The Stanley Parable is a game about branching narrative structures in games. Well, except I talked to Davey Wreden for a bit at Indiecade last year, and he said it’s not really about that. But the game is pretty sarcastic, unless it’s very sincerely telling you something about how it feels about branching choices in games, so maybe I misinterpreted that conversation, or maybe Wreden was just pulling my leg.
The Stanley Parable is a game about pulling my leg.