Somehow I knew you were behind me not being able to find that combo, Botch. I just knew it.
Wait, what?! Ha ha, I had that one coming.
I think the only safe I missed was the one in Bill's compound. The game encourages and rewards exploration, but sometimes I find it annoying that it sets up seemingly conflicting desires - such as following an NPC or checking that empty room. At least the audio always adjusted so that you could always hear them. And they always waited patiently for you to get your klepto on.
Steerpike, I failed a few times in the hospital, but by that time I was pretty wise to the human AI. I liked the tactic of hitting them in the head with a bottle, then capping them with the scoped pistol, which by that time I had upgraded to armor piercing.
I don't see how to get some of these tags or trophies or whatever. I was nowhere near upgrading all of my weapons. And you'd think there'd be rewards for not once doing any of the various things they track. Ultimately, I find such things in a game like this completely superfluous. Talk about the tail wagging the dog.
Rule #2: Double-tap
Synonamess Botch said
I don't see how to get some of these tags or trophies or whatever. I was nowhere near upgrading all of my weapons.
New game + (which disappointingly changes nothing about the experience, so is rather pointless I discovered). After NG+ all my weapons were upgraded I think with the exception of the flamethrower. The firefly tags were weird, some reappear in NG+ and others don't, not sure what the deal is. I thought at some point they might add something to the game but they never did.
However, one neat detail that I assume a lot of people missed was that you could go into Ellie's backpack as one of your inventory items and inside it she had her friend Riley's firefly pendant. You might not necessarily think to look in Ellie's backpack all that often while playing as her (other than to craft) but it was a great detail. At that point you'd have no idea who Riley was or why Ellie had this pendant in her pack, that is until the final scene of the game. Also neat was that Ellie puts all the comic books into her own backpack; you'll notice they're absent from Joel's when he comes to. Another pointless but neat detail.
If being wrong's a crime I'm serving forever
In an attempt to free this thread from The Last of Us clutter
I've moved on to Assassin's Creed IV aka A Pirate's Life for Me
I have to keep reminding myself that Edward Kenway is no Lara Croft... in oh, so many ways. I do enjoy a good, solid double hidden blade assassination. Probably a little too much.
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I started Alan Wake, again. I had gotten a fair ways into it on my Xbox 3-shi**y, until it decided to only occasionally read a disk. Picked it up on Steam for peanuts. This time I'm playing on easy, since I remember the tough parts being a little too tough and not interesting enough to justify. Yes, I know, I'm inconsistent.
It's got its visual and mechanical quirks, but I'm looking forward to the experience.
Rule #2: Double-tap
Alan Wake is great, I really liked it. Also, for my tastes, the best looking 360 game I've played.
I've been playing the ever loving crap out of Virtue's Last Reward (the sequel to 999) on my Vita. Having never really done the visual novel thing before it's been interesting, but I haven't been able to put it down since getting back into it. I'm going to have to dust off the DS lite in our apartment after I'm done to play 999.
If being wrong's a crime I'm serving forever
I picked up Alan Wake on a Steam sale too and will probably play it next. I am just finishing up Far Cry 3. I really enjoyed it and believe it is the best in the series. I did all the radio towers and the outposts. They were the most fun part of the game. The wanted dead quests were fun too. I did pass on several of the trophy quests.
I finished Virtue's Last Reward - one of the crazy-weirdest things I've ever played. Quite enjoyable though.
Playing it without having played 999, I've reverse spoiled many things, but that doesn't bother me.
Anyone else played 999 or VLR? There's obviously going to be a sequel too. Some games are sissies and are like here's a six second tease at the end of our game hinting at its sequel!
Whereas VLR's just like here's an hour long Epilogue's Epilogue's Epilogue discussing, in detail, the already insane events of not-yet-created sequel - suck on that, games that do the six second tease thing.
In all seriousness though, the epilogue (I'm calling everything after the last puzzle epilogue) was longer than a lot of games. As I started to barrel down the path of VLR's epilogue you could have gone and played Portal, or Journey, or Gone Home which I hear is a short game. No, seriously, you could have. I finished the last two puzzles in the game and played it for almost 5 more hours. Say whaaaaaaaat?
If being wrong's a crime I'm serving forever
I tried picking up Penumbra: Overture again. I'm not sure I can go on. These physics-based puzzles just infuriate me. How are they better than a simple point and click adventure? More interactive and hence more immersive? Negative. Unless your idea of interactivity means fumbling around like a quadruple-amputee. Look, video game physics suck. Hey developer, why are you forcing on me something that sucks? There's not even any skill to develop, just picking up things with my two elbows and flinging them about in the hopes that they'll land over that electric fence so I can just bloody climb over the thing.
