Please consider registering
guest

sp_LogInOut Log In sp_Registration Register

Register | Lost password?
Advanced Search

— Forum Scope —




— Match —





— Forum Options —





Minimum search word length is 3 characters - maximum search word length is 84 characters

sp_Feed Topic RSS sp_TopicIcon
Dark Souls
Avatar
Helmut
Admin
May 24, 2014 - 12:08 pm
Member Since: April 10, 2009
Forum Posts: 795
sp_UserOfflineSmall Offline
861sp_Permalink sp_Print

I think there are more people playing now than when I first played. Lots of blood stains and animations in the Undead Burg. I had lots of summons partners for Quelaagh, but last time through it got pretty sparse once I got past S&O and was near Darklord Nito. We shall see.

Good luck Simplen00b, and praise the sun, if you can ever see the f***ing thing. 

My Dark Souls single player sensibilities are protected by a +10 GfWL Firewall of Ineptitude

simplen00b
Member
Members
May 24, 2014 - 2:51 pm
Member Since: May 22, 2014
Forum Posts: 67
sp_UserOfflineSmall Offline

Thanks for the welcome.smile

Just had a really good session in Undead Parish - killed three mini-bosses. I used a bit of an exploit for Armoured Boar and Big Black Shield Guy i.e. 

lure them to an area that's too narrow for them to enter and then firebomb them as they start to retreat.

It probably cost me more in firebombs than I got back in souls for those two, but I more than made up for it with Lightning Bolt Or Whatever Dude in the church - got a sweet spot behind a pillar without him seeing me and several headshots later, he was down

Net outlay: 7 standard arrows @ 10 souls ea: 70 souls
Net return: 1000 souls.

Oh. Yes. 
(I try to keep an eye on the economic viability of my firebombing tendencies, partly out of a sense of financial prudence and partly to try and keep the sense of oppressive despair and horror at bay.)

Anyway, after getting the Fire Keeper soul, I charged up at the bonfire and then went all the way back to Firelink Shrine, which took about 20 minutes and one Estus shot for the whole journey. Man, when I think of how many hours it took me to get to Undead Parish in the first place...I love the interconnectedness of the areas, and how you learn the way around, and I especially love the way the game rewards a cautious (if not cowardly) approach.

Very much aware I'm still in the easy part of the map though. (25 hours in and I've still killed only one boss. I'm going to get my money's worth from this game.)

Avatar
Steerpike
Subtropical Southeastern Michigan
Admin
May 24, 2014 - 6:52 pm
Member Since: April 10, 2009
Forum Posts: 3310
sp_UserOfflineSmall Offline
863sp_Permalink sp_Print

It's even more amazing as you progress - practically the whole game loops back on itself again and again. It's really quite remarkable as a piece of geometry or mapping - structurally some of the best level design I've ever seen. Every time, the first approach is the long, slow, dangerous one - buit there's always a shortcut, and once you unlock it, it becomes possible to get anywhere from anywhere in a pretty reasonable span of time. And you always see the shortcut ahead of time, though you might not recognize it as such until you've unlocked it.

Simplen00b, your and Helmut's recent experience remarking on how long the early progress takes really reminds me of my first playthrough. It took me about forty hours to ring the first bell, which is pretty much in line with what the early reviewers were saying to expect. As it happens I played through once, my Diaries playthrough, and didn't start again until the game came out for PC many months later, at which point I reached the first Bell in maybe... two hours? It was hilarious. More so when I stopped to consider how little physical progress we're talking. In Demon's Souls you'd play and struggle and claw your way forward for like six hours, stop for a breather and turn around to have a look at the long long long long long way you'd come, only to realize you'd made it like eight feet in all that time.

I'll tell you what, one of the wisest things you can do where you are is leave your summon sign outside the Church, opposite the stone bridge that leads to Andrei's smithy. Help some players. You'll get a look at the real boss, earn some souls, and maybe reverse your hollowing without any penalty. I didn't learn how multiplayer worked until quite a bit later, and it would have made those early hours a lot more productive.

Life is the misery we endure between disappointments.

simplen00b
Member
Members
May 24, 2014 - 8:22 pm
Member Since: May 22, 2014
Forum Posts: 67
sp_UserOfflineSmall Offline
864sp_Permalink sp_Print

Yeah, I've just watched the first part of a playthrough where someone gets to ring the first bell in less than 40 minutes. (I think they had played it before though.)

