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Tomorrow’s Harvest

06/10/2013|Max "xtal" Boone|Editorials1
Tomorrow’s Harvest

Friends, put down the controller and don your finest headphones. Come, sit by my fire.

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Tap vs. Tap: Xbox One

06/05/2013|Matt "Steerpike" Sakey|Tap vs. Tap16
Tap vs. Tap: Xbox One

Perhaps this should be “Tap vs. Ben,” or “Tap vs. Not-Tap,” since 47Games’ Ben Hoyt is not technically on the Tap-Repeatedly staff, but we don’t have a category for that and I wouldn’t want Ben to think we’re excluding him. He has, after all, contributed a Celebrity Guest Editorial for us, and we did recently do a fun podcast on the Mass Effect trilogy and Halo, er, quadrogy. The dude is an honorary staff member, and opened up some time to contribute slightly more than half a discussion of Microsoft’s May 21 Xbox One announcement – a lucky thing, since coverage of all the new consoles has been somewhat scarce around here. Now we have an honest to god game designer weighing in (one who’s shipped an Xbox 360 title or two). Suck it, IGN!

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The Night of the Rabbit

05/30/2013|Dix|Reviews8
The Night of the Rabbit

…a delightful, charming, fantastic tale with some clever puzzles and a well-realized fantasy world.

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Let’s Watch Let’s Plays

05/30/2013|Amanda "AJ" Lange|Ephemera11
Let’s Watch Let’s Plays

So maybe you’ve heard the news. Nintendo doesn’t seem to want people to make Let’s Play videos of their games anymore. If you do, Nintendo would like the ad revenue from its copyrighted content.

You may think this is fair. The core content, after all, is Nintendo’s. I, personally, do not think this is fair. I love me some Let’s Plays. And for numerous reasons: they’re a great way to do long-form critique of a game; they’re a great teaching tool; they’re often entertaining in their own right; and, gosh darnit, a lot of times they inspire me to buy the game.

I almost left a much longer comment on this fantastic Gamasutra piece talking about the history and pedigree of the Let’s Play. But then I realized that there was no better way to say screw-the-man than making this a full post, and sharing some of my favorite LPs with you right here. So join me below the jump for the happy links. Or check out, just for starters, the LP Archive and browse to see if your favorite game is there too.

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Star Trek: The Video Game (A Cooperative Review)

05/23/2013|Dix|Reviews4
Star Trek: The Video Game (A Cooperative Review)

After the amount of yammering on I’ve done about Star Trek games, I would be remiss to not review Star Trek: The Video Game, based on JJ Abrams’s version of the franchise and bridging (some of) the gap between the 2009 movie and this year’s Star Trek Into Darkness.  The game was described at E3 as a “bro-op,” alluding to the highly cooperative nature of the Kirk-and-Spock-centered gameplay the game intends.  To adequately explore this, I called on my friend and fellow Trekker Kristine Chester of Fanboy Comics to help protect New Vulcan from Gorn invaders.

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The Part You’re Missing

05/15/2013|Matt "Steerpike" Sakey|Editorials8
The Part You’re Missing

Brandon Sheffield, Senior Contributing Editor at Gamasutra and Editor Emeritus of Game Developer magazine, has announced in a recent op-ed that it’s time to retire the word “gamer.” This meme comes up once in a while – don’t call them games, don’t use the word gamer, etc. – always with the same basis. It’s derisive. It minimizes the medium and the hobby. Yadda. These articles, including Sheffield’s, usually leave something out, though: what “gamers” should be called, if they can’t be called “gamers.”

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Culture Clash: The Fourth Letter

05/14/2013|Matt "Steerpike" Sakey|Culture Clash2
Culture Clash: The Fourth Letter

This month’s Culture Clash column is inspired in part by a chronic affliction of mine: every twelve months or so, I undergo a strange frenzy of attention-paying to the work of Ice-Pick Lodge, the inscrutable Russian developer of Pathologic, Cargo!, and The Void. The studio’s website rarely sees substantive updates, but nevertheless I always tend to find something new there – though it rarely is anything about their activities. This time around I found a series of papers and lectures on game development, the translation quality of which was… quite poor.

Still! I like that stuff and it formed the basis of what I have to say in this month’s column. Despite it making complete sense to me, I have a feeling this is one of those installments that will make the eyes of other readers cross. Like Penny Arcade’s Twisp & Catsby comics, I try to only do that once a year or so. Enjoy!

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Antichamber

05/07/2013|Amanda "AJ" Lange|Reviews5
Antichamber

Now you’re thinking with portals … proverbs, and a light show.

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Selling Survarium

05/06/2013|Matt "Steerpike" Sakey|Editorials6
Selling Survarium

Here’s the first article in a planned few-parter on shooters. Think of it as a preamble. To keep my ambition in check for this first installment, I’ll just talk about two shooters in particular that have piqued my interest.

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Neverwinter Beta Launch Interview

04/30/2013|Amanda "AJ" Lange|News2
Neverwinter Beta Launch Interview

The new Neverwinter MMORPG is in open beta starting today! I mentioned when I was in the closed beta that I had some additional coverage to offer, so as part of the beta announcement, I’m going to share with Tap readers a Q&A that I did with Craig Zinkievich, the Executive Producer.  I had a few pre-beta questions for the developers about Dungeons & Dragons lore, classes, and character customization plans. Those answers for you, after the jump!

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