Is it fair to be doing first impressions of a game I’ve already finished? Should I not be reviewing it instead? Maybe. And shouldn’t I be pretty hard, even in first impressions, on a game I bought for $49.99 on Friday night and finished Saturday afternoon? Finished in probably… three hours, if I’m counting generously?
You’d think so. Under normal circumstances, almost certainly. But Child of Eden is not normal. It’s scarcely a game, and in it, “finish” does not necessarily equal “end.” While it will hold far from universal appeal, Child of Eden envelops the senses in ways few games can: not merely luminous but numinous, a dance of magical light and sound so precious and so sensually immortal it defies description.
This is the look our beloved Jay Dobry gave me when I told him about Child of Eden.
He also treated me to an interpretive dance of what it’s like to use a Kinect, which I did capture for posterity in video form, but out of not being able to figure out how to get it off my iPhone kindness I’ll spare him the shame. That his performance does match, more or less, the experience of using one is irrelevant.
Child of Eden – better known as “the reason to own a Kinect” – is the latest from Tetsuya Mizuguchi, the offbeat aural auteur who brought us Space Channel 5, Rez, Lumines, and, inexplicably, Ninety-Nine Nights. Most of his creations, Rez in particular, are partly attempts to capture synaesthesia and allow those who don’t have it to experience it. This so-called illness is a condition in which concepts are irrevocably categorized alongside sensory inputs: numbers might have colors to synaesthetes, for example, or the noun “wrench” might smell like mackerel. Mizuguchi, whose trancy-techno band Genki Rockets provides the soundtrack and lead character concepts for Child, mixes colors, motions and music in a way that is euphorically intoxicating. Simply by waving your arms at the Kinect you become part of the game’s explosion of color and sound, an experiential soufflé that transcends normal interactive experiences and becomes one of pure sensory submersion.
If you’ve played Rez you’ve played Child of Eden; if you haven’t played Rez there’s something wrong with you. That game, limited to the PS2’s decidedly non-arm-waving control scheme, nonetheless built itself a huge cult following and a bit of a reputation as a sex toy. Game Girl Advance founder Jane Pinckard quite famously employed the Rez Trance Vibrator, a Japan-only pack-in peripheral as… well, as it was probably meant to be used. Don’t be shocked, people; Rez, like synaesthesia itself, is about different kinds of inputs equating with different kinds of senses. If I had the same anatomy and lived in Japan at the time Rez shipped, you’d better believe that trance vibrator thing would be safely tucked against my unmentionables all the live-long day. Even those who just loved Rez for its beauty, for its rhythmic Neapolitan ice cream of the senses, still knew they had something that went way beyond normal music games here.
With Child of Eden, we get Rez in all the glory of modern consoles… and assuming you have a Kinect, you get the game as it was meant to be played.
What do you do? You wave your arms at stuff and look at a miragic swarm of riotous color playing in tune to beautiful music. I mean, the game has something to do with saving a girl and purifying a bunch of stuff that’s really pretty even though it’s supposedly impure, but the plot is kind of thin on the ground. You play Child of Eden to be transported.
Undaunted by Dobry’s evident derision, I demonstrated the game for him. His reaction, in real time:
00:10 – “How many seizure warnings does this game need?” (answer: A LOT)
00:37 – “You’re in a tunnel. Yes, you’re in a tunnel. Nice tunnel. You’re a jackass. I can’t believe you bought this game. You disgust me.”
00:41 – “And I’m assuming that the whole thing looks like this tunnel? How much did you pay for this? That is one hell of a tunnel, you pussy.”
00:54 – Dobry has fallen silent. I glace back. He is staring mesmerized at the screen, eyes wide, jaw slack.
He did manage to shake himself out of the stupor long enough to say “this is fucking retarded,” but slipped almost immediately back into the color-induced reverie. Even Mr. Grumpypants was transfixed by Child of Eden.
Child of Eden is beautiful, and immaculate, and intoxicating, and mind-blowing. While you can play with the controller if you must, you’re missing out. The controllers do employ rumble effects even if you’re not using them, so you can shove as many as the 360 supports down your pants, an action I wholeheartedly endorse DESPITE OF COURSE NOT HAVING TRIED THIS MYSELF. And every moment is a bit like seeing and feeling things that no one is supposed to see or feel, not because they’re horrid or hideous but because our brains are not meant for them. They are too lucent, too exquisite for us.
It’s short. Beginning to end the game is maybe three hours, even including the unlockable “Hope” level. But it’s infinitely replayable, and I can see immense potential for DLC.
Plus there’s more to the game than just trippiness. Mizuguchi is an out-there artist, but at the same time he is very connected to the human condition. You may recall a while ago the Child of Eden team invited people to upload photographs of their happiest moments, with a promise that those selected would appear in the game. And indeed, the climactic “battle” is a visual and auditory paean to human joy, speaking not just of the rich vastness our senses can offer, but the very potential of the species, captured in a brutal sucker-punch of bliss as weighty and disorienting as a brick to the face.
Like Rez, this is a game that could probably make you come your brains out, with or without a Trance Vibrator (the proposed “Corset Peripheral,” introduced by Mizuguchi at Kapow! Comic Con, is unlikely to see production). Child of Eden is a rapturous fusillade of immaculate delight. Played with the Kinect it controls as all Kinect games should, merging movement with sight and sound in such a potent rhythm that you’ll forget you’re playing at all. Hell, you’ll forget who you are.
