If you don’t regularly visit Alliance of Awesome member Bits ‘n’ Bytes Gaming (we need to record a new podcast soon!), you should, at the very least, head on over there to check out Armand K’s interview with Almost Human, a new indie developer toiling away on Legend of Grimrock, a delightfully Dungeon Master-looking CRPG …
One of the big movements in gaming these days, albeit one that’s only occasionally talked about, is toward user-generated content. Gone are the days when mission editors were arcane tools only the most dedicated could learn to comprehend, much less use. And so I present my own recent adventures in user-generated content, courtesy of Sucker …
Sylvari week has ended and for those of you who haven’t yet delved into the delights offered by ArenaNet, I suggest you head on over to the blog for a five day feast of information covering the design and lore, plus some delicious wallpapers. The redesign has been well received by both press and fans …
I first met Amanda Lange about two years ago – until quite recently, she taught Game Design at the International Academy of Design & Technology in Detroit, Michigan, and I had the honor of being invited to speak with one of her classes. I don’t think Amanda expected me to ramble on for an hour and a half, but then again… she didn’t know me at the time. Now she does and is correspondingly more wary.
A longtime member of the International Game Developers Association and supporter of many local efforts and endeavors, Amanda’s moving to a new state soon on account of getting relocated, so we’ll miss her at the Detroit IGDA meetings. In the interim, though, she kindly offered to put together a Celebrity Guest Editorial on a subject that I think many Tap readers have pondered over the years. Take it away, Amanda!
—S
Of the few forums I follow with fervor, I happened to be at the Maniaplanet Forums at exactly the right time when one of the devs started playing the dev-titled “stupid games” to give out beta keys to test Trackmania²: Canyon (“Canyon”). It was really a fluke, and as I entered the first beta round I …
Still on the fence over whether to buy Bethesda and Splash Damage’s team based shooter Brink? If so, there’s no better time to get your SMART on and pay a well overdue visit to The Ark. Starting right now on Steam and for three days only, it will cost you zero of the currency of …
When my brother Lewis and I were little we used to play ‘army’ a lot. It turned out that other kids called it ‘war’. We had a grandad with a shed full of wood-working tools and it wasn’t unusual for him to kit us out with wooden guns, swords and shields to act out our …
The Nod Problem: if God is all-powerful, can God create something too heavy for God to lift? I’m nearly finished with From Dust, so once again I violate the implications of our “First Impressions” category, but I didn’t want to shoulder in on any other writers in case they wanted to do some impressions. So here …
Review by Dix Limbo Developer PlayDead Publisher PlayDead Released 21 July 2010 (XBLA), 19 July 2011 (PS3), 2 August 2011 (PC) Available for Xbox 360 Live Arcade, PlayStation Network, PC (via Steam; version reviewed) Time Played 3.5 hours (Finished) Verdict: 4/5 Thumbs Up Uncertain of the fate of that fifth point (out of five), a …
Typically I don’t publish my Culture Clash columns here until they’ve been run at the IGDA website, but honestly, in the last few months I’ve had no fucking clue what’s going on over there. So I present to you my latest – sort of, in that it was filed on June 10 and I haven’t heard anything from an editor yet, which is uncommon because my editors there are apparently of the opinion that I have no professional writing experience whatsoever – with all hopes that it pleases you.
This one comes on the tail of a column that… well, it caused some chaos, let’s put it that way. And while its final published form didn’t spark any particular controversy, it was quite an adventure for those behind the curtain. As such I went for a more innocuous, if not entirely cheery, thesis this month. Enjoy!