According to the ESA’s most recent fact sheet, women currently make up 45% of game players.
This isn’t really news. The stats about the increasing amount of female gamers have been available for years. But the common wisdom is that women are mostly interested in games on Facebook: casual games for which they are unwilling to pay actual money without being deceived by free-to-play monetization tactics. However, one company, Silicon Sisters, has been working on games targeted at young girls and sold with a money up-front model… and succeeding at it. Now, they’re planning on doing the same with a game targeted squarely at the adult female demographic. Their new game is called Everlove, and it is an interactive romance novel for an American audience.
I’m a hardcore gamer, but I’m always a fan of the romance arcs in otherwise core-targeted gaming experiences. Like many ladies I was thrilled when Mass Effect 2 finally opened up the prospect of romancing Garrus. And no Fire Emblem NPC girl better step to my precious Chrom (the fact that I seem to be sharing him with legions of other female gamers notwithstanding). So even though, as a core gamer, I’m not the target audience for Everlove, I was nonetheless intrigued. Can the romance sim – a genre which seems to do well enough in Japan – really find a home in English-speaking countries? Interactive novels aren’t entirely unheard of in the United States (or here on Tap-Repeatedly), but a purely romance-focused interactive story is rare, especially if it’s written for women.
Last week at Casual Connect I sat down with Silicon Sisters’ CEO Brenda Bailey Gershkovitch to find out more about this title. We ended up having a conversation not just about Everlove, but about the slowly changing nature of the games’ market.
In Everlove, the player (or, reader) controls the destiny of Rose, a woman from the modern era. Rose is a physician: a highly paid professional in New York City who seems to have it all together… except for her empty love life. Her therapist decides to try past-life regression therapy, offering Rose a glimpse into other relationships in her previous lives. This adds a time travel element to the game, meaning it can take place in a somewhat fictionalized historical setting while still seeming relevant to a modern-day woman. It also means that Rose’s journey fits neatly into a series, as she can possibly explore a new romance in every past life that she examines.
The game’s artwork, drawn from real people, is painterly and striking. Some male characters were drawn directly from the models, but Rose is a pastiche of a few different real-world women. The overall look is a soft, romance-novel-cover style, with handsome men and lush greenery in the backdrop.
“Our guys are beefcake – there’s no question about that,” said Bailey Gershkovitch. “But they have stories. They’re people. … For me as a gamer, I’d like to see the women in games written like that.”
Everlove’s story is penned by three different writers with different pedigrees: romance author Roxanne Snopek; Jess Hodgins, who was also the character artist on the game; and writer Tonia Laird who also worked on some of the dialogue in Bioware’s Dragon Age series. I found this last part particularly interesting, not just from the standpoint of having a AAA writer working on a “casual” title, but because romance was a huge part of the Dragon Age games and they have a strong appeal with women that I know.
In Everlove, the primary mode of interaction is through dialog trees. Choices made in conversations advance the story and explore Rose’s relationship with the different men in her past. Interacting with different men may reveal a red heart, which shows some compatibility, or a broken heart which shows that man is probably not right for you. During the demo, I was a bit too willful to make much headway with the regal Lord Blaxton, but, Bailey Gershkovitch assured me that was fine, since it just meant my personality might lead me down a different path.
“Depending on the character traits you exhibit,” she said, “you’re developing a personality profile, which we reveal to you at the end.” The game is highly replayable and exhibiting different personality traits will land the player with quite a different story… and possibly a different romantic partner, too. Maybe the Robin-Hood like rebel leader Garrett would’ve been a better match for me?
In medieval times Rose is now a healer, with knowledge of herbal remedies. “One of the things we’ve learned from researching women and what they want out of their interactive products is they like something that’s got real-world applications,” Bailey Gershkovitch said. So the gameplay in this chapter is broken up with a hidden-object style game where players learn about different real-world herbs with healing properties.
Bailey Gershkovitch is targeting this game not at the traditional “gamer” crowd, but at romance novel readers. “When you look at the demographics of the people who read romance novels and the demographics of who’s playing casual games,” she says, “the Venn diagram is almost a circle.”
To reach that book-focused market, Everlove will be launching on all the major tablets: not just iPad, but Android Tablet, Kindle, and Nook as well. Silicon Sisters will promote the game through Barnes and Noble and Amazon. A second chapter of Rose’s story is in the works, and from there, the continuation of the series depends on the game’s initial success.
That success isn’t guaranteed… depending on who you talk to. The concept is solid, the game looks beautiful, and the demographics are well-researched. But Everlove retails for $3.99, and conventional wisdom says that Americans aren’t interested in “dating sims,” and women won’t pay that much for a tablet game. Is conventional wisdom right, or is this a risk worth taking?
“I’ve laid my money on it,” Bailey Gershkovitch said. “I was very vindicated when George Lucas recently said: the next big thing in gaming is going to be a romance game for women.”
Why has nobody tried it before? “Publishers and funders are very risk-averse. I think you have to be completely devoted to making games for women to put your money on the line like this.”
“There used to be this idea,” she said, “that women shouldn’t play games because women aren’t good at the controller. Well, noobs aren’t good at the controller. The fact that many women are noobs is a correlation, not causation. … It’s just about exposure and time management. For us, trying to make it really accessible is addressing some of that.”
