It’s Side by Side Thursday again, and this week Joel Goodwin of Electron Dance and I are whacking energised spheres and firing chicken arrows at each other in Moonradish Inc.’s Wand Wars.
This week on Side by Side, Joel Goodwin of Electron Dance and I play the digital board game Daka Dara by Sugarsnapp Games.
In this week’s episode of Side by Side, Joel Goodwin of Electron Dance and I take a look at rules cocktail and party shooter SSMP by Actual Humans, which stands for ‘Shoot Shoot Mega Pack’, but I prefer ‘Soft Soft Muted Pastels’.
This week, Joel Goodwin of Electron Dance and I get bad to the blood in Winnie Song’s brutal and beautiful BADBLOOD.
In this week’s episode of Side by Side, Joel Goodwin of Electron Dance and I play Hypersect’s crisp ‘negative-space shooter’ Inversus. I mean, just look at it.
This week Joel Goodwin of Electron Dance and I take a look at Croteam’s WEGO tank party game Battle Bolts. “What the bloody hell is ‘WEGO’, Gregg?”, I hear you ask. Read on to find out…
We’re four episodes deep into season 5 of Side by Side and this week Joel Goodwin of Electron Dance and I are being tempted by the honeypot hexes in HELLFRONT: HONEYMOON. GRRRARRRGH!
Oof. Two semi-colons in the title.
This week Joel Goodwin of Electron Dance and I learn how to disappear completely in Team OK’s sneaky beaky deathmatch game Chambara.
For this week’s episode of Side by Side, Joel Goodwin of Electron Dance and I say very little as we focus all our energy on Sandwich_Generation’s LazerGrrl.
It’s that time of the year folks where Joel Goodwin of Electron Dance and I embark on our annual local multiplayer adventures with Side by Side.
In the first episode we take a look at SplitSide Games’ Fling to the Finish, a zany duo-tethered racing platformer currently in development following a successful Kickstarter back in June.
“Variations on a theme” is a phrase I’ve employed to describe the games of Hidetaka Miyazaki, but it’s all a bit more complicated with Sekiro: Shadows Die Twice. It shares ample DNA with the games that made Miyazaki famous—Demon’s Souls, Dark Souls, and Bloodborne—but it’s also much more distinct. Any particular SoulsBorne game is unique, but looks and plays basically like the others. Sekiro doesn’t. The result is a game that revels in its surprises while nonetheless feeling familiar as an old shoe, or a loyal dog that bites. Hard.
The final episode is upon us and we’ve saved the best till last. Joel Goodwin of Electron Dance and I loved Witchball, ‘a post-reality racing game played by children in the year 2601’. Yeah. It’s very much doing its own thing which is exactly why it surprised us both so much.
It’s been a busy and stressful week so I’m a bit late with this episode of Side by Side. If only I could have got another version of myself to post this on Wednesday!
Well that’s sort of the idea behind Chronobot, a free 1v1 competitive local multiplayer game where each player co-operates (hah!) with previous timelines of themselves to jockey with the other for different objectives. Joel Goodwin of Electron Dance and I were pleasantly surprised, and confused, by this one.
There’s been a lot of balls this season. First, the not-so regular Regular Human Basketball, followed a little later by the zany Anyball, and now we’re on to our third (but not final): Waynetron’s Birdsketball, which is undoubtedly the most straight forward of the lot. Joel Goodwin of Electron Dance and I adored this which translated to one of our favourite episodes of the season.
Joel Goodwin of Electron Dance and I put our fingers on the big red buttons in a bid to annihilate each other in Sven Ahlgrimm’s Nuclear Reaction, a one button whirling nuclear war game for up to four fingers. Local only, unless if you’ve got really long fingers.