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Dark Souls
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Helmut
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March 21, 2014 - 6:34 pm
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Just got invaded for the first time. PITA. I had just unlocked the door to let the prisoner out, and you know, talk to the person when I got f*cked over. Went back, but the character was no longer there. I can't honestly see how this could have been thought of as a good idea... 

Also, I've read a bunch about item damage, but can't for the life of me find any stats on any of the pages about an items current state. I see a durabiilty stat, but it's always maxed out. I bought some sharpening goop, but can't tell if I need to use it, or what effects it has. 

My Dark Souls single player sensibilities are protected by a +10 GfWL Firewall of Ineptitude

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Synonamess Botch
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March 21, 2014 - 9:05 pm
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A white (or sometimes yelllow) mark on the ground (looks like undecipherable letters) indicates someone else's sign, which you can use to summon that person to your world for jolly coop.  Most of them are from real people, but you'll come across some NPCs who can be summoned as well.  If you've beaten the Taurus Demon and gone on just a bit farther, you should find someone to talk to who will give you an item which allows you to do the same thing, i.e. put your own sign down so that someone else can summon you to his world.

The white rings are miracle synergy spots.  Some miracles, when cast near one of those rings, give a more powerful effect (heal for instance) than they normally would.

Some of the descriptions of the things available to purchase seem no longer to be available, and I can only assume they've been patched out. 

Can you elaborate on this?  If you hit X on your Xbox controller when in the merchant screen, it will give you a more detailed explanation of that item.

It's true that the game doesn't fall all over itself to give you information, which can be a hindrance.  But once you get into the right mindset, it will start to click.  Sounds like you're there already.

The guy you freed is named Lautrec, and once freed he will relocate to Firelink, near the Fire Keeper's cell (just head down the slightly concealed stairs near the bonfire).  After you talk to him there, he will be available to summon at a couple points later on.  I won't say anything more about him for now, but if you want to hear more just say so.

By item damage do you mean how much damage a weapon does?  Or do you mean durability?  Durability will degrade over time, but does so very slowly and can be repaired.  So it's not really a concern early on.  Repair powder, which is what I think you were referring to, isn't a bad thing to carry around for emergencies though.  You use it by equipping it in your item belt, then using it with X while holding the weapon to repair in your right hand.

 

Rule #2: Double-tap

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Steerpike
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March 22, 2014 - 12:42 pm
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Eventually you will want to invest in a Repairbox - Santa Claus Thor downstairs from the church bonfire sells them - so you can fix your own stuff at fires, without the need for Repair Poweder. But item degradation is a pretty minor issue in Dark Souls, with the exception of one monster type that appears very briefly MUCH farther in the game.

Murphy's Law dictates that you will be invaded at the worst possible time. This is inevitable. If you receive the warning and happen to be near a summon sign, call for help as quick as you can. The chances of help arriving in time are low, but it's better than trying to face experienced PvPers on your own. 

Life is the misery we endure between disappointments.

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Helmut
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March 22, 2014 - 7:25 pm
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@Botch, the old wiki I was working from indicated the merchant in the Undead Burg sold holding boxes and repair boxes, but he no longer seems to, no matter what state of humanity I show up in. And it is the durability stat that tells me what I'm looking for, it's just that I was scrolling through a list of weapons that I had never used, er, so they naturally showed no degradation. I've found the dude down in New Anor Lando though that does some work, so it's ok for now, and as you say, it's hardly a factor. 

Is it my laden-ness that makes my roll animation now look like a dull front plop, instead of the nimble diving front roll I used to do? That's funny. It would seem art mirrors reality. 

Not having played with the red orb, what would have to happen for one of all y'all to come visit? Aside from the 200 Bitcoin transfer natch, technically, I'd have to plunk down a summons and if you were in the game in the right place at the right time you'd see this and answer the call? 

Weird stuff going on around that Firelink Shrine. Animations of other characters much more visible than the animations you get when you touch a bloodstain. If they did that in S.T.A.L.K.E.R. It would have been something. 

My Dark Souls single player sensibilities are protected by a +10 GfWL Firewall of Ineptitude

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xtal
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March 22, 2014 - 7:25 pm
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When I replayed the whole of Demon's Souls a few months ago the online component was bustling. I used summons frequently, which I didn't do once the first time I played the game.

IMHO: I think all the Souls games are strong enough to stand alone in offline mode. Yes, you're missing out on an incredible component but at the end of the day it's the same polished thinking person's action game.

 

Technically speaking, I think Dark Souls 1 will be the game that lives forever because it's peer-to-peer, so they're not maintaining servers, right?

Also, Demon's Souls might never end. Atlus will keep announcing server shut downs and each time the entire Souls world will flock back to Demon's to keep it alive.

There are also rumors that one day a Demon's Souls 2 will exist. This would be an epic exclusive for Sony, since they still own that IP. Throw in some second screen stuff with the Vita ... I can see it already.

