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What game are you playing?
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kaythomas
Somewhere in the frozen tundra
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July 1, 2012 - 5:08 pm
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sennebec said
'journey'... my third time thru... this game has totally captivated me... working for my white robe...

taxes? bah...

 

I sure wish this would come out for PC.  It sounds so intriguing.   But I am not going to buy a console.  Kay

Imagine life with no hypothetical situations. 

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xtal
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July 2, 2012 - 8:20 am
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Kay: I don't think any of us have finished Skyrim; tongue possible exception being Scout.

Toger: How are you finding Brotherhood compared to AC2? I haven't opened up Brotherhood yet because, er... Dark Souls.

If being wrong's a crime I'm serving forever

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Toger
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xtal said

Toger: How are you finding Brotherhood compared to AC2? I haven't opened up Brotherhood yet because, er... Dark Souls.

It's different yet similar:

There's still viewpoints to climb and activate, but the added "feature" is that most (if not all) are towers controlled by the Borgia so you're required to eliminate a high-ranking Borgia loyalist first. Once you've done that the tower becomes an assassin tower and you're able to renovate that section of Rome and install tailors, blacksmith, art merchant, etc. Renovations also include "faction" buildings where you can choose to install either courtesans, mercenaries or thieves; "buying" ruins or repairing broken aqueducts all of which generates money for your coffers.

The main assassin hideout is smaller so there isn't as much art to collect (boo). The shops surrounding the hideout have quests where you need to find rare items in order to get special weapons, armour or the best poison which requires your hunting down every single treasure chest (tedious). There's still feathers and flags to collect (It's never explained why Ezio still collects feathers as Maria is no longer catatonic).

I've had fun recruiting assassins and sending them out on jobs, plus they've been quite handy in ridding myself of the Borgia captains on several occasions.

Instead of assassin tombs to plunder Ezio infiltrates the "lair" of a secret sect called Romulus in order to find a key that will open the door to the sect's treasure. Those are fun as there's lots of climbing involved.

There's a  lot of timed chases (hate, hate, hate). And the follow missions still exist. There are times I despise that countdown clock that appears when your target is out of sight.

I haven't spent a lot of time finding the glyphs this time around; although I'll probably try to finish those off (there's only 10) before activating the last main storyline sequence.

The biggest difference I've found is that every mission has an added "do this in x minutes or kill with y weapon or do not lose x amount of health, etc" for 100% synchronization. I'm assuming the purpose was to make it more challenging than simply carrying out the mission which in some cases is difficult enough with the abundance of guards. You don't have to get the 100% to complete the mission, but it's annoying nonetheless.

Anyway, I enjoy the Ezio storyline and climbing the buildings. The rest is just icing - be it sweet or bitter - on the cake.

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Jarrod
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July 10, 2012 - 1:55 am
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Hey xtal, re: finishing Skyrim, do you mean the whole game, or the main quest line?  I've finished the main quest line, but of course the whole game is far too large for any mortal to finish pirate

A man goes to knowledge as he goes to war, wide awake, with fear, with respect, and with absolute assurance. – The Teachings of Don Juan

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xtal
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July 11, 2012 - 4:58 pm
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I actually just meant the main quest line. I no doubt could have finished it long ago ... but why do that when there's exploring to be done!

Toger, I've always hated the damn timed/chase side missions. Especially when a rambunctious passerby decides to jump in front of me and be an ass for no good reason, causing the target to be "lost." Infuriating. The best parts of the first two AC games were the wall-scaling and various stealth jobs.

AC2 is one of my favourite games of this generation, so I quite look forward to Brotherhood.

If being wrong's a crime I'm serving forever

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Toger
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xtal, I'm right there with you on the stealth jobs & climbing tall buildings (just not in a single bound tongue) I'll probably pick up Revelations (it's cheap - 20 florins) and check out Constantinople to complete Ezio's storyline even though the reviews for Revelations aren't exactly glowing. Truth to tell, I've viewed the entire game on YouTube but I still want to experience it for myself.

