Chapter I: Attestations
I’ve seen and heard some people question why The Order bothers with having chapters at all, since one can go on for an hour or more and then three more zip by in a matter of fifteen minutes, and largely as cutscenes. It’s simple, I think: it’s in service to the presentation of the experience as a whole. When “Chapter III Inequalities” appears on screen it just looks good. Remember in Half-Life when Anomalous Materials, Surface Tension, or “We’ve Got Hostiles” subtly appeared onscreen? It was just cool. Recall that not many action games tried to tell coherent stories before this. Feels like forever ago.
Everything that The Order does is in service to its presentation. I think it’s a point worth touching on, not only is this arguably the most graphically impressive video game in existence (I argue it is), it is presented so flawlessly that I didn’t for a moment question what the developers tried to achieve in that regard. With that they succeed tremendously. We find it remarkable when games have presentation-cracking flaws, be it small bugs that pile up over time in every Bethesda game since Morrowind, or facepalm-worthy deficiencies like Mass Effect‘s inability to load environmental textures before the player enters said environment. In the pursuit of fairness I choose to remark on just how incredibly The Order‘s presentation comes off. While I don’t go through a game in search of bugs or niggling issues– I am not that devoid of my humanity– I certainly notice them where they are obviously noticeable – and there are none to be found in this game. Not a save file problem, not an audio glitch, not a single screen tear or not-loaded texture. Maybe this doesn’t seem like much, but you have to see this game in motion to understand what an accomplishment that is. And it runs immaculately! Whatever frames-per-second the game is locked at (30 is the going rate, right?) there is nary a stutter the entire time. Telltale Games, take note and please for the love of your fans, have a meeting with Ready at Dawn about what it means for your game to be presentable.
I knew that my PS4 was a well-oiled machine by how it handled the onscreen chaos of Diablo III and by just how well the pause-and-go-to-the-dashboard feature works, but seeing what Ready at Dawn have done here will stand as one of those epochal touchstones of my video game-playing life. I’m confident that if I inserted this Blu-ray disc into my PS3 the console would just explode. Knowing what the PS4 is truly capable of, my expectations have been raised accordingly. I will hold it against similarly focused and linear games that don’t perform as well as The Order does, because it’s plain to see that they’ll have no excuse.
Chapter II: Expectations / Box of soap
I think it becomes increasingly important that, as more and more voices are able to be heard via the many means of the internet, we as consumers seek out familiar, reliable voices upon which we can form decisions when it comes to any sort of entertainment. We should all have our unique stable of journalists, critics, reviewers, what have you with whom we can form one-sided relationships of a Critic-Consumer nature. The goal of course is to not only find people whose tastes are similar to your own, but also someone you might not share similar likes with but who is very capable of articulating where their opinions are coming from.
So as a reader it’s important that you know where I’m coming from. I’m not going to spend any time here talking about why I don’t think you should play The Order – I’m going to make a concise long-winded case for why you might want to if you’re anything like me. The traditional video game review format is dead to me – it’s utterly useless. I forget what outlet I was reading, and I wouldn’t call it out anyway, but they’re one that still uses individual scores for gameplay, graphics, sound, et cetera, and their graphics score for The Order was 9.5 / 10. I let out a burst of bewildered laughter when I saw it. Seriously, then what the fuck is a 10 out of 10? NINE POINT FIVE OUT OF TEN? For what is the most impressive looking console game by a million miles. NINE POINT FIVE? Why even bother. And to be clear, I have no horse in this race of console bickering. I’m sure that if this was an Xbox One exclusive it would look just as brilliant.
So yes, you should know that I won’t be trying to offer any sort of “objectivity” here, a word I dislike more every day when I hear game journos banter about their quest for objectivity and “being fair.” Fuck off, I have no obligation to be fair. I suppose there’s a time and a place, but not when it comes to speaking honestly to people buying games.
I too have my own stable of trusted critics, but when it comes to the major releases I tend to read/watch/listen to more than usual because I’m just interested to see which way the wind is blowing. It’s almost never good for my sanity. It just reaffirms that I don’t like what most people are saying.
