Developer: Piranha Bytes Publisher: JoWooD Productions Software AG Released: August 21, 2003 Available for: Windows Time Played: Finished Verdict: 5/5 Gold Star “Imagination is one of the main reasons we play games. As the saying goes, our imagination can contain worlds, but it’s also nice when it can frolic in a place already made whole by other, perhaps better imaginations. It’s a two-way street this imaginative back and forth and the people who create these games know that, or …
I have to repeat this news, which I just saw on Kotaku – an upcoming 360 game (set for release in Japan only, alas) called My Wife: A Bride for You Only allows players to customize many aspects of their digital bride, from their anime eyes to their squeakily annoying voices. There are even love-based minigames! And of course, all the shots I could find of this game, all the wives were dressed like schoolgirls. …
I bet if corporations could feel fear, nothing would make them tremble quite like the phrase “Class Action.” Sony Computer Entertainment just heard it, though; Slashdot reports that a gamer in California (natch) has filed the first class-action suit against the company for removing the “Install Other OS” feature in its latest PS3 firmware revision. There’s been quite the hubbub about this feature subtraction here on the interwebs. But does Mr. California have a case?
Ladies, gentleman and cyber geeks; the humble 3 and a half inch floppy is no more. In a move that will shock few and actually affect even fewer, Sony have revealed their intentions to cease production and sales of the aged storage format in Japan, effectively calling time on the floppy’s very existence. With Sony – the last major manufacturer of the 3.5″ wonder – all set to pull the trigger in March 2011, the firm’s …
As some visitors may have noticed, over the past 4-6 days we have been experiencing intermittent timeouts and other bad-kitty behavior, which makes us sad. Please bear with as we work through the problem. If you encounter a timeout or gateway error, just try the site again in a few minutes. Apologies for the inconvenience! A Tap-less existence is a meaningless existence! UPDATE: thanks to one super-heroic MrLipid, we think the problem has been thwarted. …
Developer: Sports Interactive Publisher: SEGA Released: 13 April 2010 Available for: iPhone Time Played: 3 Seasons Verdict: 4/5 Thumbs Up “Although some key features have been lost in translation between the PC and iPhone versions of Football Manager, inevitably so given the vast difference in resources available to the two formats, Football Manager Handheld is an exceptional – if not perfect – first step into development on Apple’s handheld from Sports Interactive.”
So, it’s my birthday and I’ll Tap if I want to.
Review by Lewis B Hamlet Developer: Alawar Entertainment Publisher: Alawar Entertainment Released: April 2010 Available for: PC Time Played: Finished Verdict: 2/5 Rotten Egg “With some good puzzles and graphics that appeal, Alawar Entertainment could have made something special. Sadly, Alawar’s Hamlet is tragically slim in its design and falls far short of titles it is vying against.”
It’s been awfully… quiet… around here, something I know is unrelated to my own (temporary) inability to speak, and something I choose not to attribute to my recent injury-addled adjustment (now undone) to the top banner so thoughtfully provided for us by our own Gregg B. Instead I choose to believe that everyone is just… busy, and my frantic attempts to have someone, anyone, look at the GOD DAMNED PHP IT WILL TAKE YOU LIKE NINE SECONDS TO FIX I HAVE BEEN FIGHTING WITH IT FOR FIVE DAYS help me out with some tech stuff are not so much my mute voice falling on cruelly deaf ears, but on ears carrying out their own appointed duties.
I had kinda thought the aforementioned Gregg, being our great lover of and expert in indies, might have mentioned this one – plus I’m honestly not sure what to make of it. Independent developer Jason Rohrer found (indie) fame for his simple, haunting game The Passage, one which (for obvious reasons) reminded me of and disturbed me as much as the once-more aforementioned Gregg’s find Every Day the Same Dream. Rohrer’s newest work, Sleep is Death… well, as I said, I don’t know what to make of it. I do know that it has a chance to be the start of something big.
The stampede toward the exit continues at Infinity Ward, despite parent company Activision/Blizzard still refusing to pay the studio hundreds of millions in royalties owed for the success of Modern Warfare 2. The current departure list stands at eleven, not including the fired COO/CEO/CTO/CCOs Jason West and Vince Zampella. According to a source I know within Infinity Ward, more are likely submitting their resignations today, and even Activision has now admitted that it expects more …
“It’s like the most retarded action movie ever made,” said the message Dobry left me. “It is totally awesome. Good call, dude.” Earlier that day he’d called from Best Buy, laden with gift cards and a screaming toddler, asking what he should get. “Just Cause 2,” I said. “Are you sure?” he replied dubiously. “It’s basically… running around and blowing shit up, right?”
Anyway, I got the impression that he wasn’t going to buy anything, but then later he left me that message.
Tap-Repeatedly will be undergoing some maintenance throughout the weekend. You may encounter odd site behavior – our apologies if you have any problems. Please be patient and pardon our dust.
There is going to be a new X-COM game!
And they’ve taken the hyphen out so it’s just XCOM now!
And it’s going to be developed by the very people we all thought it would!
Except not! At all! Nor will it resemble past X-COMs in any way, shape, or form!
Update: it transpires that XCOM is to be developed by Irrational’s other red-headed stepchild, 2K Australia.
You do strange things when you’re on pain medication. I am currently dosed with the stuff after suffering one of the most bizarre and excruciating injuries in the history of humankind. In this addled state I experimented with banner tweaks. Lesson of the day: avoid doing design work while taking Vicodin. Anyway, expect a comparatively less hideous banner (but with the same contest pictures – remember, guess them all on the forum and win a …
Reading PCGamer today, new information about Portal 2 has begun to rear its head from the Valve parapet, with the game now taking place several hundred years after the first. The new changes announced so far include a two-player co-operative mode in addition to the single player, while players can now take advantage of physical effects that “bleed” through portals, such as air from vents or the use of tractor beams through the portals themselves …