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Boyfriend Dungeon

11/24/2021|Amanda "AJ" Lange|Reviews1
Boyfriend Dungeon

The first time I played Boyfriend Dungeon, I was actually pretty sure I wasn’t going to want to play the rest of Boyfriend Dungeon.

Something about it seemed too… wholesome, too focus-grouped for my taste. It wasn’t messy enough, and therefore, just wasn’t horny enough. As a connoisseur of sloppy pulp, I tend to turn my nose up at games that have the edges filed off. Those games that are so focused on Positive Representation that they don’t seem to have a coherent message, and instead seem to be aimed for the middle-of-the-road, frequently strawmanned, sensitive person on Twitter (who used to be the sensitive person on Tumblr), and therefore, don’t seem to be for anybody real, in particular.

But then I saw something miraculous on that same segment of Twitter: Everyone was mad about Boyfriend Dungeon. Apparently all the edges weren’t filed off, the trigger warnings weren’t strong enough, and people were outraged at the level of evil and villainy that went unremarked upon in this game.

Well, now that people were upset about it, I had to play Boyfriend Dungeon.

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Dozen Days of Demo #9: Project Haven

06/26/2021|Matt "Steerpike" Sakey|Features1
Dozen Days of Demo #9: Project Haven

Well folks, the bad news is we’re going to have to change the title of this project to “Steerpike’s Demo Decathalon” since I’ve kind of run out of demos that work (well enough to count). In a way it’s for the best, though, because just as I didn’t really plan out the games I’d play, I also didn’t put much planning into the order I played them. As it happens, the last two we’ll look at are actually interesting, so at least we’ll end on a high note. If I stuck with twelve then it’d be more of a whimper than a bang. We want bangs, not whimpers.

Project Haven! Bang!

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Dozen Days of Demo #8: My Time at Sandrock

06/24/2021|Matt "Steerpike" Sakey|Features1
Dozen Days of Demo #8: My Time at Sandrock

I avoided Stardew Valley for years because I knew perfectly well that it would swallow hours of my life with its mix of time management and socio-career simulation. Eventually I gave in and found it just as charming as I’d feared. Oddly, I didn’t fall nearly as deep into the Stardew Valley black hole as I could have, which I put down to the fact that I played in co-op with my friends Eric and McShane, and while E and I slaved away under the burning sun every day to keep I Say Mechro Farms profitable, McShane tapped every girl in town.

Repeatedly.

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Dozen Days of Demo #7: Severed Steel

06/23/2021|Matt "Steerpike" Sakey|Features
Dozen Days of Demo #7: Severed Steel

Yowza. My hands still haven’t recovered from Blaster Master Zero 3. I shouldn’t be doing this right now. At this point I’m risking permanent injury.

It might be worth it for Severed Steel, though. This game is a waffle sundae of awesome.

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Dozen Days of Demo #6: Reshaping Mars

06/22/2021|Matt "Steerpike" Sakey|Features
Dozen Days of Demo #6: Reshaping Mars

Ah, Mars. We just can’t quit you, little red buddy.

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Dozen Days of Demo #5: Chernobyl Liquidators Simulator

06/21/2021|Matt "Steerpike" Sakey|Features
Dozen Days of Demo #5: Chernobyl Liquidators Simulator

Anybody who knows me at all can’t be surprised to see this title listed. I’m a Chernobyl nerd, so obviously I was curious to see what we were dealing with here. This is tricky subject matter for a game, and it’s only fair to acknowledge that fact right up front. Games like STALKER are rooted in abstract fiction and use Chernobyl as a similarly abstract and fictional setpiece. A game that openly claims to simulate the Liquidiation, on the other hand, could be in rather poor taste given the fate of most Liquidators. The verdict there depends on how the developer executed this concept.

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Dozen Days of Demo #4: Blaster Master Zero 3

06/20/2021|Matt "Steerpike" Sakey|Features
Dozen Days of Demo #4: Blaster Master Zero 3

I was pretty good at Blaster Master in my youth. Not great—I never actually finished it despite trying all through middle school—but it was a favorite among my collection of NES games, and one I still think of fondly. I was vaguely aware that the Blaster Master franchise continued after I’d left it behind, but I never really looked too deeply down that rabbit hole until the demo for Blaster Master Zero 3 appeared on my Steam feed as I selected titles for our 12-day extravaganza. Turns out that not only has Blaster Master lived on, but it’s still alive three and a half decades after I ejected my venerable cartridge for the last time.

Obviously it had to be one of the games I’d try out. How often do you get to revisit a beloved childhood icon and see how it’s doing for itself?

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Dozen Days of Demo #3: Sable

06/19/2021|Matt "Steerpike" Sakey|Features3
Dozen Days of Demo #3: Sable

In the interest of full disclosure, I want to say right up front that I am not a member of the Cult of Sable. I have nothing against the game beyond a vague, polite confusion borne of the existence of an entire subculture that’s been obsessed with it for going on two years now.

Were they right to be? That’s for me to know, and you to… also know, after you Like, Follow, and Subscribe click the little “Read More” button.

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Dozen Days of Demo #2: Bandit Simulator

06/18/2021|Matt "Steerpike" Sakey|Features
Dozen Days of Demo #2: Bandit Simulator

Could Bandit Simulator be the greatest game ever made? Yes. Yes it could.

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Dozen Days of Demo #1: Terra Nil

06/17/2021|Matt "Steerpike" Sakey|Features2
Dozen Days of Demo #1: Terra Nil

I hate the environment. It’s where Nature comes from, and Nature is the worst. Seriously, Nature will sting you (with wasps and scorpions), burn you (with lava and the sun), eat you (with sharks and bears), break you (with rocks and rolling logs), and cut you (with claws and other, sharper rocks). List goes on.

Look, we went to a lot of trouble to stop being gorillas, and we did it to get away from the environment. Birds and meerkats and stuff, they chose not to evolve. Human beings said, “the environment is being kind of a dick with the rain and the tapeworms; let’s invent ‘Inside.’”

The price of Inside was a hundred thousand years of miserable self-awareness. Air conditioning? Hot Pockets? Insect repellent? We bought those things, my friends. And by God, we paid for them.

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Dark Souls Diaries: Epilogue

Dark Souls Diaries: Epilogue

09/16/2012|Matt “Steerpike” Sakey|Dark Souls Diaries37
Heads Up: SEEEEGAAAAA

Heads Up: SEEEEGAAAAA

09/22/2011|Mat C|News3

Bioshock 2 Update

03/18/2009|Mike “Scout” Gust|News10
Fallout 3 will not be Radioactive

Fallout 3 will not be Radioactive

10/02/2008|Matt “Steerpike” Sakey|News
Greetings from PAX Unplugged

Greetings from PAX Unplugged

11/17/2017|Amanda “AJ” Lange|News2

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