“Demon’s Souls is the hardest game ever and totally unfair!”
“Dragon Age II isn’t Baldur’s Gate II so wahhh wahhh!”
“Commander Shepard kissed a boy and he liked it yuck!”
“The Order is short and therefore worth less!”
Within most reviews or critiques there is a certain level of expectation held by the writer, whether admitted to or not, that in my opinion is an outdated way of thinking. Look, I’m not above anyone else, I’m just trying to be as self-aware as I possibly can and wade through the sea of bananas madness that is twenty-first century life, just like everyone else. Expectations are, to a degree, unavoidable; to be expected (I write good). I think, for someone who puts the controller down as the credits on Mass Effect begin to roll, it’s fair of them to expect that there is going to be a game called Mass Effect 2 and that you will play as Cmdr. Shepard. If Mass Effect 2 then came out and was a city-building simulator based in the Star Trek universe I think it would be reasonable to declare Hmm, well this has certainly defied my expectations! Yes, one could fairly state that they had expectations for Mass Effect 2 that went completely unmet.
Expectations of any other kind become unhelpful. Especially in today’s gaming climate which has become so incredibly diverse. I want creativity and diversity to be encouraged. Blizzard had a golden goose in Warcraft 2 and 3, and instead of making Warcraft 4 which would have been a sure thing, they took a huge risk in trying to make a better EverQuest. I’ve heard that it paid off.
Ready at Dawn is clearly a very capable developer, and I think that if they wanted to they could have made The Order into a multiplayer/co-op Gears of War clone (it has received those comparisons anyway) that was more focused on shooting and– brace for impact, here comes that word– gameplay. Instead they stuck to the vision of an ultra-polished and ultra-cinematic experience that does the shooting part simply “quite well;” I don’t think it’s exceptional, but that also matters less to me. I think the shooting parts of The Order work very well with a few caveats, but to say they’re central to the experience would be inaccurate. There are some very cool bits of combat, and other scenes that are rather average, but the reason I like it as a whole is because nothing lasts particularly long enough to overstay its welcome.
This has been all the hubbub: the game’s short length. I have a few opinions about that. First, the game took me about 8 hours to finish. I tend to play on the slow side, so I’ll grant that it could be a 7 hour game. The people who are saying 5 or 6 are full of shit. There’s no way, unless you’re just blazing through everything and holding sprint. Second, who thinks 8 hours is too short?! Nine times out of ten when a narrative-focused shooting game is passing the 10 hour mark and there doesn’t seem to be an end in sight I start to get antsy. Really, you can’t wrap this up yet? As far as the value argument goes, that’s up to each person individually, and value wildly varies. Dark Souls is actually almost priceless to me. If you told me I had to pay $500 for the right to play that game I would strongly consider it, and probably settle on “yes.” The whole Assassin’s Creed franchise outside of II, however, to me has a value of less than $20. I’ve felt ripped off for each one of those games I paid for. I wouldn’t do it again. Live and learn.
Value versus length is complicated. It’s bullshit to just open that thread as a critic and wonder gee, I mean, it doesn’t bother me, but…well you should just know that this game is short. Okay, thank you for noting that, but tell me something about the length that matters and that you think should deter me from it. Do you mean to say it’s questionable because there is Day 1 and Day 45 and Day 90 DLC coming out that are each a third of the cost of this “full-priced” game that seemingly withheld content? There, that’s an argument. Bringing it up for the sake of bringing it up is worthless. I’ve also heard several reviewers use the word “shocked” to describe how they felt when the game ended; as in they couldn’t believe it was over already. I question their grasp of story telling. Frankly I saw it coming very obviously. So I don’t know what that’s all about. Yes, there is obviously a sequel being set up, but I don’t think the ending is a surprise.
Christ, what an enjoyable review this must be to read. “This guy sure hates life!” …Yeah something like that. I just feel so left behind by games criticism as a whole. Every now and then there’s a game that acts as a catalyst for everyone’s frustrations and irritations with games. A section of Mass Effect 3, for example, that lasts at most 10 minutes (of a 40+ hour game) managed to stir up the collective self-hatred of the whole goddamned internet. The iconoclastic Dragon Age II made man-children around the world yearn for their parents basements circa 1999. And here we are again: The Order is one of those events for many people. So it goes for me. While so many critics have chosen this moment to utter their displeasure for chest-high walls, QTEs and “games that play themselves,” I take it upon myself to talk about what I think it means to have the privilege to play video games.
