
GSC Game World is closed, officially. 1C’s Sergey Galyonkin offers more info here, if you can stand the piteous Google translation. Truly a sad day. Good luck to all of GSC’s former employees.
Read more »GSC Game World is closed, officially. 1C’s Sergey Galyonkin offers more info here, if you can stand the piteous Google translation. Truly a sad day. Good luck to all of GSC’s former employees.
Read more »The article below represents months of work and appears in Well Played 2.0, a game studies textbook published by Carnegie-Mellon University under the guidance of Professor (and Celebrity Guest Editor) Drew Davidson.
Each chapter of Well Played discusses a single game or franchise, with both meanings of the well-played phrase in mind: the game must be well played as a book is well-read, and it must provide something to better the medium as a whole. Beyond that, the analytical expectations are dependent on the writer. My chapter was about the STALKER franchise, which I know and love well.
I really wanted to do a “director’s cut” version of the article for Tap, including self-made, narrated gameplay videos and the like, but a recent computer crash has eaten up all my STALKER saves. It’d just take too much time to put a project like that together. Instead please accept the odd embedded YouTube video, plus some additional pix and multimedia that don’t appear in the book.
This is a textbook chapter, not a blog post. As such it’s even longer, boringer, and more pedantic than I usually write. It even has footnotes. Enjoy!
Read more »Behold! Well Played 2.0, a college textbook on video game theory, has been published by Carnegie-Mellon’s imprint, Etc Press. You can and should buy a digital or book-shaped copy here. Why? Because it includes a chapter by me, about me. Not about me. About STALKER. Because that’s a more interesting subject than me. Seriously, me …
Read more »There’s, uh… There’s gonna be a STALKER TV show.
Read more »I certainly doubt that GSC will attempt to develop another proprietary engine. — Me, April 5, 2010 That’s the kind of wisdoms you can expect from yours truly, my friends: completely inaccurate ones. Word comes across the vines of grapes that Ukrainian developer GSC Game World is hard at work on S.T.A.L.K.E.R. 2 with plans …
Read more »During a conversation over one particular weekend, our beloved fellow columnist Gregg B announced to me that he had, during one particular Demon’s Souls boss encounter, utilized an artificial intelligence (A.I.) glitch to his advantage. Shame on you brother I said, without inquiring for the full story. However, it did get me thinking about A.I. within videogames…
Read more »Review by Steerpike S.T.A.L.K.E.R.: Call of Pripyat Developer GSC Game World Publisher BitComposer (U.S.); Cenega (Europe) Released Feb 3, 2010 (U.S.); Oct 2, 2009 (CIS) Available for Windows Time Played Finished Verdict: 5/5 Gold Star “Call of Pripyat isn’t perfect either; but as a third-generation evolution of an idea so blindingly ambitious, it sure as …
Read more »So Oles Shishkovtsov, CTO of 4A Games – the new Ukrainian developer behind the upcoming Metro 2033 – has reiterated his insistence that S.T.A.L.K.E.R.’s (proprietary) X-Ray engine is not being used, in whole or in part, on Metro 2033. Of course, Shishkovtsov created the X-Ray engine, and left GSC Game World just before the first …
Read more »Meet our new mascot. This Snork is now officially owned and branded by Tap-Repeatedly, and will represent us at several major functions in the coming months. It was a rigorous interview process, but ultimately this Snork – Edgar – won out over Zombie #14 from Deadly Shadows’ Shalebridge Cradle mission. None of the above is …
Read more »Looks like the joint publishing venture between THQ and Russian 1C company is about to come to fruition: 4A Games’ Metro 2033, based on a Russian novel series of the same title, is nearing completion and will find its way to Westerm shores (hopefully with that great voice actor narrating) sometime in 2010. Metro 2033 …
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