If being wrong's a crime I'm serving forever

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Synonamess Botch
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March 23, 2014 - 3:40 pm
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Helmut the burg merchant sells the bottomless box (only he sells it and there's only one) and a repair box yes.  Buy the bottomless box, don't buy the repair box.  You don't really need it right now and can get it cheaper from someone else later.  Your human status doesn't matter as to what inventory merchants offer.  Are you certain he doesn't have it?

You have a stat called max equipment burden.  Weapons and armor, all having weight, add to your current burden.  The stat screen shows it as: CURRENT/MAX.  The closer your current burden is to your max, the slower you will roll (and run).  Your current roll animation is affectionately called the "fatty roll."  Your roll speed does not gradually decrease with more burden however.  There are a couple of discrete breakpoints.  25% or less of max and you'll fast roll.  50% or less and you'll medium roll.  Over that and you're a fatty.  If you exceed your max burden, you can't roll at all nor can you run.

That effect you're seeing is one of my favorite things about the game.  As you've noted, you'll see white phantoms running around periodically.  They have a generic appearance except for their weapons.  These are real people playing the game who are in the same area as you.  The cool thing is that the nearer they are to a bonfire, the less ghostly they appear.

Cracked red orbs let you invade someone else's world, with the intent to kill him.  The downside of these is that if you die you lose your souls the same as you normally would.  They're also in limited supply unless you join a certain covenant.  There is an item you can find later in the game which will allow you to explicitly summon someone to your world for a duel, and it has unlimited uses.  There's also of course the coop summoning mechanism.  In order to hook up with friends for either, you need to be at roughly the same soul level, and even then it's sort of a crapshoot as to whether you'll be able to find one another.  However, on the PC version there is a program call DSCFix I think (not to be confused with DSFix, which you're using right?!), which greatly improves the odds of connecting with friends (I think it uses the Steam friends list).  I haven't tried it yet but I hear that it works smashingly.  What's your soul level?

 

 

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Helmut
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March 25, 2014 - 2:38 pm
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Down in the Darkroot area now after about 24 hours of play. Feels like the intro is over and I'm now getting into the thick of things. That merchant did have those items for sale, they were just under another tab and I missed them. 

My Dark Souls single player sensibilities are protected by a +10 GfWL Firewall of Ineptitude

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Synonamess Botch
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March 25, 2014 - 4:35 pm
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If you entered Darkroot via the Undead Parish, then you met Andre the Blacksmith right?  Andre is your friend and arguably the most important merchant in the game.  You will likely visit him many times.

There are of course other ways to get to Darkroot, but they're more difficult and/or inaccessible without a certain item.  There are some very nice items to be found there.  The simple fact that you've made it to Darkroot is cause for celebration.  It's not a trivial matter.  Good hunting.

 

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xtal
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March 25, 2014 - 8:05 pm
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Helmut: beware the Darkroot Basin Hydra.

That is all.

If being wrong's a crime I'm serving forever

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Helmut
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March 27, 2014 - 12:06 pm
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Yes, I've seen that thing way way off in the distance, and it fired the water cannon broadsides at me. I scuttled off. Beetled? Scurried? Anyway, I'm having a hard time coming up with original strategies to defeat the bosses. The typical mismatch in size and offensive power render me generally thoughtless and confused. I'm fine once I read a wiki or something, but I'm trying to wean myself from them. I think the game would be much more of a memorable contest if I had to really explore and progress on my own, but then I'd give it up likely. Case in point, that Butterfly boss. I was trying to keep distance and do ranged damage with a bow just and was simply sucking terribly. The ranged energy blob attack tracks you and I dying rapidly, but the solution is to get as close as possible and jump roll at the last second and attack melee style when it comes to the bridge to recharge. So many clues I wasn't picking up on. 

Long story short I've got 25K souls poking a hole in my pocket and I'm looking for a good time. 

My Dark Souls single player sensibilities are protected by a +10 GfWL Firewall of Ineptitude

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Steerpike
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March 27, 2014 - 2:14 pm
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25,000 souls will get you a heck of an evening in Vegas.

Personally, Helmut, I found my regular consultations of the wiki to be part of the experience. At first I read with one eye closed for fear of spoilers, but after a while I realized that it was, in a way, actually benefiting the anticipation. Given that Dark Souls is very much a cooperative, community game online, the wiki - where people help each other asynchronously - can be seen as an extension of that.

tl;dr version: I would have gotten less from the game without the wiki. It was an integral part of my experience.

 

As for bosses, Botch and Xtal (who are both actually good at the game, while I kind of bumble around) can advise you better, but in a general sort of way you're almost always safer close up or at VERY long range. The size and fuck-me-what-is-that-thing-ness of most bosses seems to encourage a mid-range strategy, where you're far enough away that you feel like the mandibles or tentacles won't reach you, but close enough you can scamper in and poke at it every now and then. Unsurprisingly, mid-range is exactly where you don't want to be. There are exceptions, but many bosses have a hard time pulverizing things that are really close to them. Of course, training myself to get closer to some of those things was one of the hardest parts of the game.

I defeated Darkroot Hydra using the time-honored method of hiding behind a log and prairie-dogging now and then to fire arrows indiscriminately. While it required a significant investment in arrows, I was eventually victorious. That hydra's one example where "getting close" is dicey, because there's a fatal dropoff in its lake.

