Tap-Repeatedly
  • Features
    • All Features
    • A Weekend With
    • Dark Souls Diaries
    • Death in Fire
    • Diary Of A Call Girl
    • Games of the Year
    • Kermdinger Chronicles
    • MrLipid’s Closet of the Odd
    • My Idea of Fun
    • Quest for 7:00 on the Nordschleife
    • Superficially Relevant
    • Tap Dance
    • Tap vs. Tap
    • Tapping Down Memory Lane
    • The Log of Shame
  • Editorials
    • Tap Editorials
    • Culture Clash
    • Celebrity Guests
  • Reviews
    • All Reviews
    • Impressions
    • Revisited
    • FFC Archives
  • News
    • News
    • Ephemera
    • Site Announcements
  • Forum

GSC Game World Returns

12/22/2014|Matt "Steerpike" Sakey|News4
Home » Home » News » GSC Game World Returns
GSC Game World Returns

After an abrupt collapse in 2010, it would seem that STALKER developer GSC Game World is back. At least, there are people saying it’s back, and doing interviews to that effect. But I’ve long since abandoned any illusions that reality will influence the state of things in Ukrainian game development.


Valentin Yeltyshev, interviewed in the link above, doesn’t offer much clarity on the studio’s return, indicating only that they’re not working with (or hiring back) any of the known refugees from GSC’s original collapse – most of whom wound up forming Vostok Games, which has fallen disturbingly silent after making what appeared to be impressive progress on Survarium. Yeltyshev does mention Vostok, and adds even more confusion to the strange story of West Games, whose bizarre Areal Kickstarter raised red flags across the crowdfunding world. (West Games is back on another crowdfunding site with STALKER Apocalypse; they’re not close to achieving their goal, but the fact that they’ve made any money at all suggests truth to the wisdom about fools and their money).

All we know is that GSC itself is evidently working on a new IP altogether, but we still haven’t heard much of the story behind why the company shut down in the first place. There’s little in a name, really, and if the new GSC is just that – a name – without the creative muscle of the original studio, then it hardly matters. It’s mostly interesting from an anthropological perspective.

Arguably what makes the GSC name valuable isn’t the studio, but the fact that it appears to still own the STALKER intellectual property. That could be worth a lot of money to the right investors, not least of which would be the aforementioned Vostok Games. Most of GSC’s original staff is there, and it’s widely known that they tried and failed to secure rights to the STALKER IP when they began work on Survarium. Given the political climate in Ukraine right now, it might make more economic sense to resurrect the GSC Game World brand simply to sell a valuable IP and then shut down again, rather than try to secure funding and develop something new even in the relatively stable Kiev area.

article_footer

Email the author of this post at steerpike@Tap-Repeatedly.com.

12/22/2014 Matt "Steerpike" Sakey

About the author

Matt "Steerpike" Sakey

Tap-Repeatedly Overlord Steerpike is a games industry journalist and consultant. His earliest memories are of video games, and hopes his last memories will be of them as well. He’s a featured monthly columnist with the International Game Developers Association, and is internationally published in an assortment of dull e-Learning texts and less dull gaming publications. He also lectures on games at various universities.

Related Posts

  • Let My People G-OHGODWHATISTHAT
    Let My People G-OHGODWHATISTHAT06/12/2017
  • Impressions – The Witcher: Wild Hunt
    Impressions – The Witcher: Wild Hunt05/23/2015
  • Impressions: S.T.A.L.K.E.R. Lost Alpha
    Impressions: S.T.A.L.K.E.R. Lost Alpha05/13/2014

Popular Posts

  • Impressions: The Elder Scrolls V: Skyrim
    Impressions: The Elder Scrolls V: Skyrim11/12/2011
  • PC Gaming Diagnosed with Lung Cancer
    PC Gaming Diagnosed with Lung Cancer02/18/2010
  • Impressions: Star Wars: The Old Republic
    Impressions: Star Wars: The Old Republic10/05/2011
← Impressions: Elegy For a Dead World
Bravely Default →

4 Responses to GSC Game World Returns

  • Helmut 12/23/2014

    Honestly, reading their interview it seems they would have been so much further ahead if they adopted an existing engine. GSC seems to be in love with the notion of building their own, and I’m not certain what features they get that they couldn’t find elsewhere for a lot less time and effort.