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Jarrod
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I second that comment, xtal - chase/timed side missions suck, not just in Assassin's Creed, but most games...  If I wanted a racing game as opposed to an action game, I would have bought one groucho

A man goes to knowledge as he goes to war, wide awake, with fear, with respect, and with absolute assurance. – The Teachings of Don Juan

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xtal
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July 23, 2012 - 11:48 am
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So I bought some games - something I haven't done since buying Dark Souls in April!

I found King's Field: The Ancient City on ebay for 8 or 9 dollars, and so I thought that was a good buy to try an earlier game from FromSoftware. Then in my local brick and mortar I was very surprised but delighted to see a copy of Deadly Premonition for 9.99 ... someone wrote an impressions piece on it a while back-- maybe Steerpike-- and it sounded like a quality game that was passed over by the mainstream because of its camp level. Suits me just fine. The clerk told me that one used copy had barely been on their shelves for 24 hours - a pure luck steal!

I also decided this seemed like a fine time to purchase DX Human Revolution, and so now that is in my backlog/Log list. And one more: The Force Unleashed 2. I really liked the first game, sure it wasn't anything close to its Star Wars older brother classic, Dark Forces II, but I'm not going to deny many games that let me play a near-invulnerable dual-lightsaber-wielding vessel of rage.

If being wrong's a crime I'm serving forever

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Synonamess Botch
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August 16, 2012 - 11:33 am
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I got my white robe in Journey!  That game is so beautiful to look at.

Start a King's Field thread Xtal!

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kaythomas
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August 19, 2012 - 6:13 pm
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I had said that I was going to finish SkyrimAnd then I didn't.  I think the following quote from Xtal explains why............

...I actually just meant the main quest line. I no doubt could have finished it long ago … but why do that when there’s exploring to be done!

And Jarrod said something quite similar.  

And this is where I am.   I keep playing a bit of Skyrim around the edges rather then finishing it.  I love exploring.  That is what first attracted me to games.  So I still want to find out what there is left to find out in Skyrim before I finish the main quest.   I know at one point I will want to make a decision about the civil war: do I go with the Imperials or Stormcloak.  And when I make that decision,  it will open up a whole other hornet's nest.  But I am putting that decision off also and just playing around the edges. 

I have also played about a third of L.A. Noire.  I wanted to give it a try since I liked Mafia so much. There are a lot of things I liked about LA Noire  but I am getting incrediably bored.  It is so formulaic.  I think I will let it go and find another game to play as I slowly work on Skyrim.   I have Deus Ex HR downloaded from Steam but that is a formidable challenge for me. I am not good at games where everything happens so fast since my reactions are slow.   Or I could play Alan Wake or Portal 1 and 2 or I could simply continue on and finish Limbo which I found to be totally delightful.  Or I could finish the download quests from Fallout New Vegas.

Here is the good news.  I am never going to run out of games to play.  Kay

Kay

Imagine life with no hypothetical situations. 

Scout
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August 20, 2012 - 1:51 am
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Right now I've been watching Double Fine's development videos showcasing Tim Schafer, (legendary game developer...) creating an old school adventure game from scratch using a lot of crew from early LucasArts days before the Star Trek juggernaut took over. 

As mentioned here and everywhere else in gaming forums, Double Fine got few million USD of Kickstarter dollars by pledging to use the donations to make an old school 2D adventure puzzle game. I chipped in 25.00 which will eventually get me a download and I think, a DVD of the game whenever it comes out. Fair enough but in the meantime, DF is releasing a series of well made mini-documentaries chronicling Schafer and crew as they beaver away at the promised adventure game. This month showcases something called an "art jam" in which Schafer flies in his far-flung circle of world class designers and artists to spend a weekend together in the DF offices puking up as many visual ideas, impressions, wrong turns, flashes of inspiration and downright tiny miracles onto sketch pad paper as possible for Schafer to use in the coming weeks.

