Platform exclusivity is nothing new for major publishers. We live in an era where multi-million dollar deals are a regular occurrence in the constant quest to get one over the competition, whether that be to keep a franchise solely on one platform or even tempt one away from another; as demonstrated by the rather high profile “theft” of Final Fantasy XIII from it’s traditional PlayStation home at last years E3. For a development studio, the …
This is actually A/B vs. 40FIWE, Round 2, but that would just make for a confusing title card. Since we’re already world-famous for our exclusive, hard-hitting coverage of the ongoing saga between Activision/Blizzard and its former trophy studio Infinity Ward, we’ll stick with the title we know. 40 Former Infinity Ward Employees have also filed suit against the publishing giant, alongside former studio heads Jason West and Vince Zampella. The day before yesterday, they revised …
A while ago, Blizzard announced that their Battle.Net and World of Warcraft forums would include the real, full name of the user on every post. And the whole world exploded. According to Blizzard, this is to promote community and friend-making. According to the forumites, this is an unforgivable act of stupidity. And not for the reasons you might think – usually when forum-employing gamers bitch about something, their reasons are foolish. But in this case …
Playdead Games’ Limbo has been given a release date! It will finally see the light of day via Xbox Live Arcade on July 21, launching off this year’s “Summer of Arcade.” The asking price is 1200 Microsoft points, that’s $15 or £10.20 in real world currency. If you don’t know anything about the game, which was a winner at IGF 2010, you owe it to yourself to take a look. Email the author of this …
I… I… i agree with something bobby kotick said. This must mean the end is nigh, people. The world is about to be torn asunder. Stock up on canned goods.
Of my living years, 1994 is the first I remember as An Epic Year For Gaming. Up until this point I had dabbled in a handful of computer adventure games that my parents bought and the limited pile of NES games I had: Super Mario Bros., Jeopardy!, The Empire Strikes Back and Blades of Steel to name a few. My horizons were about to expand on Christmas of 1993: I received a Sega Genesis. As …
July’s big release on the gaming calendar is almost certainly Crackdown 2, the long awaited sequel to one of the best loved sandbox games of the current generation. Featuring a gorgeous cell shaded aesthetic, an emphasis on outrageous power ups and the super-addictive hunt for green agility orbs, Crackdown was an early flagship title for the Xbox 360 back in 2007 and has retained something of a cult status since; proving that not everybody bought …
Our pal and fellow oddity enthusiast Igor Hardy over at A Hardy Developer’s Journal that a trailer for his own upcoming adventure Snakes of Avalon is now available for perusal, ideally while heavily invested in and fueled by absinthe or something stronger. “Seeing you’re all into insanity and madness at Tap right now, I thought you might find this interesting,” said Igor. Great minds, my friend! Click the click to see the flick.
I thought Steerpike’s post about Madness as presented in cinema and in games was asking all the right questions but offering precious little in the way of answers. Since my wife instructed me to do the weekly house cleaning before running off to a beauty parlour, I thought there was nothing more logical than to ignore her wishes and try to analyze what exactly we mean when we say “madness” and how come it almost …
I remember well the first and only time I saw Roman Polanski’s Repulsion. It was back in film school, in my Subjective Camera course. I will never see it again. “You will see a woman who is going mad,” said Professor Bauland. “You will see the world as she sees it, you will see the walls of her reality literally crack.” I try not to think about Repulsion very often, because it’s one of those …
I love zombies. Like, really love zombies. I’d marry one if I could. Once upon a time in the not too distant past, the videogames industry loved zombies too. There was a point barely a year or two ago when even a trip to your local game store resembled something out of a George A. Romero flick, with soul-less, groaning store assistants shambling from one isle to the other, stopping only to lunge towards you …
Today is a sad day, people. Today my iPhone died, after a good 12 months of faithful service. It’s Apple’s fault. The new iPhone OS update killed it, locking the device at about 1/8 of the “install complete” progress bar, and now I’m sad. iPhone completed me. It brought joy to my largely meaningless existence. It kept me sane on long plane rides, when just last week I watched The Imaginarium of Dr. Parnassus and …
It’s a good news day for Sony on no less than two financial fronts, as the company publicly declares that for the first time in almost 4 years, the PlayStation 3 is no longer hemorrhaging money from its every USB-shaped orifice.
Because I am ridiculously in love with all things Valve, and specifically Team Fortress 2, I thought I would share the latest piece of community news with you all, knowing that you will fully appreciate it as much as I do. Several months ago, Valve opened their doors to the Team Fortress 2 community, allowing any individual to create and submit new weapon models, hat designs and ‘misc’ items. Those lucky enough, having submitted designs that passed …
As you may have gathered by nothing looking or working as once advertised, Tap-Repeatedly is undergoing a metamorphosis. Largely visual, like a caterpillar turning into a butterfly, we expect a whole rainbow of problems in the next several weeks. Should you encounter any particularly egregious issues, THEN TOUGH LUCK please email via the link below. Our regular programming will continue during this time. Email the author of this post at admin@tap-repeatedly.com.