Good news! Hidden Path Entertainment CEO Jeff Pobst and CFO Jim Garbarini took to the vide-webs today to announce that Defense Grid 2 is not just “happening,” development has been underway for a while and we can expect the game early next year. Full announcement and more below.
The experience of the Penny Arcade Expo is often one of line-waiting. If you want to see what the hot previews are, get in a line. If you want to check out a popular panel, there’s also a line. And at the start of the expo, there’s a line to wait in so that you can be at the front of the lines on the expo floor.
I did a little waiting today so I could try out some games that looked interesting. After the jump, two hands-on plays, for Red Barrels’ horror title Outlast, and Capcom’s Remember Me. I will preview both the games, and, review both of the lines, so you feel as if you got the true PAX East experience.
Hi, Tappers! Guess where I am! Wait, did the headline give it away? Or maybe the blurry photo of people’s heads as they rush through a crowded convention hall?
That’s right; I am at PAX East, and oh my god you guys they’re making a new remastered DuckTales game.
Below the jump: a Day One grab bag of a few indie games that caught my eye, the not-indie and sadly hands-off preview I saw of Saints Row IV, and did you know they’re remaking DuckTales? no seriously
My friends and I have a running in-joke about Infinium Labs’ cancelled “Phantom” console. I don’t mean to be cruel about a failed business model. It’s just that the whole story about a cancelled console that doesn’t exist, being called “Phantom”? You can’t really make that up.
But if Infinium had used Kickstarter in 2004, would we have funded the Phantom back then ourselves? How would things be different?
This week I was fortunate enough to dig into the demo for the upcoming title adventure game title Primordia by Wormwood Studios. Primordia is a game about artificial life, which takes place in a world where robots descended from Man. Left to find their own way, robots worship Mankind as God, while struggling to do Man’s work of caring for the world around them. I love the classic adventure game style, and Primordia delivers on that front.
After the jump, my preview impressions, and an interview with the designer. We discuss the game’s influences, but mostly, the subject of gender diversity in a world of robots.
The third and final part of my coverage. Phew.
Last year the Indie Arcade was a narrow corridor with computers lining each side, on counters roughly above waist height, showcasing the various indie games. It got pretty cosy in there at the best of times. Additionally, it was positioned right next to a booming Just Dance 3 stand so talking was strained and anything coming out of the headphones connected to each computer was polluted by the Black Eyed Peas’ Pump It, which seemed to be on loop throughout the expo.
Well this year the corridor seemed a little wider, but the computers were on counters just above knee height with very few seats, if any. Kiss those knees or that back of yours goodbye. Furthermore, it was sandwiched between Just Dance 4, Dance Central 3 and the Scan Computers stand which had its own DJ and PA system. I love you Scan, but damn you Scan. The expo was very loud anyway so the added noise didn’t make that much of a difference, but the lower computers and the general lack of seating made playing much more uncomfortable than it really should have been, especially after spending several days lugging our bags around London.
This year’s Eurogamer Expo took place over the weekend and I, along with Mat C, Joel ‘Harbour Master’ Goodwin and a couple of other friends, had the fortune of being able to attend again and spend a few days bumbling about sampling whatever we could. And there was a lot more to sample this year.
Chalk up another record-breaking Kickstarter… yesterday, Obsidian studios (makers of favorites such as Planescape: Torment, Fallout: New Vegas, and Alpha Protocol) started a kick for a new, original RPG, codenamed Project Eternity. This is perhaps the “spiritual successor to Planescape” project that’s been considered a theoretical possibility for some time in studio interviews.
Given the studio’s pedigree, even with a fairly vague pitch, it’s already gone on to make a million dollars in 24 hours.
We’re fans of the Steam platform here on Tap. Yesterday saw the launch of its new system for submitting and discovering indie games: Greenlight. Being a fan of both indies, and of Steam itself, I figured I’d check it out. Here, generally, is how it works: developers submit a game to Greenlight, including sample screenshots, promo videos, and whatever else they have handy. Then the community votes on which games they’d like to see end up on Steam.
So far, great idea, but there are a few problems that I can see…
Sometimes here on Tap we occasionally link to Kickstarter or other crowdfunding projects. We don’t always cover them all (I haven’t even covered the ones I’ve funded!) because there’s so many, but today I am linking to one in particular. Why? Because I tried the demo on iPad at GDC, it’s clever, it’s clay, and I’d like to see it happen!
The wheels of justice continue to turn (sort of) this week, with the conclusion of two big wrangles that games industry watchers have been, ah, watching.
The biggest news is the settlement between goliath publisher Activision/Blizzard and former Infinity Ward heads Jason West and Vince Zampella, both of whom were abruptly fired in March of 2010. West and Zampella sued, claiming A/B owed them monstrous royalties for Modern Warfare 2. Activision/Blizzard countersued, claiming that West and Zampella were stupid-heads, and the whole sordid affair dragged on for a while.
Hi Tappers! My convention schedule this year is about to continue… with a trip this week to Columbus, Ohio, for the Origins Game Fair. This has always been one of my favorite events: large enough to attract a good variety of gamers, but small enough that it still sort of feels like coming back home.
Unless you’ve been living in a closet lately, you’ve probably noticed a lot of excitement focused on Kickstarter. Kickstarter, the crowd-funding resource, is being used to fund all kinds of cool games for development. Often, these are games of the quirky variety that might be considered too unusual for a regular publisher to take a risk on. Today we’re drawing your attentions toward a promising Kickstarter done by some friends of Tap: Map Monsters.
The formerly iPad-exclusive Superbrothers: Sword & Sworcery EP is now available (and on sale) for PC on Steam. So you should definitely go get it if you don’t have an iPad. If you do have an iPad, you better have played this already! Because it’s amazing.
Sword & Sworcery is an indie action/adventure game with a really incredible soundtrack, and is frankly not quite entirely unlike anything you’ve ever played probably. It was also one of my games of the year.
So what are you waiting for? GO NOW.