I haven’t written anything about Guild Wars 2 in a while. Which makes a change. But, its been relatively quiet on the news front. Thankfully ArenaNet havn’t disapointed and today they have officially revealed the final class; the mesmer! Unfortunately for ArenaNet, Gamereactor.dk decided to jump the gun yesterday and release the mesmer skill videos before the big day (resulting in an instant withdrawal on their part) but sadly the damage was done and the mistakenly (or intentially) …
Sports Interactive Studio Director and football gaming man-God Miles Jacobson has revealed that his studio are “looking to hire six to ten engineers” to work on “next generation tech,” but has ruled out a return to consoles with the NextBox and PlayStation 4. The studio will instead work with cloud and mobile based services, with some particularly curious thoughts on the future of tablet devices such as the iPad or that drawing tablet near me.
GSC Game World is closed, officially. 1C’s Sergey Galyonkin offers more info here, if you can stand the piteous Google translation. Truly a sad day. Good luck to all of GSC’s former employees.
So it turns out Nintendo consoles are rather popular. I know, pretty wacky right? After all, almost 90 million Wii consoles have been sold around the world and despite a troubled debut year the 3DS has shifted more units within eight months than the DS did in twelve. But enough of those sales figures. Who are we, Nintendo shareholders? The real news is how many Miis are living on all those waggle and three dimensional consoles. …
Wadjet Eye Games yesterday announced that the wonderful Gemini Rue has come to Steam. Indeed, it has already gone live as of yesterday. This is excellent news for people who like great games, but also only like purchasing their computer games through the ever dominant Steam platform. It’s there, it’s 15% off ($8.49), and it could be one of your more memorable adventures this year. So, non-owners, your excuses are running out. Also, if you stroll …
NOOOOOOOOOOOOOOOOO.. I’ll start with the good news. We finally have a fixed date for the PC version of Batman: Arkham City. Now to the bad news. It’s a full month away. On today of all days, when the PlayStation 3 and Xbox 360 versions launch across North America and just three days before the UK launch, Warner Brothers have confirmed that PC gamers will need to wait until November 18 to go hands on with …
Over the course of this weekend, it’s almost seemed as though I’ve spent as much time tweaking RAGE as I have actually playing RAGE. If you’ve been following the launch of the PC version, you’ll know that it’s just that sort of game. The beauty of PC gaming however is that as much as these inconveniences can frustrate and annoy, the rewards are often so great for those who invest the time to fix their own experience. …
The 2011 Interactive Fiction Competition, often referred to as IF Comp, is underway! If you’re totally unfamiliar with the concept, now I can introduce to you another one of my random gaming passions. The IF Comp judges modern-day text games. These are new games, written in a style frequently associated with old games, where one simply reads and types text to interact. The topics of the games range across the board from adventure, to horror, …
The annual trade show circuit may be drawing to a close at this time of year, but for those of us in the UK the fun is only just beginning. The Earls Court exhibition centre in London has today opened its doors for this year’s Eurogamer Expo, the largest event of its kind on our shores and a valuable opportunity for the UK-based press and gamers to get their hands on the latest wares from …
If there’s one thing I’m quickly learning about PC gaming, it’s that the sales never stop. Ever. Something is always on sale somewhere, and often services such as Steam will throw up ridiculous sales seemingly for no apparent reason. Take today for example. Here I am with my wallet thinking what a cheap day it’s been, having spent nothing but £1.42 on a sandwich for breakfast. I’m happy, my wallet is happy and my bank …
I know what you’re thinking. You love the great taste, wholesome values and nutritional benefits of the Alliance of Awesome, but you just don’t have enough ways to absorb or interact with its lovely staff, readers and contributors. You need and crave more. Fear not, discerning gamers of impeccable taste and style. Not only is the Alliance of Awesome gifting you three awesome websites (Tap-Repeatedly, Bits ‘N’ Bytes Gaming and Electron Dance) and three awesome Twitter feeds …
Remember all those crazy 01Net rumours that everybody thought were absolutely mental, insane and totally bonkers last month? Well they just weren’t mental, insane or totally bonkers enough for Nintendo. Frankly, I don’t think anything is anymore. It turns out that at least one of those rumours is true. True and horrifying. Originally leaked by Japanese weekly mag Famitsu and later confirmed by Nintendo, the monstrously ridiculous “Expansion Slide Pad” adds inches upon inches of …
I’m incredibly saddened to announce the passing of Bill Kunkel, who died suddenly on September 4 at 61 years old.
Bill was quite literally the father of games journalism. He, along with Joyce Worley and Arnie Katz, founded Electronic Games, the first mainstream monthly video game magazine. Best known by his nom de plume “The Game Doctor,” Bill was active in the industry from the late 1970s until the moment of his death. His book, Confessions of the Game Doctor, is required reading for anyone interested in the seamier side of the industry.
Ladies and gentlemen, the winter games deluge has begun. What started with Deus Ex a fortnight ago is going to last all the way through until early December, with wall to wall gaming awesomeness appearing on store shelves as far as the eye can see. Inevitably, things are going to get ugly. As a mere mortal who still has to, ya know, buy his games, I’m restricted by what’s commonly referred to as a “budget”. …
It isn’t often that you’ll find me writing news for anything other than an MMOG, so this is a first for me. I picked this up from the Frictional Games development blog whilst reading a huge analysis of Amnesia by The Escapist, but Hide was actually created by someone called shouldice over at the Super Friendship Club, a place where people go to talk about games they’re making and get feedback on them. I don’t really want …