In this week’s episode Joel Goodwin of Electron Dance and I get our competitive thinky caps on with Bearwaves’ Feud.
In this week’s episode Joel Goodwin of Electron Dance and I face-off in steel and gunpowder acrobatic arena fighter Samurai Gunn 2.
The last time I published one of these was just before Covid-19 hit and it was a lumbering monstrosity of a list. I didn’t have it in me to do one in 2020 nor 2021, but 2022 felt different. Joel and I even started Side by Side again, as I’m sure you’ll have noticed with the recent flurry of posts…
In this week’s episode Joel Goodwin of Electron Dance and I stuff our faces in the madcap party game GourMelee.
First boomerangs, now frisbees. In this week’s episode Joel Goodwin of Electron Dance and I play Windjammers 2, badly.
In this week’s episode Joel Goodwin of Electron Dance and I get tossed into a pit and die a lot in Spirits Abyss.
In this week’s episode Joel Goodwin of Electron Dance and I take a look at Toyful Games’ madcap driving action game Very Very Valet.
Whew, it’s been a while, but like a boomerang tossed into the distance, Side by Side is back!
It’s the Games of the Year 2021 Awards!
I forgot to do this last year to be honest, but it was 2020. Was 2020 even a real year for people? I feel like we all just took a mulligan on 2020.
Not that 2021 was a lot better from a global perspective, or really from an online one, but I at least tried to keep track of what day it was in 2021. I also played some video games. This list will contain no real surprises because it turns out I’m very basic in my old age and mostly liked the things everybody else liked. That said, hit the jump.
Well folks, the bad news is we’re going to have to change the title of this project to “Steerpike’s Demo Decathalon” since I’ve kind of run out of demos that work (well enough to count). In a way it’s for the best, though, because just as I didn’t really plan out the games I’d play, I also didn’t put much planning into the order I played them. As it happens, the last two we’ll look at are actually interesting, so at least we’ll end on a high note. If I stuck with twelve then it’d be more of a whimper than a bang. We want bangs, not whimpers.
Project Haven! Bang!
I avoided Stardew Valley for years because I knew perfectly well that it would swallow hours of my life with its mix of time management and socio-career simulation. Eventually I gave in and found it just as charming as I’d feared. Oddly, I didn’t fall nearly as deep into the Stardew Valley black hole as I could have, which I put down to the fact that I played in co-op with my friends Eric and McShane, and while E and I slaved away under the burning sun every day to keep I Say Mechro Farms profitable, McShane tapped every girl in town.
Yowza. My hands still haven’t recovered from Blaster Master Zero 3. I shouldn’t be doing this right now. At this point I’m risking permanent injury.
It might be worth it for Severed Steel, though. This game a waffle sundae of awesome.
Ah, Mars. We just can’t quit you, little red buddy.
Anybody who knows me at all can’t be surprised to see this title listed. I’m a Chernobyl nerd, so obviously I was curious to see what we were dealing with here. This is tricky subject matter for a game, and it’s only fair to acknowledge that fact right up front. Games like STALKER are rooted in abstract fiction and use Chernobyl as a similarly abstract and fictional setpiece. A game that openly claims to simulate the Liquidiation, on the other hand, could be in rather poor taste given the fate of most Liquidators. The verdict there depends on how the developer executed this concept.
I was pretty good at Blaster Master in my youth. Not great—I never actually finished it despite trying all through middle school—but it was a favorite among my collection of NES games, and one I still think of fondly. I was vaguely aware that the Blaster Master franchise continued after I’d left it behind, but I never really looked too deeply down that rabbit hole until the demo for Blaster Master Zero 3 appeared on my Steam feed as I selected titles for our 12-day extravaganza. Turns out that not only has Blaster Master lived on, but it’s still alive three and a half decades after I ejected my venerable cartridge for the last time.
Obviously it had to be one of the games I’d try out. How often do you get to revisit a beloved childhood icon and see how it’s doing for itself?