After Guild Wars 2’s recent Human Week, ArenaNet have announced the second installment to their ongoing series dedicated to detailing the races featured in Guild Wars 2. This coming Monday the official ArenaNet Blog will give players an in-depth introduction to the shape shifting half-giants known as the Norn, and throughout the remainder of the week will provide readers with additional insight from the developers on the lore, the newest art, and a new video!
If you haven’t already seen the Human Week coverage, I suggest you head over to the blog and check out the lore on humans and the coverage on the three military quarters of Kryta. You don’t have to be a fan of MMOGs to appreciate the amazing concept art, stunning videos and fantastic writing.
I can’t wait.
Email the author of this post at lewisb@tap-repeatedly.com
Don’t you dare make me want to play this. DON’T YOU DARE.
Everything about Guild Wars 2 looks fantastic. The main site is !!shock horror!! informative, simple and beautifully designed, the videos are lush, the artwork is stunning and the music sounds gorgeous as well. The icing on this MMO cake is that once it’s been purchased there’s no subscription fee. That alone makes it a much viable prospect to a non-MMO zealot like myself.
I’m not usually the sort of person to swoon over fantasy stuff but seriously, that Human video is like fantasy porn. If only Morrowind looked like that out of the box…
Gregg, I’m a non-MMO zealot myself and Guild Wars is my one weakness. It’s a gorgeous, epic game and I spent so many hours immersed in that world. Playing solo with an AI team was a pain when GW first came out but they improved it mightily. I never got into the expansions though.
I’m watching this one out of the corner of my eye. And yeah, not having to pay a monthly subscription is a major plus for me.
Tempting. But I’ve been burned so many times by letting myself believe in a game like this. I know I could study it myself, but.. I’d be grateful if one of you could sum up, as succinctly as you can, what makes GW different from any other MMORPG/ActionMMO/Online Fantasy Raid/Grindfest?
Lewis, over to you 😉
Oh and incidentally that’s my only concern as well. You can pretty an MMO as much as you like but it’ll have to be fundamentally different to keep me playing if it succeeds in pulling me in. What’s happening in the world of Mortal Lew?
I can do my best at summing up Guild Wars 2 I suppose…
No subscription fee
No “holy trinity” of classes (tank/healer/dps) as everyone can resurrect and heal
Skills are determined by the weapon you wield
Dynamic Events are a fundamental change to the MMOG and give true life to a game world
Stunning art direction
The most extensive costume and dye system in any MMOG
Personal Stories that give the game just what it says, allowing for a narrative individual to just you
The most dynamic combat in any MMOG (includes rolls, dodges and no auto attack!)
The list goes on and on. GW2 will break the mould and then some, I’d sell my soul to play it.
Hmm. It still sounds like a themepark rather than a sandbox. The only MMO that currently interests me in the slightest is Fallen Earth, but I find it too clunky to get into.
Am I wrong?
And on the note of the costume and dye system, I refuse to believe GW2 will surpass SWG’s clothing crafting and customisation system =P I was a tailor. I know my shit.
Jakkar, visit the GW2 blog and track down the dye system. I don’t know about the crafting yet, but the dye system is more in-depth than any other MMOG has ever had.
The game isn’t sandbox like Mortal Online, as it has a narrative through personal stories. There is however a large element of “sandbox” through the dynamic events and your choices effect your game experience.
Ugh. I don’t want to think about Mortal Online. After I somehow duped some close friends into dropping about £150 on early copies of Darkfall only to find the game was an utter lie, a broken mess, and ruined further by one of the most cruel, obnoxious and violent communities I’ve ever encountered, I clung to the notion of Mortal Online like a lifering.
Then I played the beta, and found something that would have seemed broken and outdated five years ago – at the time it just seemed like a nightmare.
Maybe it is time to try a more casual multiplayer game. But I don’t really believe that. I know it just won’t satisfy me unless it has some kind of.. Freedom of expression, of creativity.
I need the ability to change the world, not simply be amused by it. I miss the days of naive optimism in MMOs, when everyone believed they could be the next big thing, get rich and famous. Everyone was striving, then. And many actually succeeded. Now, it feels like everyone playing the MMO genre is just performing the equivalent activity to lounging in front of the TV watching Britain’s Got Talent. With elves, and lolcats.
In light of this… Dye just ain’t revvin’ my motor, Lewis 🙁
/cynicaljadedoldmannage.