Interesting advice about leaving my summon sign. I've been wimping out of on-line action and going around hollow to avoid being invaded - I feel like I've got enough to handle without trying to deal with that as well. Not too sure about the thought of being summoned either. The only boss/mini-boss I've beaten in hand-to-hand combat so far is Asylum Demon, so I suspect my contribution to someone else's boss fight may be less than spectacular. (Is there an "I am really really sorry for being so useless" gesture available anywhere?) Anyway, it's academic at the moment as I haven't got to Solaire yet. Maybe tomorrow...

(Just checked the wiki - didn't realise I could be summoned while I was hollow. Assumed I had to be human. Interesting.)

Thanks for the suggestion. I will definitely consider it.

simplen00b
Member
Members
May 25, 2014 - 9:12 pm
Member Since: May 22, 2014
Forum Posts: 67
sp_UserOfflineSmall Offline
865sp_Permalink sp_Print

Finally finally finally

Taurus D is down, and quite honestly it feels more of a relief than a triumph. He was a pain. Dunno what I was doing wrong with my plunging attacks but I couldn't land one to save my life. But he's down. Yay.

Had a much better fight before then; I was regretting firebombing/arrowing all the mini-bosses in the area as I realised I really had to up my hand-to-hand combat skills. And then I remembered - I hadn't disturbed the Black Knight at the top of the tower. Well, I disturbed him alright; had a great fight on the steps leading up to the church, and I beat him.

That was a victory.cool 

Gonna have a go at being summoned next time. The BK fight was a huge confidence boost.

Avatar
Helmut
Admin
May 26, 2014 - 2:27 am
Member Since: April 10, 2009
Forum Posts: 795
sp_UserOfflineSmall Offline
866sp_Permalink sp_Print

I have found that the firebomb attacks don't scale very well, meaning that after a while, they no longer do enough damage to make them financially viable. Especially with my accuracy. I had spent vast swaths of soulcoin on them the first round through, and this time I've hardly thrown the ones I've found. There are techniques to work on in the burg before the road gets hard though. I didn't find parrying to be much practical use. It's lovely when you can get it to work, and the hollowed in the burg offer the premium training spot for it, I just find that the attacks from all over are so varied that it was difficult to use everywhere. Others may have found that with Demon's Souls they've had enough practice to make it effective.

However, I do find the backstab to be more useful. If you can get around behind an enemy by being faster or while they're a little dazed it can be a lifesaver, particularly in Sen's Fortress. Another skill I've found useful is that of patient countering. In some of the low-mid level areas such as Sen's and the farming area opened up by the Crest of Artorias in the Darkroot basin area, the enemies can't harm you directly through your shield, and the fight becomes one of endurance management. You've probably noticed that your endurance recharges faster with your shield lowered, and there are some fights where you have to learn how to extract every iota of available energy during battle and to only attempt to counter-attack when you see your opponent has spent too much of their energy.

That's not to say that a good backstab or parry wont work here, or a funky dive roll counter, and I have pulled off these moves here too, but the percentages of stacking several of these moves together (which is what it takes for Victory) is too small to make it pay over the number of times you'll want it to work to farm effectively. But then, also, too, additionally, and in closing, the overall penalty for practise in these areas is small, since you can easily retrieve a lost bundle of souls. Seven times out of ten.

I find the Dark Knights to be very hard enemy. When in the open such as down in Darkroot Basin or that one on the tower in the burg, I can manage, but often they're in a hallway which restricts movement, and they have a swing that always extends further than you think it ought. Congrats.

My Dark Souls single player sensibilities are protected by a +10 GfWL Firewall of Ineptitude

simplen00b
Member
Members
May 26, 2014 - 12:06 pm
Member Since: May 22, 2014
Forum Posts: 67
sp_UserOfflineSmall Offline
867sp_Permalink sp_Print

Thanks Helmut. I think I've reached that stage with the fireballs - tried them against the Great Stone Knights in DR Garden and they were pretty rubbish. I've been doing pretty well with Titanite shard drops and may try upgrading a halberd to give me a longer reach. I think I'm going to be camped out in this area for a while developing my skillset (especially backstabbing, which I'm really not very good at) and upping my levels. I'm probably using my controller to only 5-10% of its capabilities and there's a lot of places to visit from here.

