The first time I played Boyfriend Dungeon, I was actually pretty sure I wasn’t going to want to play the rest of Boyfriend Dungeon.
Something about it seemed too… wholesome, too focus-grouped for my taste. It wasn’t messy enough, and therefore, just wasn’t horny enough. As a connoisseur of sloppy pulp, I tend to turn my nose up at games that have the edges filed off. Those games that are so focused on Positive Representation that they don’t seem to have a coherent message, and instead seem to be aimed for the middle-of-the-road, frequently strawmanned, sensitive person on Twitter (who used to be the sensitive person on Tumblr), and therefore, don’t seem to be for anybody real, in particular.
But then I saw something miraculous on that same segment of Twitter: Everyone was mad about Boyfriend Dungeon. Apparently all the edges weren’t filed off, the trigger warnings weren’t strong enough, and people were outraged at the level of evil and villainy that went unremarked upon in this game.
Well, now that people were upset about it, I had to play Boyfriend Dungeon.