Bailey Gershkovitch said something interesting during our talk, which was “I know I’m going to get beaten up in the press.” I wondered why she felt that way. Does the existence of a game like Everlove threaten something about what is established about video games?
Possibly. “… Look at what Jennifer Hepler went through at Bioware: the idea that we should be able to skip through the narrative, but, god forbid we skip over any of the violent gameplay.” Bailey Gershkovitch went on to say she really does identify as a gamer, and loves AAA games. “I’m a huge Lara Croft fan … I’m not trying to take anything away. I’m trying to add to the overall. It’s puzzling that people are threatened by that. I have so much respect for the people who work in this industry.”
And what if Silicon Sisters could make any AAA game they wanted? Bailey Gershkovitch didn’t hesitate to answer about her dreams: “I would love to be building on PS4. I would love to have a 20 million dollar budget and build a phenomenal game for women. This type of game, but very very deep immersion.” What would be her dream license? Again, no hesitation: The Hunger Games.
After all the discussion of the romance in Everlove, I did have one final question. Is it… well, porn?
That would definitely be mischaracterizing the title. “It’s not Fifty Shades,” said Bailey Gershkovitch with good humor. “It’s pretty much a drug store romance.” The result of following a romance path to its logical conclusion is something that the developers are calling “a clinch scene,” a beautiful artwork showing a little beefcake. … Your imagination can do the rest. If that doesn’t do it for you, then stop and click here for something more erotic.
Everlove is due out later this month for tablet devices. Thanks to Brenda Bailey Gershkovitch for a fascinating conversation at Casual Connect!
Email the author of this post at aj@tap-repeatedly.com.
I found it kind of strange that the porn question came up at all… the assumption with eg. Mass Effect was that it wasn’t porn, despite featuring nudity and sex.
Also, “drug store romance” doesn’t really mean anything — romance novels range from super chaste to super explicit. There’s not a different section for the explicit stuff.
The game looks cute! (As do the guys >.>)
Wellll… Fox News thought Mass Effect was porn.
But the reason I personally asked was a) personal curiosity, since I wouldn’t have minded, and b) a lot of commenters on the press release (I saw it posted elsewhere) have said “boo a porn game??” and I wanted to be clear on the content so people didn’t necessarily jump to that conclusion.
As a male and a hopeless romantic, I’ve read a lot of shoujo/high school romance manga, because shoujo manga puts much greater care towards fully developed characters of both genders, and starts with the beginning of a relationship and lets you watch it develop instead of ending with the decision of the two leads to have one. Will-they-or-won’t stories bore me and stop just as they get interesting.
That said, this game doesn’t strike me as something appealing to both genders. Aside from the beefcakery, drug store romances aren’t exactly known for their character portraits. Looking forward to someone making a Benedick and Beatrice-style game romance.
Oh I like this. Sent it to The Sunday Papers, Amanda.
Thanks HM!
I made a quick edit to this today just to change a link, since there is an interesting article posted on Polygon about how Hepler and other game devs have been harassed by “fans.” http://www.polygon.com/2013/8/15/4622252/plague-of-game-dev-harassment-erodes-industry-spurs-support-groups
Still, I want to focus on the positive here: women (and men) making a game for women (and possibly some men)!
Definitely positive, and something that’s worth supporting even if it’s not your type of game. Despite inroads, gaming is far from a gender-equal world – in profession or content – so women who love games making games that women might love, for whatever reason, to welcome more women into gaming is cool. I’ve honestly never read a drugstore romance, I might play this game out of sheer curiosity just to see what it’s like. Meanwhile, I’ve got my eye on Silicon Sisters and hope they do well.
Thanks for the article, AJ, and thanks to Brenda Bailey Gershkovitch for taking the time to share her views.
[…] On romance games: “Our guys are beefcake – there’s no question about that,” said Bailey Gershkovitch. “But they have stories. They’re people. … For me as a gamer, I’d like to see the women in games written like that.” […]
WOW. Exciting stuff. I read a lot of Romance Novels (some amazing, some hilariously atrocious) and I play a lot of games, Casual and Hard-core… and this sounds amazing.
I’m Female and 22, I have varied taste in game genres and have paid up-front for small tablet games… $5 for a decent game is much better than “free” that makes you jump though hoops if you don’t want to fork out 50cents every few days.
Plus the Herbalism aspect sounds like a fun way to add depth, Multiple paths are Wonderful (as are handsome outlaws), but I hope Rose isn’t some Blank Reader Avatar.type, like those found in a lot of Japanese Visual Novels… that annoys me to no end,
I might have to play this game too. If the story is good, then that’s really all that matters.
I did wish there was a “skip violence” button in Dreamfall, mostly because the combat mechanics were awful and frustrating.
@Amanda: I think Fox News needs to watch some porn for perspective. Geez.
I’m with Steerpike here, I’d be curious to see what this is like. I’ve never read a romance novel so a romance game might be an interesting experience. It looks pretty too, and I like the real-world/practical applications of the puzzles. I’d like to see more of that in games across the board to be honest.
[…] one who feels this way, way? That’s one of the reasons I was so eager to write a little about Everlove when I heard about it. It’s solely about a straight woman having sex with men. How rare is […]