Found the prisoner in the church and made the decision to attack him based on Matt's record of what he goes on to do otherwise. Much to my surprise I managed to kill him. No idea whether I've made things worse for myself - probably have; this is Dark Souls after all - but hey, it's all magnificently futile anyway, so, y'know, wevs. Got a couple of nice drops from him anyway. (Don't tell me if I have made things worse - I'm happy to find out for myself.)

Also - I put my summoning sign down 7 times and every time it vanished within 30 secs - 5 mins. My firewall settings seem to be OK, and I'm seeing phantoms of other players so presumably I'm on-line. (My modem isn't great and does drop the connection sometimes, but then GfWL kicks me out of the game anyway, which didn't happen this session.) Can't wondering whether it's because of the heroically inspiring GfWL ID I've been allocated:

Kneel and tremble before the Great and Mighty snifflyfire03. Kneel I say. Stop laughing. Please. No, stop that. Ouch. Ouchouchoucharrgh.

Avatar
Helmut
Admin
May 26, 2014 - 12:19 pm
Member Since: April 10, 2009
Forum Posts: 795
sp_UserOfflineSmall Offline
868sp_Permalink sp_Print

Your own summons disappears ? That's odd. You know that you can't run off too far from your summons once you've placed it, right? If I leave the boss zone it will tell me it's removing my summons. I have a similar poor wireless modem in my gaming pc, and I wonder if it lowers my chances to interact online. I see animations and blood stains all over the place, and have successfully summoned others several times, but I think it has a tendency to fall asleep or go offline at times and I wouldn't wonder if this messes with things. I think it slows down or prevents the invaders too. I have seen a situation several times that I can't rest at a fire when I'm not hollow, which I've read to mean someone is in the process of invading my world but normally I think the invasions happen pretty quick if they're going to happen at all. I generally quit and restart at that point. 

My Dark Souls single player sensibilities are protected by a +10 GfWL Firewall of Ineptitude

simplen00b
Member
Members
May 26, 2014 - 2:13 pm
Member Since: May 22, 2014
Forum Posts: 67
sp_UserOfflineSmall Offline
869sp_Permalink sp_Print

you can't run off too far from your summons once you've placed it

Well, I was leaving my summons sign at the church entrance near the bridge from Andre/bonfire then going through the church to the Fang Boar area. Is that too far?confused

I ground around Undead Parish to get enough souls to buy the Crest of Artorias - opened the door and so far am getting whomped within one minute of going in. Yay!

Avatar
Helmut
Admin
May 26, 2014 - 4:00 pm
Member Since: April 10, 2009
Forum Posts: 795
sp_UserOfflineSmall Offline
870sp_Permalink sp_Print

Simple, Farming the undead burg for 20,000 is epic. That area is a tough area to crack at first, but it really gets you better if you stick with it. The first enemy you encounter (the half invisible one) is pretty tough but can act as a good barometer for your abilities. You should be able to block his attack completely with no damage taken. The trick is releasing the block button enough to keep your endurance high enough to attack, for long enough, without error,  to beat him. After that, he is gone permanently and the second guy is weakish mage with soul arrow attack that drops an unbelievable 2000 souls per. As Steerpike has said, it pays for itself many many times over. I sometimes lure opponents over to the base of the stairs at the bottom of the doors you just opened so that if I don't make it, the recovery stain is nearby. Stick with the area until it's too boring. The 

I don't know the exact range of your sign, I do know that the game tells me when it's removing my sign when I leave the area. If it's not doing that and you come back in a few minutes and there's nothing on the ground then perhaps you do have a network issue. 

My Dark Souls single player sensibilities are protected by a +10 GfWL Firewall of Ineptitude

simplen00b
Member
Members
May 26, 2014 - 7:24 pm
Member Since: May 22, 2014
Forum Posts: 67
sp_UserOfflineSmall Offline
871sp_Permalink sp_Print

I managed to get enough souls using a ledge exploit in that wood to get a couple of level-ups, but most hand-to-hand fighting went bad very quickly (even with the mage guy), so I've still got a lot to learn. I do need to improve my stamina management as I think that lets me down quite often with the stronger enemies.

At the moment I think my options are either explore the area of DR Garden with the Stone Giant Knights or check out Lower Undead Burg a bit more (had a quick nose-around yesterday and killed a few dogs but that was it). Don't think I can take on the Bell Gargoyles yet, even with Solaire's help. I really want to practice combat with larger enemies, so I may see if I can find a clear area in DR Garden where I can take on some SG Knights without getting caught in trees. I can dream...