Chapter III: Jurassic Bark
^ Damn good episode of Futurama. Okay, let me get down to brass tacks. [Disclaimer: I don’t know what that saying means and am not going to look it up.] There seems to be one central question to the entirety of video games. One question that answers all other questions. It is echoed by so many voices, yet I see it as a supremely flawed question.
“Is it fun?”
This is the question I hear countless people ask, and maybe it suits you, that’s fine, but it doesn’t suit me. Though if we’re at all alike, it may not suit you either. Every button press, every jump, every shot fired, it all comes down to that all-important question: is the game fun? There might have been a time when I asked that question, but I don’t anymore. There is a revitalization of folks to whom that question is central; who live by the mantra “gameplay is king” or something similar. If you fall into that camp then there’s a good chance that The Order will leave you unsatisfied. I don’t fall into that camp. This is the part where I tell you why I don’t fall into that camp, and what I like about The Order.
First of all, what the hell is “gameplay?” Well, I think most people who play more than a few video games every year have an idea by what people mean when they say gameplay. Someone who treasures “gameplay” above all else probably prefers Super Mario Bros. to Sonic the Hedgehog or LittleBigPlanet. It’s that tightness. That responsiveness you feel in the controls. The satisfaction of seeing something happen onscreen that you completely meant to have happen. And for a lot of games I would say those factors are crucial. I think that Super Mario Bros. is a million times better than Sonic or LBP games, precisely because it controls so well. Part of why I enjoy Dark Souls and Demon’s Souls so much is because the controls are so excellent. There is consistency in those games; consistency in every Mario game that very quickly shows you how to play and what your range of abilities consists of, where lesser games fail to achieve that consistency. (Read Tevis Thompson’s criticism of Sonic games and why they’re lacking. It’s enlightening and full of wit.)
So gameplay is important to me a lot of the time. But not all the time. Gameplay is not king when I lose myself in the world of Fallout, or Journey, or Papo & Yo. The gameplay of Fez isn’t outstanding; it’s all the elements of what is being presented coming together– the perfectly fine platforming, the music and sound effects, the artfully constructed whimsy beamed into my eyes– to form a magical experience.
And there, that’s my word: “experience.”
“Is it an experience worth having?”
The gameplay of Silent Hill 2 sucks. But the experience of playing that game? Holy fuck. No one would rate STALKER: Shadow of Chernobyl as a terrific first-person shooting game. But ask around these parts: most agree it is an experience worth having. The best and most recent example I always think of is Heavy Rain. I didn’t have fun playing that game. It actively made me feel like shit and would genuinely change my mood to one of despair and self-loathing but in a way I found pleasing. I came back for more. I felt bad and I wanted to keep going. I describe that game as a sadness simulator. There’s a really small chance of getting the “happiest” ending in that game, and at the end of the day no matter what there’s been a handful of near-death experiences, harrowing trauma, likely rape and necrophilia if Madison gets killed in that creep’s basement, and probably even some off-camera child molestation. That is fucked. If you know someone who had fun playing Heavy Rain please hug them. But for me it was a powerful experience. More than anything life-endangering and idiotic that caused real stress to my parents that I’ve done in my own life, I learned from playing Heavy Rain that being a parent is basically a mixture of small victories and brief joys sprinkled throughout a lifetime of worrying and feeling inadequate. (If you’re a parent and think what I just said is stupid, please give me some rope. I’m still relatively young and stupid. And I’m being a little facetious.)
Could I possibly talk more about things that aren’t The Order in this supposed review of The Order? Probably!
