You died. Alone. Because there was no one to touch your bloodstain. Because the servers are going offline. So there won’t be online features. Get it?
Hello, Tap-Repeatedly –
I wanted to write an actual roundup of games I played in 2017 – there were a lot of good ones – and I promise that I still will. But today I am merely stopping by to direct your attention to others. This hashtag that I’ve seen on Twitter over the last week fills me with joy. I must bask in it.
Some people seem to be favoring #womenbehindthegames, and that’s also totally fine.
Why is this so, so important to me? Please click on it. Either one. Both.
Hi Tappers, quick news update –
This weekend, I’m going to be on the floor at PAX Unplugged, the first PAX event to be held in my hometown of Philadelphia!
The event kicked off with a Storytime session with Wizards of the Coast President Chris Cocks. He talked about his journey in game development, how he went from working on Halo to working on Magic and D&D, and showed some previews of upcoming projects (anyone for a game of Betrayal: Legacy? Because I’m very down with that combination).
On Saturday, I’m heading up a panel of very talented women in the Women of Tabletop Game Design panel! If you’re at the event we’ll be speaking at 4 PM!
And on Sunday, at 1 PM EST, our plan is to livestream Dungeons & Dragons right here from PAX. Tune in on Twitch to watch our campaign! And then, stay tuned here after that for more detailed updates after the show!
Among the panels I attended at PAX was a talk by one of my all time favorite game developers, Hidetaka Suehiro, AKA SWERY65. SWERY is the creator of Deadly Premonition, the Twin Peaks inspired cult hit game that became one of my favorite horror titles ever made. SWERY is now crowdfunding a new title that needs your support. I’m not afraid to shamelessly shill for this particular crowdfund, because I think his work is brilliant. …
“Have you noticed that a younger brother dies in every book so far?” Vezner asked. “I think whatever he has planned for you, it’s coming closer. I’ve prepared this helpful infographic to illustrate my point.”
I found this infographic again the other day, while cleaning out my office to paint, and it still sends a chill down my spine.
It’s been a very long time since I wrote about Dungeons & Dragons. I was once editorializing in a time when what is now D&D 5th Edition was still an uncertain series of playtests. This year, however, I’ve started up a new campaign in that edition. As I mentioned in my last article, I’ve been streaming live on Twitch, with a focus now on our Dungeons & Dragons game happening here in Philadelphia. We generally play every other week, on Sunday afternoons Eastern Standard Time.
We are not playing this week, however, because I’m at the Origins Game Fair in Columbus, starting this Thursday and going through Sunday, June 18! While I’m there, I’m going to be helping out with the D&D Adventurer’s League events happening throughout the show. Thanks to Wizards of the Coast, I got a sneak preview of some of the new Dungeons & Dragons material coming out this fall. At Origins – and hopefully soon in our campaign, too – we’ll be playing through material in the adventure series, the Tomb of Annihilation.
Ukrainian developer 4A Games took advantage of E3 to pre-pimp their work in Metro: Exodus, the third interactive installment and member of the growing cross-media phenomenon that began with Dmitry Glukhovksy’s brilliant novel Metro 2033. Let’s recap before the news.
I can’t always find time to write long essays about games. I’m often busy playing them!
I figured I’d go ahead and share that gameplay with all of you, so I re-invigorated my Twitch stream. I haven’t streamed since Extra Life several years ago, so I’m shaking off the dust.
Check my channel out at http://twitch.tv/litagemini
I’m going to be live tonight. A few details under the jump…
November of 2016 seemed a long way off when I kicked in my $50. Now, alas, it seems like we’ll have to wait another stretch after that before we get our hands on Ice-Pick Lodge’s anticipated Pathologic remake. The new target release is Fall 2017. That delay, while disappointing, isn’t much of a surprise.
Hi Tappers, just a heads-up! As the east coast travelling correspondent, I’m going to be visiting the Too Many Games conference in Philadelphia tomorrow.
This isn’t really travel for me. I live in the area, so it’s really just a quick skip over to the Oaks Convention Center to visit the event. I’ve done this trip before and it’s a lot of fun. The focus is on vendors and there are some great concerts (last year, I saw an amazing set by Bit Brigade). But what I like to do the most at any event like this is check out all the local indie games! There’s a lot to say about the Philadelphia indie game scene lately, and I want to get a good cross section of it and tell some stories about our local work.
Too Many Games starts… today! at 2 PM. If you want to see me, look me up tomorrow. I’ll be wearing Portal swag.
MAGFest! This year was my second time going to the Music And Gaming Festival, held in National Harbor, Maryland near Washington DC. If you’re one who has never seen or heard of this festival, I highly recommend it. There’s great concerts, awesome cosplay, and of course… video games!
I was really impressed by the energy and enthusiasm I saw during the MAGFest Indie Videogame Showcase (Called MIVS, for short). The first thing I noticed: tons of games I hadn’t played before! The floor was full of independent developers: some who came from just up the street, others who came from faraway locations, all there to show off their stuff. Here’s a quick roundup of a few of the things I got to play.
Havok, the Ireland-based physics middleware developer, has been hockey-pucked over to Microsoft by its former masters at Intel. While this news is unlikely to affect consumers much one way or another, it does mean that one of the leading developers of physics software for games is now technically in the hands of a first party publisher, though the companies have already announced that Havok technology will still be available for license by third party developers.
GDC was busy times, so sorry for the relative radio silence during the conference proper. If you are interested to know how my own talk at the Narrative Summit went, Polygon has a really nice writeup! Thank you to Colin Campbell and everyone else who was there, and I hope that you enjoyed it! From my experience, it seemed to go well and it was a lot of fun to be part of the summit.
In addition to my own speech, and meeting up with some great developers at GDC, I also attended a few panels when time permitted. Here, I’d like to talk about the GDC Microtalks, and the 1ReasonToBe panel.
Hi everyone! I’m just posting a quick notice to let you know that this year, I will not be writing up the GDC Narrative Summit. That’s because I’m actually speaking at the Narrative Summit, so I’m going to be kind of busy. Plus, that would be kind of weird and braggy, wouldn’t it? I think I just bragged anyway. Oops.
That isn’t the weirdest thing, though. What’s weird is that I’m onstage following Christy Marx. She wrote the Transmutate episode. Look, I’m having a moment here; you surely understand. Let’s just say I’m hoping GDC is truly, truly outrageous.
After the summits I’ll be at the regular expo until Friday afternoon, so come seek me out if you want to say Hi! I hope to report a dispatch or two throughout the week, talking about games or talks or whatever strikes my fancy, as I do. I’ll probably be spending a lot of time at the Microsoft booths.
After an abrupt collapse in 2010, it would seem that STALKER developer GSC Game World is back. At least, there are people saying it’s back, and doing interviews to that effect. But I’ve long since abandoned any illusions that reality will influence the state of things in Ukrainian game development.