Confirmed: GSC Game World Shuts Down12/09/2011|Matt "Steerpike" Sakey|News11 Home » Home » News » Confirmed: GSC Game World Shuts Down GSC Game World is closed, officially. 1C’s Sergey Galyonkin offers more info here, if you can stand the piteous Google translation. Truly a sad day. Good luck to all of GSC’s former employees. 11 Responses to Confirmed: GSC Game World Shuts Down Max "xtal" Boone 12/09/2011 Awfully sad news if it turns out to be true. Hopefully a new studio can rise from the ashes. They are a talented bunch. Mat C 12/09/2011 Damn this generation to hell. If somebody compiled a list of all the studio’s we’ve lost post 2005 I reckon it would make pretty grim reading. It sometimes makes you wonder just where the industry is heading (and if the answer to that question is Angry Birds, I’m bailing outta here). Then again, as you mentioned, there could be more to this. S.T.A.L.K.E.R is hardly an insignificant or struggling franchise. I’m actually yet to properly play a S.T.A.L.K.E.R game despite owning Call of Pripyat and Clear Sky, but I’m acutely aware of the studio’s talent’s and contribution to the industry with those games. This is sad news, for sure. Matt "Steerpike" Sakey 12/09/2011 Oleg Yavorsky owes me a drink, he said so himself, but even so I’m not surprised that I haven’t heard back from him on this matter. Plus it’s like 10pm there right now so he may just not be around. The strangeness and abruptness of this story is what’s confusing. As far as I know GSC had plenty of money. One biz site is saying the founder, Sergei Grigorovich, shut the place down because he was dissatisfied with STALKER 2’s progress; that explanation is completely out of character for the studio. Besides, “unhappy with progress” is a reason to reassess and change direction if needed, not shutter the whole damn place. There’s more to this story, but we may never find out what it is. Lewis B 12/09/2011 Where this industry is heading is bullshit content and video games such as Battlefield 3 and Modern Warfare. I won’t for a single second spend a penny on bullshit like it and support an industry that is on its arse. Lewis B 12/09/2011 @ Steerpike, I hear some Ukrainian overlords were prying into getting a hold of GSC and so Sergei Grigorovich shut it down to prevent the crooks getting a slice of the pie. Ukraine’s a dangerous place, yo. Mat C 12/09/2011 Coincidently, I’ve just noticed another user asked the same question as I did regarding the studio’s who have closed this gen on NeoGAF, and someone created a partial but incomplete list in response: GSC Factor 5 Ascaron Pandemic FASA Ensemble Carbonated Games RedOctane Luxoflux Rebellion Derby/Core Design Krome Juice Rainbow Heavy Iron Studios Kaos Blue Tongue THQ Australia EA Chicago Bright Light Realtime Worlds Flagship Studios Underground Developments 7 Studios Bizzare Creations Budcat Shaba Games Wolfpack Flight Plan Game Republic Cing Propaganda Games Black Rock Codemasters Guildford Square Enix Los Angeles UTV Florida Midway Austin Rockstar Vienna NCSoft Austin Acclaim Hudson Entertainment Bedlam Games Play Well Studios Capcom Studio 8 Clover Midway Games Midway Austin Midway Newcastle Midway Los Angeles Midway Australia Bionic Games GRIN Sega Racing Studio Frightening. Matt "Steerpike" Sakey 12/09/2011 Sergey Galyonkin has posted a much better English translation of his own blog entry, which I’ll just copy/paste here: As this blog post was picked up by some English-speaking outlets, I thought I should add an English translation, because Google Translate does a really poor job here. So, I wasn’t going to write about this before I could talk to Grigorovich, but he isn’t picking up phone and there is a lot of rumors around, so I’ve decided to clarify some things. I don’t work at GSC, but I know a lot of people there and here is what I got after talking to them. This is purely unofficial of course. GSC is no more. Almost everyone is let go, only few people left and still employed. STALKER 2 project is closed. My friends in GSC believe that the reason for that is failed console publishing deal. GSC couldn’t sign any publisher for STALKER 2 on consoles, and GSC wasn’t strong enough to do it all by itself. STALKER 2 was going to become PC exlcusive, which isn’t a great future for story-driven game. Some say that Grigorovich demanded a lot from publishers and his terms were unacceptable, some say that publishers didn’t like setting – Eastern European postapocalypse is not that popular outside Europe. I don’t know which is true, but guess it is a bit of both. Also, some people at GSC say that Grigorovich wasn’t happy with quality of STALKER 2, but others say it was going to be a great game and huge improvement over first one. One guy said that Grigorovich was tired of game development and no longer interested in STALKER at all, but I don’t believe it, knowing Sergey for last ten years. He might be tired, yes, but he loved STALKER. I’ve read on Ukranews about «goverment agencies trying to take over GSC». None of my friends confirms it. It is just not possible: only thing that valuable in GSC is it’s IP and it is registered outside Ukraine. Also, I’ve heard numerous people saying that Grigorovich talked to them about closing GSC for a year now. I don’t know what will happen to STALKER next. Grigorovich might sell or lease it to other companies: there was at some point browser-based STALKER game in production. But there is only one studio in Ukraine that can handle this – 4A Games, creators of original STALKER. And they’re not exactly friends with Grigorovich. As for other Eastern European developers (from Poland or Bulgaria) – I don’t believe they can do STALKER 2 justice. Some are just too good to work for IP that is not their own and some don’t have enough experience. It is incredibly inaccurate to claim or even imply that 4A Games “created” the original STALKER. 4A didn’t even exist at the time. Seven or eight GSC employees, including lead engine designer Oles Shishkovtsov, left GSC prior to the original STALKER’s launch to found 4A. While I would not devalue Shishkovtsov’s role in the development of the X-Ray Engine, to suggest that his new company “created” the original is incorrect. Business. Just business. Nemrod 12/10/2011 That is one sad day for gaming as a whole. “STALKER 2 was going to become PC exlcusive, which isn’t a great future for story-driven game.” – maybe if you want to make bazillions of dollars… but if you want your company to get enough money to continue doing great games if think this is awfully wrong! Max "xtal" Boone 12/10/2011 If that’s true about no publisher picking up Stalker 2 for consoles … unbelievable … that none would put faith in such an innovative franchise. *sigh* Mat C 12/10/2011 Shares in THQ have absolutely plummeted this week following the spectacular failure of that U-Draw tablet nonsense. Obviously with success stories like that and Homefront, they’re just one example of a publisher which knows what it’s doing and knows how best to pick it’s products. lakerz1 12/17/2011 Wow, not a good day when a talented developer house like GSC gives up. 🙁 Leave a Reply Cancel replyYour email address will not be published. Required fields are marked *Name* Email* Website Save my name, email, and website in this browser for the next time I comment. This site uses Akismet to reduce spam. Learn how your comment data is processed.