…Tales from the Borderlands comes super-close to completely wrecking itself on account of an abrupt, unsuitable, ill-conceived ending incongruous enough to cast a pall over the entire first season. But however much the last episode put me off, it was only really depressing because it was over.
Review scores don’t matter! So says Randy Pitchford, King of Gearbox and inheritor of 3D Realms’ sloppy seconds. With Duke Nukem Forever finally gold after fourteen years in development, the studio prez is on the PR trail for a little preliminary damage control. Not surprisingly for someone as unoriginal as Pitchford, his approach is… review scores don’t matter.
The tubes are alight with new rumors that Gearbox – creators of Borderlands and one of those WWII games, Medal of Brothers or Call in Arms or whatever – has been tapped to take over development of Duke Nukem Forever, a game that’s been in development since the Paleozoic and finally got canceled in 2009 when 3D Realms, its creator, went belly-up.
I mean seriously, what is the matter with this guy? First he decides to stir up a pointless ruckus by complaining that Valve’s Steam service is exploitative of the little guy, a conflict of interest for Valve, and untrustworthy – an act for which he is universally condemned, and called much harsher names than I’ve called him. Then today he decides it’d be wise to further assify himself by accusing Valve/Steam’s position on PS3 sales …
So there I was, minding my own business last Friday night, when a friend of mine – a lawyer, I hasten to add – calls me up and, over the course of a half hour, literally tricked me into picking his wife up at the train station and driving her 35 miles back to his house through a massive end of the world storm, without my ever realizing that I was being manipulated. And he did it with Borderlands, which I’d bought over Steam. The PC version didn’t come out until the 26th, so I was patiently waiting. All that changed when Pete bamboozled me into collecting his wife with the bribe of co-op 360 Borderlands.
1UP illuminates us this morning with a review of Borderlands, Gearbox’s anticipated open-world shooter whose chief claim to fame is the procedurally generated weaponry that literally allows for something like twelve million firearm variants. I bet you can’t guess what score they gave it.