Some might argue, perhaps correctly, that not everyone is going to get $50 worth of return on their investment. To those people I say, “buy it anyway.”
We have to support the beautiful ones, and we have to support the important ones. Child of Eden is both.
Send an email to the author of this post at steerpike@tap-repeatedly.com.
I’m ashamed to say that this makes me wish I had a Kinect. Can’t believe I’m saying that…must go and shower…feel dirty!
Jason seems to have captured my feelings as I watched the trailer. I think this is one of those play-in-the-dark-on-the-biggest-screen-and-sound-system-possible types of games, anything less and you’d be doing the experience a disservice.
Having said this, I expected Mizaguchi to pull something a bit more, I dunno, surprising out of his ass after his time designing playgrounds. I didn’t like Noby Noby Boy but at least it was a different kind of mental to Katamari. This just looks like Rez 2 Kinect, which isn’t necessarily a bad thing but it still seems a bit thin on the actual ‘play’ front.
It’s the same sort of issue I have with things like Flower and flOw where the aesthetics seem to do 90% of the legwork with the actual game getting off Scot free. Pah, I dunno. I like teh pretty as much as the next person but it’d be nice if there was something more to them like in, say, Hazard: The Journey of Life or Darwinia or even Immortal Defense.
It is, unquestionably, Rez 2: Kinect. Not as out there as Noby Noby Boy (or even Katamari), but damn, pretty.
I will absolutely agree it’s not a game just everyone should rush out and buy. At full price you may not get your money’s worth. Play it at a friend’s to be sure before the investment. However, if it’s one of those things that do it for you, it will definitely do it for you.
I want it. Bad.
Excuse me while I go bury my wallet in the backyard so as to avoid buying a Kinect just for this game.
I second Dobry’s look…
What’s the title mean? (This reminds me of the time my room mates slipped a hit of DMT into my morning coffee. Actually that never happened but reading this review made me wish it had.)
Oh yeah, um, it’s the future, and the Internet is called “Eden” now and is super-advanced, containing records of everyone’s memories and personalities and stuff. And like 100 years ago this girl named Lumi became the first human ever born in space, and lived her whole life without visiting Earth.
Fast forward to the game’s time and a bunch of scientists have used her memory records to recreate her entirely in Eden so she becomes not just the first child born in space but the first life form to exist completely within Eden. Then Eden gets all messed up and you have to save her.
Rez was awesome! If I had an Xbox… and a Kinect, I would get this. I have neither though so I guess I’ll just play it in my imagination.
I thought Katamari Damacy, Noby Noby Boy, and that one playground were Keita Takahashi’s creations…?
@Sceen: I wondered if that sentence would be misconstrued. Yeah I’m aware that Katamari and Noby Noby Boy were his creations, I was just using Takahashi as an example of somebody who moved away from game design to– hang on, Steerpike, aren’t you confusing Mizaguchi with Takahashi here? Sceen’s right. I thought it was the dude behind Katamari who had a hand in designing a playground, not Mr. Rez man. Unless they both ended up doing it!
Yikes! I am in every way, shape, and form confusing Mizuguchi with Takahashi. My mistake! My apologies! I will fix it forthwith! Thanks, Sceen. 🙂
Please don’t hurt me for saying this, but I grew tired, and quickly, of Rez. The first 10 minutes or so were glorious, then the charm wore off and it seemed plodding.
I think that type of game isn’t the best fit for someone like myself who has an extensive interest already in electronic and ambient music. The techno beats of Rez are fine, but I think the “magic” is better suited to the uninitiated. I’d play Rez for a few minutes and then feel like playing Audiosurf instead, where I could choose the music that goes with the imagery.
Having said that, Child of Eden looks a lot better than Rez to my eyes and ears. Still, if it’s not worth playing without Kinect I won’t bother, because I’m definitely never indulging in that…thing.
Anyone like me who can’t afford the finer things in life, as Sir Sakey here can, you’d do just as well to investigate the free-to-play Auditorium, or especially Osmos. The latter is a smashing good time in the genre of floating-spacey-ambient-whatnot.
Osmos is a lovely thing, High Skies’ ‘Sounds of Earth’ soundtrack especially.
I can’t say the game under Rez’s pulsating techno throb did much for me either but I did persist with it for the sensory experience. Guilty as charged m’lord. Freeland’s remix of Mind Killer for Area 05 is well worth sticking around for though.
Now you mention Audiosurf I’m surprised Mizaguchi didn’t pursue something similar with this sort of tech. For the Kinect it would have been absolutely perfect. A system seller you could say. Hook it up with Spotify and you’ve got a small miracle in your living room right there.
The line “this is a game that could probably make you come your brains out” earned you a free tweet.
Got this yesterday, mildly peeved at the price tag, but still excited to play it. Five minutes in and it achieved something truly unique: I had entirely forgotten about the kinect sensor bar – I was too busy just being part of the overwhelming experience that is Child of Eden. The controls are simple, almost to a fault, but that’s what makes it so engaging to play – it feels less like a control scheme and more like using the force, absolutely sure with every movement that the game will understand and respond. This is something I had never expected from any other game using kinect and in an already immersive game, it is a wondrous experience.
Whole heartedly, thank you for the recommendation.