I liked The Order | 1886 mostly because as a whole it was an experience that wasn’t quite like any other game I’ve played. I also like it’s length, and I don’t regret paying “full price” for it, though I don’t think it would have hurt if it were ten dollars cheaper. If anything, there’s half of one of the longer chapters in the game that’s a sub-par stealth scenario which the game would have been better without. You heard it here first: this game could have been even shorter! The last level also unfortunately has the longest (I think) combat section of the game, similar to how The Last of Us’ final level played out. It felt unnecessary here as it did in TLoU. Speaking of Naughty Dog, The Order most resembles the Uncharted games more than anything else I can think of. The shooting parts are sort of a riff on Gears of War, but feeling a bit more loose. It looks incredible (as I’ve mentioned a few times), and it’s a very cinematic experience. Just sub out Raiders of the Lost Ark and sub in … I don’t know … werewolves and the Knights of the Round Table.
The story is a mish mash of Victorian steampunk blah blah blah. It was fine, never overbearing or underwhelming. Just okay really. But the characters were quite good. I connected with each of the main members of the Order crew and a few other supporting cast, I think for the same reason it’s easy to connect with the characters in Uncharted: they’re brilliantly animated and detailed and exceptionally performed, visually and audibly. The voice actors all did a fine job of giving the characters life and enough personality that I want there to be a sequel, one that Ready at Dawn obviously wants to make by the way they ended the game. And don’t take my above brushing off of the story to mean that it’s bad by any means. It’s alright, but to me it really took a backseat to just watching the characters playing their roles in the world. There’s certainly room for improvement if a sequel in fact gets green lighted.
While it was often unexpected to lose control at some moments for a cinematic to take over it worked so well for me because there’s absolutely no break in what’s happening; it’s all so seamless that I actually came to like how often the game did this. I really can’t overstate how good it looks and what role that played. I’ve tried to be explicit, but again, this is not Gears of War. There isn’t a ton of action. You’ll be introduced to some really neat weapons (the thermite rifle, for example) that you might only use two or three times in the entire game, for sections that last no more than three to four minutes. I appreciated this brevity. It was a rare example of limiting overexposure. The game could easily have been stretched out but it would have suffered, it was already probably half an hour too long. I like the Uncharted comparison best because it’s most similar in that you’re not really there for the gameplay elements, you’re there to watch and occasionally do neat things. I don’t know, maybe some people really love leaping up, down and around cliffs? I tired of it by the second Uncharted. I can think of one key difference though between the two: there is none of that ludo-narrative dissonance in The Order. Sir Galahad is an angry dude, and when you burn, electrocute and explode a few dozen moving targets you don’t question his capacity for murder. He is murder-y as fuck. Which is kind of weird for a gallant Knight … but I still believed it. Similar to how I believe the Dark Side ending is easily the canon ending for KOTOR, because Revan should have been pissed. “I’m a fucking Darth so and so, and you guys didn’t tell me? Oh you’d best hide Zaalbar because I will kill a wookie..”
For what it’s worth I enjoyed the experience of The Order as much as I enjoyed any of the Uncharted games, even the best one, Uncharted 3 (oh no he didn’t just say that!)
Sorry this thing had no pictures. I’m too lazy for that nonsense. And because just fucking Google them yourself. Okay here.
One last thing. There has been talk of QTEs. It’s over exaggerated. As an aside: I wonder if there has ever been a meeting at Apple in some board room where a bunch of guys in suits were like yeah all our products are doing really well, but man, whenever we take our show on the road everybody really, really hates our Quick Time events! I don’t get it, I think it’s a pretty decent media player!
Here’s the thing about QTEs, or quick time events. What are video games? They are, at their most basic level, a series of button presses. Let’s envision a person enthusiastic about video games talking about performing the most basic act of playing video games, and please envision this in Jeff Gerstmann’s voice, just because his appalled/amazed voice is my favourite: “fffuucckkkk yeahhhhhh!!!! videooo gaammmes!!”
Now here is that person’s response to QTEs, which is just a series of button presses, essentially the same thing as the most basic act of playing video games, again in Jeff’s voice: “fffffffuucckkkkkk this bullllshitt!!!!!”
I rest my case.
Chapter IV: Unexpectedly brief ending, or something, lol
Well then . . . *puts on sunglasses* . . . it’s a good thing I wrapped up this review in . . . . . . . . . . . . . . . short order (eighty-trillion double entendres and puns intended, baby) *takes off sunglasses, universe implodes*.