It's a damned shame since I like the atmosphere. Maybe I'll give it another go later.
My wife and I have been playing Resident Evil: The Umbrella Chronicles. With Wii Zappers and all. It's pretty good mindless, rail-shooter fun. Definitely better co-op, which makes the single-player only chapters seem out of place.
I also started Onimusha: Dawn of Dreams. Onimusha is basically Resident Evil: Feudal Japan, but with less horror and a lot more ass-kickery. Anyway, it's a great series. Takes me back to the days when Capcom actually made good games.
Rule #2: Double-tap
xtal said
Anyone else played 999 or VLR? There's obviously going to be a sequel too. Some games are sissies and are like here's a six second tease at the end of our game hinting at its sequel!
I've played 999. I've got VLR for my 3DS but I got distracted by Zelda... and ACIV from which I'm taking a break because it's gotten a tad "grindy" in trying to level up my ship. On the other hand, I think I can tell the difference between a brigantine and and frigate. So, that's something, right?
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Synonamess Botch said
I tried picking up Penumbra: Overture again. I'm not sure I can go on. These physics-based puzzles just infuriate me. How are they better than a simple point and click adventure? More interactive and hence more immersive? Negative. Unless your idea of interactivity means fumbling around like a quadruple-amputee. Look, video game physics suck. Hey developer, why are you forcing on me something that sucks? There's not even any skill to develop, just picking up things with my two elbows and flinging them about in the hopes that they'll land over that electric fence so I can just bloody climb over the thing
Overture was my first review for Tap some years ago and for what it's worth, I really enjoyed the physics, particularly for opening doors and drawers and cupboards which are usually resigned to a single key press. In a horror setting carefully opening a door can be pretty hair-raising. The physics also gave world items some real weight and tactility too which I think is something that's lacking these days (I blame the widespread (ab)use of Havok! Case in point: the Souls games and the floppy ragdoll corpses). I've heard a few people say how infuriating they found the physics (or the puzzles in general) in Penumbra but I totally fail to see why given how simple/logical most of them are. I certainly have no memories of getting angry with any of them. Oh, hang on, there was a chase sequence with puzzles which was a bit trial and error, and quick to kill you, but other than that. I found if I was having difficulty with something then I was usually doing it wrong.
Gregg you have cut me to the quick. You have played the dreaded "you're doing it wrong" card! Curses!
It's not the opening of doors (although I'm still getting the hang of that mechanic even) or other similarly simple tasks. It's picking up stuff, having to hold down the mouse button to keep my grip, then dragging or carrying it around while it bumps into everything. It just doesn't translate to anything tactile for me.
All computer or console game input devices require some level of abstraction. Anything that tries to remove too much of that abstraction I tend to dislike.
Rule #2: Double-tap
Sorry! I didn't mean to imply that you're doing wrong, you're just not good enough.
Only messing! Seriously though, I tried a few things that seemed damned counter-intuitive before realising that I was going about it all wrong. I've just been watching a video of the most stressful section in the game (for me) and the Let's Player named it 'Supernova of rage'! I died a lot trying to work out what I was supposed to do but once I worked it out it was a cinch. I did get angry with that section though. The Let's Player just tried brute-forcing it which just made him even angrier. Earlier on I saw him dragging a ladder around, it jostling about and stuff, and I dig all that stuff! Admittedly, Overture could do with a rotate function but I think Frictional added that for Black Plague (and took out all combat, which obviously paved the way for Amnesia). I made a few .ini amends to make combat less stupid which I think I mention in my review or in the comments.
https://tap-repeatedly.com/2010/01/review-penumbra-overture/
I'm playing King's Bounty: Armored Princess. I played KB Legend last year and enjoyed it a lot, though I had trouble with the dragons late in the game. AP is even better and since I have experience now, it is easier. I am on the 5th island and have finally encountered the repair droids that someone recommended I use. If you haven't tried one of these game, do so. They are great.
Anyone played Brothers: A Game With A Subtitle?
I wrapped it up a couple days ago. Couldn't have been much more than 3 hours. Not bad. Visually they did a lot of really cool things with the world. Mechanically it was tricky at first, using both sticks to control two people, and to be honest I never got fully comfortable with it, but there aren't really any feats requiring fast hands so it's not a big deal. Just confused my brain a bit.
Anyway, I recommend it because it's a small time investment and there are many nice moments. You also won't get stumped by any puzzles; as in, there aren't really any that aren't totally obvious to resolve. It's also free if you're a PS+ sub.
If being wrong's a crime I'm serving forever
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