The formerly iPad-exclusive Superbrothers: Sword & Sworcery EP is now available (and on sale) for PC on Steam. So you should definitely go get it if you don’t have an iPad. If you do have an iPad, you better have played this already! Because it’s amazing.
Sword & Sworcery is an indie action/adventure game with a really incredible soundtrack, and is frankly not quite entirely unlike anything you’ve ever played probably. It was also one of my games of the year.
So what are you waiting for? GO NOW.
I started playing this last night and after two hours of it, I’m not sure it’s really clicking with me. There’s a lot I adore about it (the visuals, the audio, the dialogue, the sense of place, its oddness) but some of the interactive stuff has been pretty tedious and in a few cases stressed me out (admittedly, one of these was down to a bug, but still). Anyway, I’ll leave it at that for the time being because I haven’t finished it yet but by the looks of things I’m not far from the end now (about 60-70%).
As we briefly discussed last night Gregg, I bought and played it straight away this week. Although frustrating I did fall for its charms in the and, now that it’s done, it has buried itself in warm fuzzy memory. I’ll probably get round to writing about it late summer. I can’t pin down why exactly but the musical integration reminded me of Proteus although this really is quite a different sort of game.
I’ve got to say, I did dream of Sword & Sworcery quite a lot last night after my play session so it’s definitely burned itself into my mind somewhere.
Edit: How in Mingi Taw’s name do I get the Bright Moon to appear?
Uh, without committing to spoilers Gregg, there are three different ways. Cheating, not cheating and the secret way.
Generally speaking (and this might help you with your little Bright Moon difficulty, Gregg), it’s worthwhile to consider that S&S isn’t necessarily intended as a game, per se, but as an experiment in interactive media. I mean, obviously it draws a lot from games in its presentation and execution, but it doesn’t always hold to how games work – sometimes it’s a great deal more straightforward. Sometimes not.
I hope this isn’t too much of a spoiler, but it seems to me that the “not cheating” way implements a tweet from Peter Molydeux, which is pretty cool.
I bought this game for iPhone on the recommendation of Greg Kasavin, whose opinion I’ve always respected. It’s got wonderful atmosphere and some clever ways of breaking the fourth wall.
I’ve not gotten too far yet, but I can see the effort that went into making it something much more than just a throw-away phone game.