So, I suck at RimWorld. Steam tells me I’ve played just over 100 hours now, and I’m personally responsible for the immolation of at least 25 human beings.
Affordable Space Adventures got an honourable mention in my (ridiculously long) Games of 2015 list solely because of what I played with Joel for this episode of Side by Side. Since then I’ve played it through to completion with my girlfriend and a friend, and I can tell you now that it will be on my Games of 2016 list too, but not as an honourable mention this time.
Here’s how this affordable spaceship went down.
Are you interested in reading about No Man’s Sky? The last few hundred words of this deluge might be related to that subject! Maybe.
Joel and I dig into the dark (and light) depths of the past with chess-like arena-fighter Archon: The Light and the Dark. It was released in 1983 which makes it one of the oldest games ever.
I was born in 1983.
Archon is particularly significant to me now after discovering that it’s essentially the grandfather of one of my favourite multiplayer games on the PlayStation: The Unholy War, by Toys For Bob.
For additional notes on the history of the game visit Electron Dance. For the video, see below.
Uranium is one of the most abundant elements on the planet.
This surprises many people, who assume it must be rare because it’s valuable, and valuable things are typically rare. Uranium is not rare. It’s as common as tin or zinc. Swing a cat in the Earth’s crust and you’ll hit some uranium. If you want some uranium, go outside and get a rock. Pitchblende is your best bet, but so long as you pick a really boring rock, there’s probably a little uranium inside.
This year I’ve got an honest-to-god list of games from 2015. Even if it is late.
From 2015.
AJ here, next on the list to present my series of 2015 Games of the Year. This format will be very similar to how I’ve posted in previous years, with five titles and some runners-up. Now… to the list!
Goatee. Goat-eee. Goat tie. Go tee! Go, tea. Goaty. Go-at-ee.
It’s GOTY time.
Black Viper manages, whether intentionally or not, to find game equivalents for all the shortcomings in typical Eurospy films.
In this episode Joel and I get our groove on with Crypt of the Necrodancer. Well, Joel gets his groove on. I just die a lot.
Episode 2 is upon us and this week we’re taking a look at Psyonix’s smash hit car-to-ball game Rocket League.
The wait is over! You can now, at long last, refresh the Side by Side tab you’ve had open since the end of season 1 to see that season 2 is upon us! Bigger, better, harder, faster… uh, stronger? Actually, while season 2 won’t necessarily be bigger, we hope it’ll be better. Harder? No. Faster? No. Snappier? I didn’t say that, but yes. Sexier? Now now, don’t push it.
Some of you may remember Celebrity Guest Editor Zeke Iddon visiting us here on Tap. His hilarious review of Bientôt l’été is still among my top favorite guest posts. Now he’s back, sharing wisdoms and intelligences and Yoda-like prognostications. Believe me, you’re going to want to click that Read More link.
Our topic today is dungeons, and the keeping thereof, from creature management to the ongoing nuisance of “heroic” dungeoneers. Evil is good — we learned that in 1997, with Bullfrog’s seminal Dungeon Keeper; again in 1999 with Dungeon Keeper 2. Recreating that wicked goofballery has proven an elusive brass ring. Subterranean Games is grasping for it with War for the Overworld, which promised to be Dungeon Keeper 3 in all but name. Did they succeed? Or is evil thwarted again? Gregg and Steerpike cackle their way to the answers you need.
I met Connor Hart at Philly Dev Night, where he was showing off his game PUSH, a PC-targeted Sokoban-style puzzle game. Now that PUSH is released, I checked back in with Connor to ask some questions about his process, the game, and the trials and tribulations of being a part-time game developer! Hit the jump for another edition of Local Flavor!