Alliance of Awesome fellow Harbour Master, at his own haunt of Electron Dance, has posted a thoughtful piece on games that “leak:” that is, games that are uber-stimulative, not just profound or impactful, but that make you look at life differently. Check it out, he promises more to come.
From the 21st of October through to the 24th, myself, Lewis B, Matt “Steerpike” Sakey, Joel “Harbour Master” Goodwin from Electron Dance, Armand K from BnB Gaming, and a couple of friends by the name of Luke and Evan got together to play Bloodline Champions, a free-to-play arena and team-based player versus player title by Stunlock Studios. Blows were exchanged, blood was rent and the victorious were left flailing around randomly. We also managed to get …
A few weeks ago… no, wait, a month or so ago me and Armand from BnB Gaming had a brief chat about Cardboard Computer’s Ruins. If you haven’t played it yet then you might want to check it out here. It probably won’t take you longer than 15 minutes. Our chat went something like…
Hey everyone! Our buddy Armand K, Bits ‘n’ Bytes Gaming editor lowly writer and lucky dog, somehow found the time to attend IndieCade – the international festival of independent games, now in its fourth year – down in Culver City. He must have had a lot of caffeine in him, because somehow the dude managed to reach every far-flung corner of the event. Don’t miss his exhaustive, three-part coverage of everything indie over at BnB. …
About a month ago just before the run up to the Eurogamer expo 2011 (which Mat C and myself covered here), Joel Goodwin, a.k.a. Harbour Master of Electron Dance, posted up a discussion the two of us had about our experience with the little miracle that is the Portal 2 co-op campaign entitled Men of Science. Joel without me realising also recorded some of our antics and spliced them together to form a very special …
Mortals, The Alliance of Awesome rises again! Tap-Repeatedly. Bits ‘n’ Bytes Gaming. Electron Dance. This week, Joel “Harbour Master” Goodwin of Electron Dance wrangles much of the Alliance’s European Contingent outside the Eurogamer Expo. Semi-drunken interviews follow. Clicky the clicky to click another thing in which the podcast lurks. Highlights: thoughts on Guild Wars 2, on Rage, on Zelda: Skyward Sword, on Skyrim, on great-looking indies, and much more. All delivered to you from the …
At the beginning of September, 100% Certified Member of the Alliance of Awesome and Tap-Repeatedly compadre BnB Gaming hosted their first annual Celebration of Games, a weeklong festival that aimed to celebrate everything great about gaming but more specifically this year: what made us dungeon-dwelling dweebs gamers. Rather than hashing together more words of my own I’ll hand it over to Martin Watts, BnB Gaming Editor-in-Chief: Though some may tut or roll their eyes in …
Over the past three months we’ve linked to several pieces in Electron Dance‘s series of retrospectives and developer interviews, titled “Where We Came From.” Well, in case you hadn’t realized, yes, it was indeed a series, comprised of fifteen segments, which concluded just a few weeks ago with its final entry.
Whether you missed a part here or there, or if you missed it entirely, what better time to delve into such treasures than the onset of a weekend? Be warned though: it’s as much a retrospective on 8-bit gaming as it is a journey of self-discovery. And not just for the man who penned it all, either…
Mystery awaits you: Where We Came From.
If you don’t regularly visit Alliance of Awesome member Bits ‘n’ Bytes Gaming (we need to record a new podcast soon!), you should, at the very least, head on over there to check out Armand K’s interview with Almost Human, a new indie developer toiling away on Legend of Grimrock, a delightfully Dungeon Master-looking CRPG of a style we’ve not seen in ages. Gone doesn’t mean forgotten, though, and it sounds like Almost Human share …
Harbour Master, he truly is the best of us. Alliance fellow HM, steward of the delightful Electron Dance, has been playing the games that made us. The latest – Chris Crawford’s unforgettable 1981 SCRAM: A Nuclear Reactor Simulator, required plenty of manual-reading and reflection on the misapprehensions about nuclear disasters so prevalent in today’s world. Harbour Master’s The Fukushima Syndrome is – as usual – worth checking out. Part 2 of The Fukushima Syndrome is where things get hot …
Our friend Harbour Master over at Alliance of Awesome fellow Electron Dance has been publishing a series of fascinating, heartfelt vignettes on game designers. The latest tells the story of Bill Williams, one of the greatest visionaries of the early home computer period, one his colleagues have called “The Stanley Kubrick of Game Design.” Tragically the world lost him to cystic fibrosis, and we were denied his genius far too early. Check out HM’s thoughts. …
Bits ‘n’ Bytes Gaming Overlord Martin Watts has penned a great article about the inherent flaws in game ratings and how both readers and outlets tend to interpret them. This is a longstanding issue, one that everyone seems to hate but for which no one seems able to impose a fix. Check out Martin’s view and ask yourself: how many times have you seen a score of “seven” and considered the game mediocre? I know …
Mortals, behold the Alliance of Awesome! Tap-Repeatedly. Bits ‘n’ Bytes Gaming. Electron Dance. We three have joined forces to be ever more awesome! Three great sites that share community and ideals, and eventually world domination, piped now into your home via the interwebs. What does it mean? We’re going to share content from time to time, pimp our respective sites, and we’re recording podcasts and stuff. Our first podcast lurks below. Highlights: Armand of BnB …