In my last post, I talked with one of the coordinators of the Indie Megabooth to talk about how a small shared booth turned into one of the biggest showpieces of PAX. The Indie Minibooth is… Boothception, a booth inside of the megabooth. Here, the games don’t have full sized booth space, but just get one small screen to show off the goods. Sometimes these games even rotate throughout the day. This little booth is packed and cramped! But it’s full of interesting stuff. Here are the games I tried while I was at the show, after the jump: Trial By Viking, Auro, Signal Decay, Desolus, and Mimpi Dreams.
Welcome back! Time for Round Three! In this edition… my face and voice, augh!
It’s okay; it’ll be cool. I got brave, asked some developers a few questions about their games, and got it on film! I also got to play all the games live at the event, and you’ll see a little bit of that, too. This list includes some of my favorite games of the show so do check it out!
This time: Cuphead, Knee Deep, Dragon Fin Soup, and Soda Drinker Pro – plus a bonus interview from the Indie Megabooth.
In Part Two of my PAX East 2016 report, I’m talking about the games I played in VR. VR is a huge trend in game development this year and I think it’s going to be present at a lot of events from here on out. I’ve experienced multiple different VR devices now, though the PAX demos I played focused either on the Oculus Rift or Samsung Gear VR.
In this post: Hitman GO VR, Stage Presence, I Expect You To Die, and Orion Trail VR.
Hi, Tap-Repeatedly: I just returned from another round of PAX East in Boston, and I’m here to talk about the games I played at this event!
This is going to be a long series of entries, because it’s hard to fit everything I saw into just one post, and some things aren’t easily categorized. I also got some video interviews with developers this time around, and for those that turned out, I’m going to embed them within future posts so you can hear what the devs have to say in their own words.
Now, onto the games! In this entry: Metrico+, Party Hard, Ladykiller in a Bind, and Kathy Rain.
A few more post-PAX reports! Indie was a huge precence at PAX East this year, and it would’ve been just as difficult to see everything there as it would have been all the triple-As. Here are impressions from just a few indie games I played at the convention. I’ll take a look at Girls Like Robots, Primal Carnage, and A Valley Without Wind: three games that are all pretty different from one another and reveal the huge variety of indie games that were available there.