Epilogue: In summary
I like how I start off sort of serious and like “I’m gonna change games journalism!” and then just end it by careening off the fucking rails. What a disaster. Anyway, in honour of Eurogamer, to hell with review scores. Here’s a chart that is only useful to you if you are intimately close with me, which as far as I know approximately zero people on the internet are.
Verdict: totally recommended if you’re maybe like me.
Buy it? Yeah, do it. What else were you gonna buy?
The Order 1886 was:
Better than: Metal Gear Solid 3, Canadian Trivial Pursuit, hot dogs.
Equal to: Uncharted: Drake’s Fortune, Uncharted: Golden Abyss, Uncharted 2: Among Thieves, Uncharted 3: Drake’s Deception, The Mindy Project.
Not as good as: Half-Life 2: Episode 2, hamburgers, Serial.
Email the author of this free enlightenment at xtal@tap-repeatedly.com.
Couple points.
– “I will kill a wookie” is officially adopted into the Tap-Repeatedly lexicon to communicate anger (i.e., “I was Darth etc. and no one told me? I swear to Yoda, I will kill a wookie”). Also as a threat of particularly high gravity, for example: “Get me some waffles or I will kill a wookie” would indicate that the issuer’s desire for waffles is quite high; an order of magnitude higher than, say, “Get me some waffles or I’ll kill your kitten.”
– This should be required reading for critics and gamers alike; to minimize it as “just” a review of The Order does it a disservice. We fall back on words like “fun” without appreciating how subjective and misleading they can be, calling a game “fun” or “too short” without any standard for what those things mean.
Most of the time we can’t say exactly WHY Game X is “fun” and Game Y is not. Pathologic is commonly called “not fun,” but it’s no more punishing than Dark Souls and no more bleak than Heavy Rain. It ties into another point you quietly nailed in this article: video games are affordant structures that reward timed inputs. Everything else is wrapping. Most of what we process consciously doesn’t have much impact on a game’s fun-ness. Our brains determine that at an alligator level. It’s like pornography or stuff in the Uncanny Valley… we know it when we see it.
A very, very interesting piece, and thought-provoking too. Plus, it looks like we’re getting to the point in this console generation where the content justifies the purchase. Which means I’ll have to move the TV again.
Also, did you imply that we are not wholly, completely, and profligately objective, at all times and in all things? How dare you. HOW DARE YOU SIR.
This is a really cool review.
I actually didn’t care much for the first Uncharted either, so I’m not sure if I’d like this! But this review actually tells me what the game /is/, which is to say, probably mostly a showcase for the new hardware and how pretty it can make things (which is what Uncharted felt like).
I think that’s probably how The Order will be looked back on in five or six years, AJ. Never likely to be as acclaimed, but looked back on as a technical showpiece more than anything.
And thank you, Steerpike, I’m honored to have my ramblings etched into infamy.
A few things:
I dropped a lot of f-bombs in this review..maybe too many. Sorry about that, world.
Also, I somehow managed to not talk about werewolves, one of the supposed draws of this game. What I’ll say about that is .. well, they don’t do much with it. There are a few times in the game where you encounter them (referred to as lycans in the game). I believe no more than three times. One of them being one of those “QTE boss fight” sort of things. They’re nothing special. I’d say I was disappointed, but that actually wouldn’t be true, because I didn’t really have any sort of expectations for The Order; I watched almost no preview coverage.
So I think I should have said that if you go in thinking this is going to be some cool werewolf hunting hide-and-seek game, it’s not. It’s not like Alien: Isolation but with werewolves in London. They really are just side dressing on the plot. I imagine they’d factor more into a sequel, but don’t expect much of them here. They are talked about a lot, but seen rarely. Which isn’t so bad, really.
My question: is it *the* game that’ll make me buy a PS4?
For reference, Shadow of the Colossus was it for the PS2 and Demon’s Souls was it for the PS3.
I have to comment on the visuals of this game, to say they’re just amazing is a disservice in my opinion. This game is gorgeous.
