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Wherefore Massive

11/11/2008|Matt "Steerpike" Sakey|News2
Home » Home » News » Wherefore Massive

Ubisoft, France-and-Canada based developer/publisher behind such mongo franchises as Prince of Persia, Splinter Cell, and Rainbow Six, has acquired Swedish Massive Entertainment, the highly-regarded RTS maker responsible for the much-loved World in Conflict. Originally published by Sierra, Massive lost its home when the Activision/Blizzard merger resulted in Sierra’s closure. Some other big name titles also got the axe, and we’re slowly hearing of their resurrection at other publishers. Atari, for example, will be handling the much-anticipated Ghostbusters game.

The long and short of this acquisition is that WiC’s upcoming expansion, World in Conflict: Soviet Assault, is back on the burner and will be published by Ubisoft in The Future. As anyone who has played World in Conflict can attest, more of that game is very happy news.

11/11/2008 Matt "Steerpike" Sakey

About the author

Matt "Steerpike" Sakey

Tap-Repeatedly Overlord Steerpike is a games industry journalist and consultant. His earliest memories are of video games, and hopes his last memories will be of them as well. He’s a featured monthly columnist with the International Game Developers Association, and is internationally published in an assortment of dull e-Learning texts and less dull gaming publications. He also lectures on games at various universities.

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2 Responses to Wherefore Massive

  • Marquez de la Soul 11/12/2008

    Yes!  God I loved that game.

  • Dobralov 11/17/2008

    I consider WiC up there with some of the best RTS of all time.  My list is pretty short, however: Starcraft, Homeworld and the Myth series are pretty much it.

    I don’t even typically like RTS gameplay, but Starcraft was the first sci-fi RTS to “nail” the genre, and Homeworld and Myth were more the RTT gameplay which I love.

    Base building.  Meh.  Real time tactical decisions and blowing up the world?  YES!

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