Avatar
Helmut
Admin
May 26, 2014 - 11:43 pm
Member Since: April 10, 2009
Forum Posts: 795
sp_UserOfflineSmall Offline
872sp_Permalink sp_Print

All, when a person goes invading, where do you wind up starting from? I think I've discovered a pretty common trend. I'm pretty sure that when I'm in the process of getting invaded, my homeward bone's and white chalkstone are disabled, as would be the bonfire if I were near it. I'm in the Castle or whatever the building is waiting to find someone to summon to take on Smough and Ornstein again and I'm getting invaded quite a bit. If someone invades, do they have to come find me or will they appear somewhat close to me? I generally use hidden body to get up to the white gate without spending any health which has the side effect of leaving all the enemies alive. I'm just wondering if the invaders would  have to face the same opponents I would have had to in order to get to where I am. Not that that's likely an issue for them, but it would give me some notice. 

My Dark Souls single player sensibilities are protected by a +10 GfWL Firewall of Ineptitude

Avatar
Steerpike
Subtropical Southeastern Michigan
Admin
May 27, 2014 - 9:59 am
Member Since: April 10, 2009
Forum Posts: 3310
sp_UserOfflineSmall Offline
873sp_Permalink sp_Print

I believe there are a few set places where an invader will spawn based on the location of his/her quarry. Typically they will not spawn right in front of you, and will thus have to spend a little time hunting you down, which should give you a chance to prepare. Black Phantoms (just like White ones) cannot use their Estus in another player's world. Most people who PVP a lot don't need to bother with healing, but the only way to heal in another world is if the summoner heals you, or via spell/humanity use.

My PC copy of Dark Souls hasn't been working. Is it still using GFWL? What's the status of that infrastructure? It's shutting down in July, last I heard. As for your sign disappearing, Simple, it could be a symptom of GFWL's general suckiness. You can tell you're about to be invaded when the bonfires go out and fog doors spring up to block certain areas; at that point it's a matter of waiting for GFWL, which - in my case - failed to make the connection nine times out of ten.

As infuriating as the cheaters and relentless invasions on PC DkS are, it would be heartbreaking to miss out on that element of the game. Getting summoned into another world is a great way to earn souls without penalty, too. Humanity's at a premium early in the game so I understand your caution to use it. Once you visit the Depths it becomes a little more common. Interestingly, in Dark Souls II they changed the mechanic a bit - there's no Humanity any more, and while there is an item that you can use to reverse Hollowing at a bonfire, it's not the ideal way to proceed. The best way to restore yourself is to help another player with a local boss, the technology for which is conveniently a lot smoother in DkS2.

Congratulations on beating Lautrec of Carim! That's a very tough fight for a character at the level you'd have been when you found him, so you should be proud. Between that and your Black Knight (they gave me a hard time when I was level 114), I question your statement about limited skills!

As to something bad happening... his death should prevent the relevant storyline from triggering, but I think that's it. It'll be more convenient for you. Lautrec is also involved in a much more complicated story that I missed completely, one that's quite a bit harder to trigger, but that one might actually still happen if you're able to put the pieces together.

Life is the misery we endure between disappointments.

Avatar
xtal
planet
Moderator
Staff
May 27, 2014 - 12:22 pm
Member Since: April 19, 2009
Forum Posts: 1685
sp_UserOfflineSmall Offline
874sp_Permalink sp_Print

The only thing you miss out on for killing Lautrec early is:

His armor set (it looks cool but is never worth using if you're interested in balancing weight and defense) and the Firelink Shrine fire keeper's robes (a good set for light-weight characters, but nothing crucial).

Many people dispose of him early for his Ring of Favor and Protection. Unless you're on some kind of challenge run or are trying to limit your use of so called statistical "crutches" then that is arguably the most useful ring in the game. Just don't take it off once it's on. Honestly, you'll miss out on a small bit of what amounts to lore curiosity but will save yourself the pain of having to (optionally) fight him later on his terms, which is not easy. The only recommendation I would have made would have been to kill him after using him as a summon for the Bell Gargoyles. Many people don't realize, but you can summon him in addition to Solaire for that fight, as well as another later on. But really, don't fret.