There is a level in the dark where you have lamp… the light shining through the boards of a bench accurately is just an amazing little touch, and when you’re rappelling the zeppelin you can see how each footstep makes a change in the balloon… it’s subtle but honestly for me it was quite impressive.
I think a lot of hate for this game is because so many can’t appreciate the finer things in game design like this, the game was delayed so naturally everyone figured the game was incomplete and/or they wanted to add more content… when in fact it feels like they spent that time tightening controls and polishing the polish to make it run so amazingly well.
I appreciate this, it’s a “Blizzard” thing to do. Release a complete game that is fun, and a game that I honestly believe the developers wanted to play. I can feel their passion in the design and it’s reflected in the overall quality of the game.
Great review bud. Enjoyed the read… it’s refreshing to read an honest review. I really need to visit this site more.
This review appeals to me on such a primal level that I can’t articulate it in other than grunts and wild gestures. Bravo! Huzzah! Zugzug!
Souls made me realize that satisfying “gameplay” was actually really important to me, but not exclusively so. I increasingly seek out games with interesting mechanics, but it still needs the whole package. What’s the whole package? I have no idea, but I know it when I see it.
@Ernest, For me it was Ico, then Demon’s Souls. Next will likely be Bloodborne. That said, I’m intrigued by this game, despite, or perhaps because of all the negative reactions it’s gotten from the usual outlets. Sheesh, they all say the same things. Doesn’t anyone have an original thought? Oh yeah, Max does.
‘Fun’?! ‘Gameplay’?! You’re a HACK BOONE. A HACK. Next you’ll be saying things like ‘visceral’.
You got all the bases covered here Max, very well done.
I’ve been going through similar indignation the last couple of weeks with the build-up, release and aftermath of Evolve. That’s very much a ‘catalyst for everyone’s frustrations and irritations with games’ at the moment as well (undeservedly so too if you’ve actually paid any attention to reality). But isn’t everything these days? I feel like gaming culture is becoming more and more toxic, vicious and destructive with every passing ‘major’ news story, whether it’s gamergate or Peter Molyneux surprisingly being Peter fucking Molyneux.
“The people who are saying 5 or 6 are full of shit.”
Haha, when I first heard this number my mind flitted back to Dishonored’s purported length. I’m guessing they’re the same assholes. It took me around 50-60 hours to play Dishonored through once, which is a long time by anyone’s standards, but still, it’s a good 15-20 at a Not Gregg pace.
I’m glad you identified why “Is it fun?” is a weird question for some games. “Is it an experience worth having?” is a much better question and far more inclusive.
Your point about acting/dialogue/characters carrying the story further than it could itself made me think of HL2 which practically doesn’t have a story, at least, there’s nothing on the nose or obvious about it. It’s very much about the set-pieces, encounters, mystery and momentum driving you forward rather than any tangible plot or exposition.
UC3 is your favourite eh? Interesting. It and Golden Abyss I haven’t played yet, but I own them both.
There’s only one image you needed in this article:
http://i.imgur.com/hXqXqHn.jpg
People complain about scripted set-pieces and then gravitate toward them, for reals. Some of the coolest moments in games are preplanned and designed to be experienced in a certain way. Emergent stuff is great and all, but it’s not the only thing of value. I enjoy a good shooter that knows how to entertain me.
Bloodborne is out next month, and it’ll probably trigger the PS4 purchase for me. The fact that last generation’s consoles still have life in them is demonstrated by the shortage of really stellar exclusives up to now; hopefully this signifies a trend. I’d rather not buy the console and have only one game for eight months.
I was just going to watch an LP of this game and be done with it, but you’ve given me reason to reconsider.
Wow. That was epic and unexpected. I think it’s truth to emphasize building a stable of reviewers you not only respect but share tastes with; any subjective medium requires that filter it’s a primary reason i read this site.
I’m glad to have built that feeling with you and AJ in order to even consider buying a new console. I’m a life long console hater unless I’m jogging on my Wii fit island. I’d call Steerpike my favorite reviewer but that would be cheating since I still have a Word copy of “Ashes of Our Enemies”on my hard drive so I’m super biased.