  • Matt "Steerpike" Sakey 12/24/2014

    So true. This was true in 1999 when they chose to build their own engine for STALKER and wound up — after eight years and millions of units of their money — with the buggy, broken, cantankerous X-Ray Engine. It was true in 200X when they elected to build a new version of X-Ray for STALKER 2. It was true in 200X+Y (I’m using Mega Man time) when Vostok split off and decided to build their own engine for Survarium (which, I can’t help but notice, IS NOWHERE TO BE FUCKING SEEN). And it’s true now.

    нереально, виродки. Дізнайтеся це, жити це, любити його це.

    Or seriously, if you want to be an бунтар, then go with CryTek. God knows that company would sell its own kidneys to stay afloat for another six minutes and could use your рублів.

    But don’t ever, ever, ever, ever build your own engine. I mean seriously, tам ніколи не хороший час, щоб побудувати свій власний двигун. Ви не кваліфіковані, щоб зробити один, і не буде штовхнув, наполовину зрозумів ваші ідіотські дурень епі пасинки вдалося домогтися принаймні, деякі з що в сучасному сусла ігрового движка. Ви будете посміховиськом. Ваша гра – якщо взагалі – будуть пам’ятати як технологічний Франкенштейна помітним в основному в якості мішені для глузувань. Не обманюйте. Ліцензія ігровий движок і зробити з нею. Серйозно, придурки. Дізналися ви що-небудь минулого разу? Чому люди бачать при вході в ігровий движок, як обряд посвячення? Ви мене не вражають, ваші батьки, або галузі. Концепція проміжного існує з причини. Використовуйте це.

    Знаєш що? Робіть те, що ви хочете. X-Ray був зразком стабільності. Був чи не так? Це був не більш неприємно, ніж бути згвалтованої ананаса. Або є медуз. Робіть те, що ви робите. Ми просто тут, завантаження патчів. Запитувана Google для help.Do Не проти нас.

  • Synonamess Botch 12/27/2014

    Steerpike I know the STALKER franchise is close to your heart.  Hearing all of this news must be painful.

  • Synonamess Botch 01/07/2015

    How about this news on Survarium?

    http://www.eurogamer.net/articles/2015-01-06-former-s-t-a-l-k-e-r-team-delivers-survarium-into-open-beta

Leave a Reply

Your email address will not be published. Required fields are marked *

This site uses Akismet to reduce spam. Learn how your comment data is processed.

Log In


Lost your password?
Register
Forgotten Password
Cancel

Register For This Site

A password will be e-mailed to you.


Tap Us

Follow Us on FacebookFollow Us on TwitterFollow Us on YouTubeFollow Us on SteamFollow Us on RSS

Tap At Random

Discuss: 3D, Or Not 3D?

Discuss: 3D, Or Not 3D?

06/19/2010|Mat C|Editorials19
I Don’t Want An All Digital Future. This is Why.

I Don’t Want An All Digital Future. This is Why.

03/18/2011|Mat C|Editorials14
Superbrothers: Sword & Sworcery EP Now on Steam!

Superbrothers: Sword & Sworcery EP Now on Steam!

04/21/2012|Dix|News7
Impressions: Prison Architect Alpha

Impressions: Prison Architect Alpha

09/30/2012|Amanda "AJ" Lange|Impressions3

The Tale Behind The Tale of a Tale

03/28/2009|Matt "Steerpike" Sakey|News

Blogroll

  • A Hardy Developer's Journal
  • Acid for Blood
  • Dubious Quality
  • Electron Dance
  • Fanboy Comics
  • Plot is Gameplay's Bitch
  • The Experimental Gameplay Project

Tap Categories

Tap Archives

Follow Us on RSSFollow Us on SteamFollow Us on TwitterFollow Us on YouTube

Tap-Repeatedly finally updated the footer.
Tap-Repeatedly likes oatmeal cookies.
Tap-Repeatedly prefers they have no raisins.

Contact

Your message was successfully sent. Thank You!

Tap-Repeatedly Supports

Search Tap

Tap-Repeatedly Remembers

Brad “Doublesauce” Boivin
Bill “The Game Doctor” Kunkel
Ethan “Finkbug” Sicotte

Copyright © Tap-Repeatedly. All rights reserved. Unauthorized duplication or distribution prohibited.
Some copyrighted material appears on this site under Fair Use.
If you believe a copyrighted work appears inappropriately, please contact steerpike@tap-repeatedly.com.