A bow is really handy, even if you don't use it much. Get yourself a bow and lots of poisoned arrows and life will be good. There's one enemy later on - he's not a boss, he's just... there - that I'd never have gotten past if it weren't for the miracle of poison. In that instance I used the time-honored method of hiding behind a banister and prairie-dogging now and then to fire arrows indiscriminately.

Life is the misery we endure between disappointments.

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Synonamess Botch
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March 27, 2014 - 10:36 pm
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It's also helpful to just observe a boss's behavior for a bit before committing to aggressive action.  Unfortunately, that can often mean getting killed.  But then, that's a part of the experience.  There are exceptions, to a degree at least.  Capra Demon comes to mind.  That fight is decided in the first 5 seconds, even if it lasts much longer.

I'm torn on the wiki thing and I'm probably repeating myself here:  While I agree that I may have never uncovered some parts of the game unaided, I missed out on the joy of discovery in some cases as well.  It's a tough call with no one-size-fits-all answer.  A lot of times my decision boils down to whether I'm going to play a game just once or multiple times - hard to know up front.  Given what I know now, I probably would have avoided the wiki much more often, albeit not completely.

P.S. there is an easy mode for the butterfly, but it's easy to miss and you must be in human form.

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Helmut
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March 29, 2014 - 10:48 pm
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Don't know bout all y'alls, I'm but having Havel burgers tonight!

 

botch, there is an example of how, if your tactics are poor, an NPC won't help. The summoned wanted to stay close to me, and wouldn't attack if she was too far from the butterfly, and since I thought range was safety we were both consumed, several times.

My Dark Souls single player sensibilities are protected by a +10 GfWL Firewall of Ineptitude

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Synonamess Botch
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March 30, 2014 - 10:05 am
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Witch Beatrice's oddities during that fight are a well-known annoyance.  When she hits with her soul magic, it's devastating of course.  Getting her to actually engage is the annoying part, as you found out.

Havel is a tough out.  Well done.  

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Steerpike
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March 31, 2014 - 11:26 am
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Well done, Helmut. Havel gave me a great deal of difficulty. He still does. Fighting him can be straightforward, but I'm not the kind of player who can reliably perform well-timed moves again and again, or who make subtle adjustments when something obviously isn't working, and Havel's very tough for players who lack those qualities. I tend to be more of a definition-of-insanity player, which is as frustrating to me as it is to my various summoned companions. In the end I killed him with poison, and felt no shame.

Be careful with his ring. It won't hurt you or anything, but it's easy to become dependent on it, to the point where you only have one available ring slot instead of two. Over-reliance on Havel's Ring was another of my many, many missteps during my playthrough.

Have you fought Capra yet? Are the Gargoyles defeated?

Life is the misery we endure between disappointments.

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Helmut
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March 31, 2014 - 1:42 pm
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Capra is done. Down in the depths. Completely lost. 

My Dark Souls single player sensibilities are protected by a +10 GfWL Firewall of Ineptitude

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Synonamess Botch
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March 31, 2014 - 2:02 pm
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I still remember how terrified I was during my first foray into The Depths.  Just wait, it gets worse :)

 

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xtal
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March 31, 2014 - 4:37 pm
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The Depths was so confusing the first few times you were there. It's funny how I could run the whole place thoroughly in probably 15 minutes now; or just go straight to the boss in 5.

I wonder how Dark Souls players with vagina dentata phobias handled the Gaping Dragon...

If being wrong's a crime I'm serving forever

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Steerpike
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March 31, 2014 - 9:00 pm
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The Depths nearly broke me. I didn't see the curse meter onscreen because there was too much cursing juice being aerosoled around, and so I had no idea how the basilisk attack worked. Instant death, half hit points, and they stack? (curses stacked before 1.05) Thank you, Dark Souls, I have gotten as far as I will go. I actually set the game aside for almost a month, but for some reason I fired it up again and polled friends as to where I should go. Because my friends hate me, they all agreed that the Depths was the right place for me.

That very evening I crossed the first of three psychological thresholds in Dark Souls. I conquered my fear. It gave me such a powerful confidence that I breezed through the next destination in about half an hour.

Suffice to say the threshold euphoria is not permanent. And I never again "breezed" through the place that comes after the Depths.

Fear! Fear is the mind-killer.

The Gaping Dragon reveal is still one of my favorites. Little crocodile head, and then more... and more... and OH SWEET MERCIFUL JESUS

Life is the misery we endure between disappointments.

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Helmut
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April 1, 2014 - 11:34 am
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The one section of the wiki I found useful was the section on game killing design problems. Ringing the first bell (so you get access to the purging stone) prior to heading to the depths was one point the writer stressed. I can see how stacking a couple curses would just about finish your game. I got cursed, but hadn't rested nearby, so respawned in the burg close to the tower. I've loaded like crazy on the firebombs things are ok. 

My Dark Souls single player sensibilities are protected by a +10 GfWL Firewall of Ineptitude

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