Some of us do play games for the story and forego “good” armor for a Confederate cap in Fallout 3 because eff the South. My only comments on gameplay are usually”get out of the story’s way”and true or not, that’s the feeling I got from this review. Kudos.
I’ll echo the fact that this is a really cool review. I’ll admit that I’m mostly distracted by some of your more incorrect opinions (and I haven’t played The Order so I have no quarrel with your evaluation of it), so I’ll just walk away before we throw down about the relative goodness of Uncharted games and the fact that you seem to imply that Metal Gear Solid 3 is less than perfection. It isn’t.
That is all.
Hahaha … yeah.
There are two kinds of people in this world, Dix. People who have gone down the Metal Gear rabbit hole, and people who are sane. I tried very briefly with MGS 2. I won’t often tell people that I think some series are impossible to get into, but I do with MGS. There’s probably something good buried deep within all the nonsense, but I can’t put in the ten thousand hours that are probably required to understand it.
Now I don’t know that I slandered Uncharted, I love those games. But I think they get a lot of leeway because Nathan Drake is a wise guy and there’s a more lighthearted tone. Whereas The Order, a game that plays similarly in theory, isn’t granted that (and fair enough). If they had hammed up the camp a bit to play off the darker aspects I bet there would have been 8s across the board instead of 6s. This is what I call the Guardians of the Galaxy Theory: you take something that’s average and potentially dull, throw in a wise cracking funny man, a few sharp jokes but mostly weak ones (see: the raccoon), and voila, you’re a smash hit.
Uncharted basically does this, but better than everything else. They all come close to emulating that Last Crusade vibe, one of the best feel goods there are. So who doesn’t want that?
So in conclusion: the Uncharted games are rightly lauded. My point was to say that I got as much out of The Order as I did the Uncharted games, and that they’re more similar than you might care to admit (I think I literally said that..but I don’t want to re-read it again).
I was actually taking umbrage with the implication that Uncharted 3 is the best of the Uncharteds, which I think is a dubious claim.
Ahhhh yes I see I see. Well, if you have to stick one in the pantheon, sure , throw in Uncharted 2. I judged my enjoyment of them all based on which had me grinning the most often. In which case it goes 3 > 2 > Golden Abyss > 1.
I’m glad I’m not the only person who played Golden Abyss, though.
I almost never drop remarks, but I browsed some of the responses here The Order | 1886
– Tap-Repeatedly. I actually do have 2 questions for you if it’s okay.
Could it be just me or does it give the impression like
some of the responses appear like they are coming from brain dead people?
😛 And, if you are writing on additional social sites, I would like
to follow anything new you have to post. Could you list of all of your social community pages
like your Facebook page, twitter feed, or linkedin profile?
I approved your comment even though you are a spam bot, herbal daun sirsak — if that is your real name — partly for my own amusement and partly because I really want xtal to respond as if you weren’t.
Sick burn herbal daun. Sick burn.
That is an excellent name, I agree. Well, to address your questions, Sir Sirsak:
1) Ummm..
2) Since I don’t have any personal social media pages to plug, I recommend visiting the website http://www.yourteamcheats.com if you’re at all interested in American Football. It’s a comprehensive collection of all records of cheating committed by all 32 teams. It’s an enlightening and delightful read, and I especially recommend it to people who waste their time hurling complaints of cheating toward one particular Massachusetts sports team, and this is coming from someone who is not only unbiased but, as a Miami Dolphins fan since 1990, enduring existence in the AFC East has been pure misery since the days of Dan Marino. So if I’m not at the mountaintop shouting nonsense, rest assured there is no shouting to be had.
The two biggest cheating franchises in the NFL are actually the Denver Broncos and New York Jets, the latter being particularly sweet since I fucking hate the Jets oh so very much.
So there you have it, spam bot. You’re a little more informed!
Steerpike, it was totally worth letting that spam bot through for Max’s response.
He may be a highly reckless airship driver (my exact words at the time being HOLY FUCK MAX GROUND MAX GROUND GROUND), but he’s a steely-eyed missile man when you need some mountaintop-shouting.