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My Idea of Fun: Bioshock 2

03/24/2013|Gregg B|My Idea of Fun18
My Idea of Fun: Bioshock 2

With Bioshock Infinite only days away and the recent re-release of System Shock 2 on Good Old Games I figured now would be a good time to dredge up this article from the darkest depths of my drafts.

When I was writing my Games of 2011 there was one game I wanted to include but couldn’t because a) it was released in 2010 and I’d restricted myself to 2011 releases, and b) I’d already written most of this as a separate article. That game was Bioshock 2.

I picked it up on Steam for £3.49 during a summer sale and in truth I didn’t expect an awful lot from it because, while it had generally been well received, it apparently didn’t measure up to its much lauded predecessor — a game which I didn’t share such a glowing fondness for. Whatever expectations I had however, where blown out of the… uh, yeah, I’ll leave that pun in my head where it belongs.

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PAX East Hands-On: Outlast and Remember Me

03/23/2013|Amanda "AJ" Lange|News4
PAX East Hands-On: Outlast and Remember Me

The experience of the Penny Arcade Expo is often one of line-waiting. If you want to see what the hot previews are, get in a line. If you want to check out a popular panel, there’s also a line. And at the start of the expo, there’s a line to wait in so that you can be at the front of the lines on the expo floor.

I did a little waiting today so I could try out some games that looked interesting. After the jump, two hands-on plays, for Red Barrels’ horror title Outlast, and Capcom’s Remember Me. I will preview both the games, and, review both of the lines, so you feel as if you got the true PAX East experience.

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My Friday at PAX East 2013

03/22/2013|Amanda "AJ" Lange|News7
My Friday at PAX East 2013

Hi, Tappers! Guess where I am! Wait, did the headline give it away? Or maybe the blurry photo of people’s heads as they rush through a crowded convention hall?

That’s right; I am at PAX East, and oh my god you guys they’re making a new remastered DuckTales game.

Below the jump: a Day One grab bag of a few indie games that caught my eye, the not-indie and sadly hands-off preview I saw of Saints Row IV, and did you know they’re remaking DuckTales? no seriously

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There’s the Door, John

03/19/2013|Matt "Steerpike" Sakey|Editorials10
There’s the Door, John

It’s on the books, people: EA CEO John Ricitiello is out. The #2 publisher isn’t going to hit its numbers for the quarter and has been underperforming for some time, even as it endures a hailstorm of ongoing negative press. In his memo to employees, Ricitiello takes the high road, assuming all the blame for EA’s revenue problems and stating unequivocally that the buck stops with him. I respect that, and I’ve always had at least some respect for John Ricitiello. He may not have been God’s gift to CEOs, but there’ve been worse in this industry; the truth is EA’s suffering can’t all be laid at his door – though the culture that allowed it probably can.

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The Games I Saw at IndieCade East

03/04/2013|Amanda "AJ" Lange|Ephemera7
The Games I Saw at IndieCade East

I’ve been on the road near-constantly since my trip to IndieCade in New York City, so a comprehensive trip report is a bit late in coming. However, I did want to share briefly with everyone the games I saw at the show. This is far from every game, just the games I personally engaged with on Saturday when I stopped in. Maybe there’s something on the list that will interest you, too!

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Impressions: Impire

02/19/2013|Matt "Steerpike" Sakey|Impressions11
Impressions: Impire

Despite no family history, my blood pressure is apparently higher than Cheech & Chong. One specialist, upon remarking that I was maybe a millimeter of mercury – maybe less – from stroking out right there on her table, opined that perhaps I am “carrying my stress wrong.”

I carry my stress in a bag. That’s how I’ve always carried it. A messenger bag, with a shoulder strap. And now every headache in my life comes equipped with a flash of fear that maybe I should clean the bathrooms and wipe the porn from my computer, so a family member doesn’t have to do it after my rapidly cooling body is found.

Games like Impire, which causes headaches, do little to ease my mind.

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The Ultimate Triumph of Beer Pong

02/18/2013|Amanda "AJ" Lange|Editorials15
The Ultimate Triumph of Beer Pong

Saturday Afternoon.

I’m at IndieCade East, in New York City, watching Kevin Cancienne and Margaret Robinson talk about Hokra.

Hokra is one of the SportsFriends games, a local multiplayer game funded by a joint Kickstarter. It’s like a very stripped-down digital soccer game. It’s a four-player game, two players on each team playing keepaway with a with a square pixel ball. It’s basic but holds surprising depth for high-level players. It’s hard not to get enthusiastic and cheer, watching every pass, every tackle and upset and score.

Saturday Evening.

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Game of Moans

02/15/2013|Matt "Steerpike" Sakey|Editorials2
Game of Moans

Making the rounds today is Depression Quest, a new indie, uh…

…

“game” is not exactly the word.

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Culture Clash: That Used to Be Us

02/13/2013|Matt "Steerpike" Sakey|Culture Clash3
Culture Clash: That Used to Be Us

As I allude in the body of this column, I didn’t intend to write anything about the shootings at Sandy Hook Elementary school. In fact I kind of instructed myself not to. What could I say? That I’m sorry, but I still don’t think video games had anything to do with it? Or just that I’m sorry? Nothing at all seemed best.

But in the end I buckled, I guess, though this month’s column  for the International Game Developers Association is less about Sandy Hook than it is about our society and how we react to things. I don’t know what the long-term fallout will be for the games industry; it has weathered such storms in the past. But maybe it can still be a wake-up call, about the medium’s content, and whether it’s all it can (or should) be. Enjoy!

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…And a Stick to Steer Her By

02/11/2013|Dix|Ephemera2
…And a Stick to Steer Her By

Its name is the Logitech Extreme 3D Pro. Not an imaginative or inspiring name, not like some of its predecessors in my gaming history – Sidewinder or Magnum 6, for instance – but beggars, as they say, can’t be choosers. Starting now, I call it “Extry.” Because truncating things and then putting a ‘y’ at the end totally works for names. Like for my Loftwing in Skyward Sword, which I named “Beaky,” short for Commodore Beakington the Third.  But I digress.

Extry has one very important feature that his predecessors, however beloved, sorely lack: Windows 7 compatibility.

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