Maximo: Ghosts to Glory
Review by Skinny MinnieApril 2002
The Fable: King Me, Check Her!
Once upon a time there lived a spunky young king named Maximo who ruled over five colorful and whimsical three-dimensional lands. Whenever this king was off fighting distant wars to protect his kingdom, the court at Castle Maximo was controlled by a council of four lovely Sorceresses. At these times, court advisor Sorcerer Achille would watch over Princess Sophia, Maximo’s betrothed.
After emerging victorious in battles far and wide, Maximo returned home one stormy night. Unlocking the gilded gates to his illustrious abode, he had nary a clue that his beloved lands had recently been cursed. A reality smack came from just inside his front door in the form of Sorcerer Achille’s magical scepter, which killed Maximo and sent him hurtling into the afterlife. In Maximo’s absence, Achille had forced Sophia into unholy matrimony and set himself up as the new king, locking the four governing Sorceresses away at the farthest reaches of the kingdom!
Achille had also used his powerful magic to drill an immense hole right down to the underworld. He drew up all manner of souls and created an undead army to help him protect his unrightfully claimed lands. This upheaval to the Hereafter did not escape the notice of the sarcastic but amenable Grim Reaper, who also witnessed the untimely demise of King Maximo. Grimmy, realizing that his own job could soon be in peril as there were less and less souls to govern, struck up a deal with the great warrior. Grim would send the king back to his own world, in exchange for the promise that Maximo would stop Achille. Besides sparing his life, Grim promised that an additional debt of gratitude would be paid if Maximo was successful. Our hero was also told to find and free the four imprisoned Sorceresses, as they would be his best chance of help with this Herculean task …
Game Play Heyday …
After the graphically impressive and intriguing opening cutscenes, our charismatic 3D hero is deposited into the first transformed world, now known as the Boneyard. In this foggy burial land you will find classic platform “koins” scattered about, but as soon as you direct Maximo in the third person toward them for automatic pickup, the thrills begin! Mountains lurch up out of nowhere or the terrain cracks wide open right underneath our hero’s boots, revealing fiery lava pits that require quick reflexes to avoid falling into! New secret passages are unearthed and the previous ways blocked or lost in sudden landslides. Bell-clanging stone towers spurt up as Maximo approaches, tossing dangerous groups of glowing purple skulls that crunch as they bounce down hills. Black tar acts as quicksand if Maximo pauses as he strides through it, and deadly, bubbling red lava contains bobbing paths of floating wooden coffins.
As you progress through this game you will also encounter many of Achille’s comical, cartoon-like, brightly rendered minions. Cackling, cloaked wizards pop out of treasure chests and cast temporary, colorful bubbling spells on our hero that turn him into a limping old man or a creeping baby. Plant pods rise up from the bogs and burst open to reveal facetious, long-haired hippie creatures! Purplish sections of cemetery land sport bony remains that break through the earth and try pulling Maximo in as he passes. Lush tropical jungles harbor both mobile thorny overgrowth and giant purple flowers that arise and spit forth spinning, chomping, red and yellow fish! Goat devils attack on green plateaus, and doomed souls lift Maximo off golden masonry suspended over fire and brimstone, depositing our wriggling hero into deadly endless voids! Sword-wielding skeletons spontaneously generate from underground, sporting colorful shields or even pirate attire. Translucent green waters ripple with scaly crocodiles and bomb-throwing swamp zombies.
There are, however, redeeming qualities to this fighting even if you are an inexperienced or unwilling action gamer. Enemies have limited areas they patrol and they will stay confined to these places for one thing. You can often lure them to the outer fringes of their little territories one by one to make confrontations easier, or you can run out of range entirely for a breather. Baddies do not regenerate once felled, so Maximo will then be free to explore an area fully or even backtrack to a scene later for hoarded power-ups. You can even choose to send Maximo running or jumping right past the baddies and they won’t follow him very far, though you’ll miss a lot of pickups (and lower your score for a level) if you do. Finally, there is a complete lack of gore in this game, making it more suitable for families.
