Gregg B
Gregg B is tired and wondering where the day went.
Gregg B is tired and wondering where the day went.
I waited specifically for today to do that title even if it is getting a little late. It’s a timed rhyme yo. Actually that’s a lie, today is the first chance I’ve had to mention that Frictional Games, developers of the much lauded Penumbra trilogy, are tomorrow releasing their much anticipated next title Amnesia: The Dark Descent. If you haven’t heard of it then I heartily recommend you go and take a look at the …
“A guy at work created this using facebook images of people from work… me included! Its epic!” I’ve got a friend. A very tall and lanky friend. That friend is called Simon, and he’s awesome. But yesterday he somehow became more awesome thanks to a certain Steve Cutts who has created the rather special Shoreditch of the Dead using Adobe After Effects and a load of his work mates’ Facebook photos to render the characters. …
A few weeks ago I finally decided to buy the Alien Breed: Impact double pack for myself and a friend. For those of you who aren’t aware, Alien Breed: Impact is the PC version of Alien Breed: Evolution which in turn is a reboot of a classic franchise by Team17 originating on the Commodore Amiga in 1991. The main reason I purchased Impact was simply because of one thing: Alien Swarm. Actually make that two …
I’ve been playing more co-op games recently than I ever have and when you’re playing with the right people they’re the most fun you can have with your clothes on. If you play with your clothes off then that passion could have no boundaries, so be careful. I’ve got two words to sum up my thoughts on this Portal 2 video posted over at RPS this morning: Oh my.
I went to see the mind bending Inception the other night and came away with the same feeling I had after seeing The Matrix back in 1999. Inception is bold and exciting, and has an intensity only exasperated by Hans Zimmer’s unremitting score which seemed to be going full tilt for the entire duration of the film. The soundtrack is every bit as obnoxious as DiCaprio’s other 2010 film Shutter Island, and I love it.
I swapped Ikaruga for Mario Kart: Double Dash!!. There. I said it. And here’s another thing: I had more fun with Double Dash!! than Ikaruga, despite the Treasure shoot ’em up being a thing of beauty. So what made me swap it? Because as much as I love an indiscriminately difficult game I wimped out. I couldn’t do it. I didn’t have the patience to learn the bullet patterns or have the perseverance to wield …
Some screenshots of thatgamecompany’s follow-up to the tree hugging-floaty-petal fest Flower have leaked on to the net and after the amount of leaks I’ve had to fix over the last few weeks I can honestly say, this is my sort of leak. The game is called Journey and involves exploring a mysterious and desolate land not too dissimilar in appearance to… oh why bother, judging from the screenshot above, you should know the answer to …
Since the dizzying heights of my birthday post about a month ago I’ve changed my mind on the name of this musical interlude featurette. The phrase “I can feel the epicness flowing through my balls” did originally make me laugh, but now… now it’s just a questionable YouTube comment. I feel so dirty. Anyway, since I can’t think of a witty name I’m putting the onus on you funny bastards to come up with something …
Lewis Denby has written an interesting piece for his column over at GameSetWatch about the way in which we engage with games and more specifically the nature of embodying player characters. The article came about after he attended and contributed to a discussion on video game narrative held by Kieron Gillen at GameCamp in London a few weeks ago. Lewis spoke of how he tried to explore ‘context as narrative’ in his two Half-Life 2 …
If you aren’t aware, the ASCII matrix that is Dwarf Fortress has a reputation of procedurally generating some of the most incredible (and hilarious) strings of events you’re likely to see in a game, and naturally, players have chronicled these events through storytelling. These stories, in many cases, are so nuanced that it beggars belief that they occurred verbatim in a game and not in the mind of some zealous (and slightly deranged) storyteller. Anyway, …
Brace yourselves, here comes the crazy train. The new Humble Indie Bundle features five highly acclaimed indie games (with a combined cost of about $80) and is available for whatever price you see fit. What’s more is that the games are DRM free and you can divide your payment whichever way you like amongst the developers, the Child’s Play charity and the Electronic Frontier Foundation. It’s win-win-win. Did I mention how much win it was?
So, it’s my birthday and I’ll Tap if I want to.
The IGF article I posted at the beginning of March had a somewhat lengthy preamble which I cut just before publishing. After reading it over again it seems a shame to leave it on the cutting room floor so — after a spot of editing and because I’ve just been given a cup of tea without asking, putting me in a splendid mood, I’ll just quietly post this here and you can make of it …
Beautiful, gripping and powerful. These are all words you wouldn’t associate with Stephen ‘increpare’ Lavelle’s Starfeld, a strange, miniaturised space oddity. I played this a few weeks ago and had a good giggle but after all the talk of RPGs, freedom and linearity here recently it seems only fitting that I throw this one out there now. You Mass Effect players may appreciate the satire here more than I did. I just appreciated the line …
I’ve been reading a lot recently about the nominated finalists and Student Showcase winners for this year’s Independent Games Festival and there looks to be some cracking titles on the way. It’s worth noting that there’s been loads of features across the web on the IGF and this article is by no means an extensive look at the event; just a quick glance at the titles that have piqued my interest. The full listing of …