To channel some of Botch's sentiments in an extreme fashion, I have to admit that I'm beginning to see Dark Souls as kind of a destroying-the-village-in-order-to-save-it type of thing. I haven't actually played in some months, but it can't be denied that ever since I wrapped the game and diaries, I've had a really hard time getting into anything. A hard time finding games that hold my interest, a hard time even thinking of topics to write about; a hard time, basically, getting the engine going. The Last of Us and Deadly Premonition were more like "old times," but I have a small mountain of games (good ones) sitting at home right now waiting for me and I can't quite bring myself to begin with them.
From practically any point of view the idea that Dark Souls can be held responsible for this would sound pretty outlandish. But it can't be denied that at the very least, the timing of this little block of mine, now more than a year old, pretty much coincides with the period during which I was exposed to that game. But your thoughts sort of drift back to it, even when you're so familiar with the game that the every shred of the terror that accompanied your first visit is long gone.
So to answer your question, Gregg, it's hard to say why, but it has an ineffable quality, one that kind of claims a piece of your inner gamer and holds onto it. So when you're not hanging around with Dark Souls, you feel like something you can't put your finger on is not quite right.
Life is the misery we endure between disappointments.
As a result of Dark Souls? If so, that's interesting because I've warmed to them more since Dark Souls due to their capacity to surprise me every time I play. I'm not trying to say that Dark Souls doesn't surprise, it's just that its foundations are set more in mastery through repetition (by way of levels and enemies and loot locations being the same each time). One of the things that always irked me about the Souls games, which kind of illustrates my point, is that tougher bosses are nearly always impossible to kill on a first attempt so you've often got to repeat stretches of a level before attempting the boss again to try and understand what you've got to do and most importantly how to stop dying, which drove me mad at the best of times. In fact, I think I stopped playing Dark Souls around the spot where there's the hydra in Darkroot Basin because I just kept dying trying to work out how to avoid its attacks. The Flamelurker did the same in Demon's, the spiders in both Dark and Demon's, the Capra Demon.
With a roguelike there are a lot of systems that can be capitalised on to offset tough enemies and bad fortune and yes, there's a lot of randomness involved too but trying to ascertain how much of that is responsible for your success or failure is very difficult in itself. I'm not much of a dice roll/random number generation kind of guy -- I often find that sort of thing sloppy (see my thoughts on Risk of Rain at the bottom of my Games of 2013 list. That game seems to be a lot more cut and dry with its randomness determining success or failure) -- and I've not played that many roguelikes either, but from the few I have played they hit a bit of sweet spot for me between challenge, replayability and strategy/tactics. I think Dark Souls, much like Demon's Souls, had the challenge and the strategy/tactics (and plenty more obviously), but it was the replaying sections that ground me down in the end.
I'm very much hoping that I'll return to Dark Souls like I did Demon's Souls which I left for the best part of a year before picking up again and then finishing.
I won't try to quantify what it is about Dark Souls - I've already blabbed enough incoherence about it - except to state that it has changed me at the gaming DNA level. I feel like one of those corporate managers who sells all his possessions and moves to an island in the Caribbean to become a fisherman.
I know that at least one Tapper - Scout - expressed his unequivocal hatred of the game. A part of me understands it's not for everyone, but another part of me is a complete bigot and can't understand how someone could fail to be sucked in by its brilliance.
Anyway, Gregg! I would dearly love to assist you in your Dark Souls trials. There is indeed an easy mode: summons! Although it could be considered the ultimate cruelty to help someone too much, such that he's even less well equipped to take on the game's tougher challenges, a few successes could be just what you need.
Rule #2: Double-tap
I think Dix was referring to The Binding of Isaac. Am I right?
I'd never played any of these roguelike games, or roguelike-like as people are saying I guess. Spelunky was my first as far as I know. It is just a brilliant game; I've even been watching people play it on twitch which is a hoot. I don't think I would have the appreciation for it that I do had I not experienced Demon's and Dark Souls. I like what you said, Botch: it changes your gaming DNA. It truly has for me.
If there are other games like Spelunky I'm definitely open to trying them.
I think, Gregg, where the repetition doesn't grind me down is in knowing there are shortcuts to be opened. And not only actual shortcuts, but mental shortcuts. I know you can say it of almost any game, but gaining knowledge through failure in DeS/DkS became part of the satisfaction. The first shortcut in Demon's Souls: the castle gates with the Cling Ring in between them was a major moment for me, as minimal a milestone that seems (not at the time!). There were many hurdles after that but, mentally, I knew they were surmountable. When I beat Demon's Souls I just knew that Dark Souls would be possible. I feel the same way about Dark Souls II.
If being wrong's a crime I'm serving forever
Actually Botch, that's something I forgot about: when I was playing Dark Souls last I had a 1.2Mbps connection so 90% of the online stuff just didn't work. I got the messages on the ground and saw people sat around bonfires but trying to summon others for help or trying to get myself summoned never worked. Well, it worked a couple of times with xtal I believe, and once when I needed help against the Bell Gargoyles but beyond a certain point I got tired of trying and waiting and nothing ever happening. I also spent most of the game in soul form because I didn't like using humanity only to lose it again. Little did I know how much I missed in soul form! I never once saw one of the sun emblems on the ground either to summon that whatshisname during a boss fight.
I was skimming an interview (re: Witcher 3) on IGN with one of the co-founders of CD Projekt. He was asked about weird difficulty spikes in Witcher 2, and if they would be more smoothed out. He then mentioned how he'd heard people were dying a lot in the prologue (like me) and was dissatisfied with that, then said this:
"We don't have the ambition to be a Demon's Souls."
Hmph. Maybe just worded awkwardly, but that's kind of a funny quote.
I know he was referring to the punishment aspect, but it's still funny to read those words. The translation my brain makes is we don't have the ambition to be the bomb fackin' diggity best swords fightin' game!
If being wrong's a crime I'm serving forever
Not certainly just pertaining to Dark Souls, but the first series of images certainly are, a link then to a certain pretty thing!
My Dark Souls single player sensibilities are protected by a +10 GfWL Firewall of Ineptitude
I've been playing a lot of PC Dark Souls lately (and unlike Steerpike I don't have any qualms about having to lose my muscle memory for DS2) and I'm continually struck by how great it looks in x1080. That's true of all the areas but most especially of Lost Izalith, one of my least-favorite areas of the game by the way. Its aesthetics are not why it's one of my least favorites though, and it looks especially gorgeous on PC (with DSFix of course).
I've also noticed a marked increase of multiplayer activity on PC too, coop as well as invasions. Lots of new players as well, which is awesome. PC Dark Souls 2 will be a definite purchase at some point.
Rule #2: Double-tap
Have they said how much "shortly after the consoles" means? I'm sure to start with the PS3 version but I'll likely get the PC one at launch too, if only to make screens and videos easier should I wish to capture any. With luck the hacking problem will be reduced this time around.
Life is the misery we endure between disappointments.
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