Your coordination and strategic abilities will not only be tested in battling Achille’s otherworldly armies, but also in leaping on to both static and moving objects like tortoises, coffins, tree trunks, statues, slippery ice, and abominably shaped stones. Even as these objects must be landed on, you will be leaping to them over deadly boiling lava, fiery flames, claw-snapping traps, oceanic whirlpools, and tentacle-laden marshes. As challenging as some of these areas are, Maximo himself does give physical and aural warnings should he be on the verge of potentially plummeting to his doom. Even if he does wave his arms around, yell “Whoa!” and then fall off of a large precipice, quick reflexes on the jump button while spinning him around will land him back on the solid ground from whence he fell. Although the amazing Maximo can begin a jump even if he is already falling in midair, short plunges to his doom usually can’t be recovered from.
Try Some Puzzles for a Spell …
Plot-twisting, steadily increasing, pulse-pounding action does abound in this title, but puzzle-solving and thoughtful, thorough exploring are also keys to your success. Certain secret pathways can only be discovered by jumping from tombstones, fountains, trees, hills, or bridges up to barely accessible heights and surveying the surroundings from above. Temples have rainbow-colored stained glass portraits that can be broken and leapt right through, revealing hidden rooms and power-ups. Certain gates harboring treasures can be unlocked with keys found on expired baddies, but others require the use of brainpower to discover alternate entryways. There are stony hills hiding blocked caves that can reveal goodies when slashed open. Other treasures are secreted on tough-to-reach precipices. Pickups can also be found in buried treasure chests that Maximo can unearth by jumping around randomly at various locations, and still others are dropped by fallen enemies.
The pickups themselves include armor, specialized keys, diamonds, and red hearts that represent extra lives. You will also occasionally find coveted sword enhancements like the Frostbiter, the Flame Tongue, Armageddon, or Pure Blade, which deplete with use. Special magic spells are also dropped by extinguished enemies; these can produce unique magical attacks or even temporary invincibility. The hard-to-find Mask of Sorrow, for example, can be used when maximum armor is worn. This temporarily turns Maximo into a green demon who is able to extinguish whole groups of enemies instantly. With the Shield of Midas, Maximo can draw diamonds or koins into inventory that would otherwise be out of reach. Some sword enhancement refills and armor can also be bought if enough koins are collected. You can “lock in” limited numbers of magic spells to keep them, but you will lose all others any time Maximo dies, so choose wisely. The game is intuitive to jump right in and play, but the amount and sheer variation of powers available as you progress adds greater complexity and strategy to this title.
Every land also has differently shaped “spirit containers,” appearing as bubbly tombstones, glowing toilet bowls, blue flame-spouting brass vases, and cute, icy snowmen with pirate hooks! Breaking them open reveals blue angel spirits that can be caught and turned into red koins that the Grim Reaper will take in exchange for another chance at life, should Maximo lose all the extra lives he has gathered. Beware though, as blue angel-stealing ghosts lurk about who will attempt to pass through Maximo and raid his angel inventory!
How the King Is Reigned In …
As you control Maximo through each of the five vividly detailed 3D lands, you will use simple PS2 button commands. These cause Maximo to jump, slash with his sword to attack Achille’s minions, and block enemy blows with his shield. Maximo can also throw his shield like a long-range boomerang at a distant or hard-to-reach enemy, and he will catch it again automatically. The left analog stick moves Maximo in all directions at a walk or a run depending upon how hard you push it. The commands are basic, can be repeated quickly for a double jump or double slash, and can be combined for more complex overhead or spinning strikes. Special magical power-ups taken into inventory are used with these same four buttons. One additional trigger button centers the view back directly behind Maximo a little more quickly than the camera would normally follow, and another trigger can be used to look around without other movement.
Not One Bungle in the Fungal Jungle …
All five vast worlds to be conquered are unusual and exceptional, not just in gameplay but in graphics and sound. Besides the foggy, stony spookiness of the Boneyard, there is Great Dank (a gorgeous tropical jungle complete with flowing green water, stone temples, bamboo huts, and pretty trees sporting coral fungal “steps”), Frozen Wastes (a blue and white arctic backdrop of snowy mountains and icy caves with a large skeleton-pirate ship), Realm of Spirits (a fiery underworld setting for pig devils, dragons, swirling axes, and swinging pendulums), and finally a siege on Castle Maximo itself.