And as was said prior, your white summon sign indeed disappears because you're being invaded. The only other reason it would happen would be if you leave a specific summoning area, but if that were the case you would see a message on screen saying your summon sign has disappeared. 

If being wrong's a crime I'm serving forever

simplen00b
Member
Members
May 27, 2014 - 7:34 pm
Member Since: May 22, 2014
Forum Posts: 67
sp_UserOfflineSmall Offline
875sp_Permalink sp_Print

Just been having a load of practice runs against the gargoyles on my own to try and get my hand/eye in. About half the time I get stomped without landing a blow, but a few times I've got the first one's health down to 20-25% before I get toasted by his pal. And I cut his tail off twice (can't say it was intentional, but I'll take what I can get). I struggle to avoid the airborne attacks and don't recognise the different attack build-up patterns yet. The times I've done fairly well, it feels like 20-30% skill and 70-80% flukey button-mashing. Still enjoying it though, Stockholm Syndrome or not. I'll probably have a bit more practice tomorrow and then reverse hollow and have go with Solaire and see how that goes.

Is Lautrec a really hard fight? I was surprised at how quickly I got him. I'm level 36 now so I guess I was a few levels lower when I fought him. Is that average for this area? (I've been doing tons of grinding so maybe I'm higher than usual - ???)

Had another go at leaving my summons and this time stayed right next to it; after 10-15 mins, a notice came up saying it had vanished. It can't be from being invaded because I'm hollow, so I guess it's just a crummy modem/network. Ah well.

Avatar
Synonamess Botch
Texas, y'all
Admin
May 28, 2014 - 12:20 am
Member Since: November 9, 2010
Forum Posts: 1127
sp_UserOfflineSmall Offline

Simple, the hard thing about Lautrec is that his weapon ignores your shield, so the typical block-counter strategy breaks down.  His ring, as Xtal mentioned, is very useful, but at the expense of flexibility since you can't remove it.

Level 36 is a little high for that area, which may explain your lack of summons.  The summon range is +-(10 + 0.1 * YOUR_SOUL_LEVEL).  So at 36 you can be summoned by someone in the range of SL 23 to 49 (all remainders dropped if I remember correctly).  The most likely reason for your summon sign disappearing is that the game is trying to connect you with an invader.  Even if that fails (which is often; PC multi-player connectivity is pretty much garbage), your sign will disappear.  There's also the known bug which will occasionally cause bonfires to not reignite after a failed invasion.  The only solution is to quit out and reload.

Helmut, the enemies in your world ignore invaders, and can't harm them.  Invaders can use this to their advantage.  Invaders spawn in one of a few locations in a given area.  Part of their job is to actually find you - it's all part of the thrill of the hunt.  Also, they are notified when you summon someone (assuming you did it after they've connected to your world).  Anor Londo is one of the most popular invasion spots.

On the topic of parrying and back-stabbing: It is well worth it to get some practice in on back-stabbing, mainly because the risk/reward ratio is favorable.  As for parrying, the risks are of course much higher, so it comes down to more of a choice of personal style.  I'll just add that successful parrying is extremely satisfying.  However, the timing of parrying is very different from PvE to PvP (because of the inherent lag).  So no matter how much you practice against monsters, it will not help you against invaders.  Also remember that you can only parry and back-stab humanoid opponents of roughly your own size.  So, for example, you can parry the Silver Knights in Anor Londo (and parry the hell out of them I say, especially those a**hole archers) but you cannot parry the Giants in Darkroot.

EDIT: Simple, if I may humbly suggest a course of action, it would be to explore the lower Undead Burg.  That way eventually leads to an item which you can use to further upgrade your weapon(s) along the Dex or Str scaling path.  Before you walk through any fog doors though, there's a useful shortcut you should look for first.  You'll know it when you see it.  But don't give up on those Gargoyles - I'm sure you can take them.  A +5 weapon with a resin buff will wreck their shizzle.  And Solaire is actually pretty useful in that fight since you're outnumbered.