Excellent sound effects and visual clues are used optimally as regards each unique enemy’s groans and gurgles; you will see bubbles in the swamp and hear a crocodile’s growl before it emerges. You will see a neon green haze and hear the “Polterghost” moan, the wind he stirs up whispering along behind him, before he soars through Maximo and casts his vertigo/sleepwalker spell on the king. Other sound effects offered include swords clanging, water rushing, bluebirds cawing, and skeleton bones crunching as the skeletons run! The unforgettable music matches each land to a “T,” being whimsical yet spooky for the main burial land hook, then replete with jungle sounds and voodoo drums in one land or full of yo-ho-ho pirate-like adventure in the next. No matter what, the score is always extremely appropriate and highly entertaining.
This Land Is Your Land, this Land Is My Land … So Beat It, Achille!
Most lands contain five levels as well as a final boss. The first four lands’ oversized bosses guard one each of the four Sorceresses, and all bosses require different tactics to eliminate. As you rescue the Sorceresses, each one in turn will offer you advice and a gift: a kiss (collecting all four kisses and locking them in will garner you a special prize at the end), armor, or an extra save. You won’t face Achille and his demonic drill or rescue Princess Sophia until all lands and other bosses are conquered first.
Each land also includes one place you can return to at level’s end to save your game, which costs 100 koins per save. Before any level ends, you are subsisting on checkpoints that you lose once all your lives are depleted and you visit the inimitable Grim, passing him more red koins with every few visits. Every time you finish a level you are given statistics on what percentage of it you discovered compared to how much there really is. If you want to better your score on any finished level of a land you’re in, you can travel back for a replay from the save area without penalty. If that level is in another land, you can still access it but it will cost you 100 koins for travel each way.
The Plot Does Thicken …
One thing I loved about this high-octane game was that the plot was continually referenced in cutscenes as the Sorceresses were rescued one by one. At the end of one level, Achille punished a skeleton captain for failing to kill Maximo. Achille brought that skeleton back to life, then commanded his forces to torture said captain until he died once more! In another level, three of the rescued Sorceresses were together when Achille magically appeared. He was holding the fourth Sorceress, Sephonie, whom he had just murdered! As Achille made off with Sephonie’s body, an angered Grimmy appeared and helped Maximo to follow Achille to the spirit world (Realm of Spirits) so Maximo could attempt to retrieve the Sorceress … The final ending was a real lulu as well … Speaking of which, was that actually a spiky black tail I saw poking out of Princess Sophia’s dress, or was it just a hallucination brought on by my perpetual state of hyperventilation? Don’t you worry, because the plot did indeed twist more times than the hips of Mamba Marie the Swamp Sorceress, and Grimmy said he’d owe you big time when all was said and done, remember?
No Matter How You Slice it, King Maximo Rules!
Maximo: Ghosts to Glory is one of the most addicting, angering, exciting, and unforgiving-as-all-get-out (when jumping onto moving targets) games that I have ever played! There is never a dull moment, and it truly sparkles with creative, unique, progressively more challenging twists and turns around every corner. I never played Capcom’s original NES Ghouls and Ghosts or Ghosts and Goblins games on which they loosely based Maximo: Ghosts to Glory, so I can’t compare them, but I’ve heard the originals were more difficult than this new offering. You may find anyway that you must replay a level multiple times to complete it, and completion may be barely by the seat of Maximo’s adorable heart-print boxer shorts at that! Maximo can sport up to four levels of armor, which in my case got cut right down to his skivvies by enemy blows more times than I care to remember!
As a matter of fact, I would have had this review finished far sooner, except my sword kept slicing up the paper too much! Somebody please help me; I just have to put this game away! If I don’t, I’ll be inexcusably late for my Maximo Anonymous meeting …
The Verdict
The Lowdown
Developer: Capcom Publisher: Capcom Release Date: February 2002
Available for:
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Copyright © Electric Eye Productions. All rights reserved. No reproduction in whole or in part without express written permission.
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Ahh this is part of the Indie Love Bundle. I’d buy it and dole out some of the other titles that I own to others as gifts but alas, the house is really lightening my pockets this month so I doubt I’ll be able to.
EDIT: Just followed the link and it looks wonderful, regrettably I’m at work so no sound…
I cannot say enough about Auditorium and recommend it to everyone I can. Its concept is intriguing, the game play is flawless, and its artistic vision and execution is impeccable. You can play several levels for free from their website or pay a well-worth-it price of $10.99 for the full game. I can’t wait for Fractal, and by the quality and attention to detail with which the former was created, I am confident it should be another hit.
Argh, you’re making me want to get that there Love bundle… will definitely check it out. Cheers HeddHunter, oh and Welcome To Tap!