Rule #2: Double-tap

Avatar
Helmut
Admin
May 28, 2014 - 12:37 pm
Member Since: April 10, 2009
Forum Posts: 795
sp_UserOfflineSmall Offline
877sp_Permalink sp_Print

The other disadvantage of being too high a level for your skill set is that is allows invasions by players of higher levels than you would ordinarily encounter. For those Gargoyles they have a couple of primary attacks. There's the horizontal sweep and then there is a downward strike coupled with the jumping attack. For the horizontal sweep it really pays to stay off the peak of the roof unless the gargoyle is busy. Also at this time I had picked up enough stuff to get seriously burdened for the first time. If you feel you're not moving quickly enough be sure your character can roll nimbly and does not perform the 'fatty roll,' that I was so adept at. Oddly the amount of burden you can carry and still roll is tied to your endurance level, and not your strength. I'm not sure if you're aware of these things, apologies if you are. At that stage of the game in my first playthrough I was not. And someone mentioned that the NPC you can summon here is very helpful (Solaire?) if only to draw attention away from yourself.  

I don't know what is different in this playthrough, but I'm finding myself getting constantly invaded in Anor Londo this time. Average time is about 30s - 2min before someone shows up. Last time, I didn't see anyone. 

My Dark Souls single player sensibilities are protected by a +10 GfWL Firewall of Ineptitude

Avatar
Synonamess Botch
Texas, y'all
Admin
May 28, 2014 - 1:36 pm
Member Since: November 9, 2010
Forum Posts: 1127
sp_UserOfflineSmall Offline

They say that defense wins championships, and in the real world I suppose that's true.  But in video games, the opposite is often the case.  You will get much more mileage from an upgraded weapon than from upgraded armor in this game.  It is tempting to pack on the armor and tank your way to victory, but I think quick movement (or at least quick-er) ultimately wins out.  Also, don't forget to upgrade your shield.  That stability stat inversely correlates to how much an attack on your raised shield drains your stamina.  Very important.

Helmut, Dark Souls breaks some of those well-worn RPG conventions, such as Strength affecting how much you can carry.  It makes sense once you realize that Strength and Dexterity are the physical attack modifiers stats for various weapon types (and by extension, play styles).  By separating Strength as an attack modifier from Strength as a measure of how much bulk you can manage, they opened up the game to even more varied was of playing your character.  It's an elegant system, but does take some un-learning at first.

Rule #2: Double-tap

Avatar
Helmut
Admin
May 28, 2014 - 2:37 pm
Member Since: April 10, 2009
Forum Posts: 795
sp_UserOfflineSmall Offline
879sp_Permalink sp_Print

Totally Botch. I only discovered this the other day when I was reading the stats page in the wiki with fresh eyes. Ditto, the mixup caused by the fact that the main number shown in the UI is a shield's attack power, and not its ability to block attacks and be efficient with your endurance. Simplen00b, if you haven't looked at this stuff psuedo-carefully, now is a better time to find and read one of the several wiki's online than, say, after 250 hours.

My Dark Souls single player sensibilities are protected by a +10 GfWL Firewall of Ineptitude

Avatar
Steerpike
Subtropical Southeastern Michigan
Admin
May 28, 2014 - 6:38 pm
Member Since: April 10, 2009
Forum Posts: 3310
sp_UserOfflineSmall Offline
880sp_Permalink sp_Print

Be advised, Simple, the second one is very generous with fire breath. The first rarely does - probably brushes and flosses - but #2 is a pyro. If you can't get the first down before the second turns up, I've had good luck refocusing on him before he immolates me.

Life is the misery we endure between disappointments.

Forum Timezone: America/Detroit

Most Users Ever Online: 252

Currently Online:
4 Guest(s)

Currently Browsing this Page:
2 Guest(s)

Top Posters:

Spike: 1187

Pokey: 894

Jarrod: 607

Finkbug: 468

Armand: 318

kaythomas: 307

Member Stats:

Guest Posters: 9

Members: 15035

Moderators: 18

Admins: 6

Forum Stats:

Groups: 1

Forums: 4

Topics: 816

Posts: 18549

Newest Members:

Stabrovspeen, KennethCax, RobertFuery, Humaner, ButZoste, HoustonPulge

Moderators: Jen: 631, Orb: 0, Scout: 1205, Toger: 1488, Yapette: 836, Dobralov: 17, xtal: 1685, Meho: 82, Tap-Repeatedly: 0, geggis: 1435, Lewis B: 214, Mat: 245, AJLange: 200, Dix: 483, Cheeta: 0, LewisB: 0, Amy Louise: 12, l0vetemper: 3

Administrators: admin: 2, MrLipid: 31, Steerpike: 3310, Helmut: 795, Synonamess Botch: 1127, heddhunter: 27