Each of these video releases is more accomplished than the last though they are all  pretty decent. In this last one, besides the art jam we also get a look inside the lives of the main creatives attached to the game. Art direction is emerging as a big deal in the project as Schafer has decided to showcase the talents of one of his favorite artists. All art will get filtered through this one guy and he will determine the final "look" of the game.He's worked on games with DF before but always in an axillary role or so it seems. But this time the look is his baby.

Instead of the usual slickly edited marketing piece, we are presented with an honest, fun, witty and thorough exploration of the creative process. Messy, full of doubt, insecure, the whole enchilada. 

We hear from the nervous, non-technical fine art painter who has so much riding on his shoulders. We see the subtle skepticism of the other crew, old hands with honed artistic and technical skills, who realize what a risk Schafer is taking and who are determined to back him up to the very end. Schafer plays his cards close to his chest, revealing some but not all of his master plan. It's sort of a dorky, wonky thriller. Will he fuck up? Will this suck? Will it be good? Will we even care?

Schafer has an unexpectedly compelling screen presence. Watching him in his element, surrounded by a loyal staff, we see how he uses his charisma and boundless energy to steer the project.

At one point he talks about the appeal old adventure games still have for him. He admits that his reflexes are getting slower and shooters aren't exactly something he excels at so much. He doesn't make it clear if he has always been like this or if it's a recent thing but from there he muses on early adventure games and how he appreciates how the gameplay was more contemplative. How gamers were expected to bring outside knowledge to the puzzle-solving and not expect everything to be organically presented withing the confines of the game.

It's a packed 45 minutes and some nifty gaming journalism ala cinema verite'. I'm pretty sure I can't provide a link cause it's a closed forum, for contributors only...blah, blah, blah. But don't despair, you cheap, evil, non-25 dollar givers. I've got little doubt in my mind they'll re-edit these releases into a feature length doc to accompany the game at launch. In a way I feel like I've already I got my money's worth just watching these videos. Schafer has a strangely compelling screen presence and if he ever throws in the towel he just might have a future in American Idol.

And to those who may have subscribed to this particular Kickstarter program but haven't bothered to watch the updates, check them out. I think you'll be pleasantly surprised.

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Pokey
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August 20, 2012 - 2:35 am
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Kay, I am nearing the end of Deus Ex HR and recommend it. I think you played the original game, so you should have no problem with this one. There is not a lot of shooting and I am really enjoying it.

Scout, I played Tim Shafer's Full Throttle many years ago and liked it a lot. I should look into Double Fine.

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Steerpike
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August 20, 2012 - 8:57 am
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Pokey et al, if you never played Psychonauts, I strongly encourage you to give it a whirl. It's great Double Fine work. There are several platforming/jumping moments that might frustrate players who struggle with those types of things, but even they are surmountable once you get used to the gameplay. The writing and humor are entirely worth it.

Scout, I didn't chip in for the Double Fine kickstarter - I wish I had, you have to support the good work - so I hope you're right about a re-release of these videos. Keep us posted!

As for me, I'm playing... well, nothing, right now. It's dead. I have a backlog but can't seem to get into it. Summer makes me sleepy.

Life is the misery we endure between disappointments.

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Synonamess Botch
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August 21, 2012 - 9:33 pm
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Kay, I really liked Limbo, although I didn't understand the ending.  Alan Wake is good too, although it's one of those on my partially finished stack.  My only gripe was that they couldn't resist adding collectables.  Why a title with a mature (in the good sense of that word) story would possibly need such inanities is beyond me.  Luckily they're easily ignored.  Portal 1 and 2 are uniformly excellent.

I agree with Steerpike about Psychonauts too.  The few annoying parts are more than made up for by the hilarious writing and creative settings (personal fav: the oil painting).

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Pokey
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August 22, 2012 - 12:07 am
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I do have Psychonauts waiting to be played. I'll be sure to get around to it soon.

I agree about the collectables. I just ignore them. I don't like achievements either. The only one I appreciated was in Risen, when I got the Idiot achievement for jumping off a wall and dying.

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geggis
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August 24, 2012 - 8:11 am
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Synonamess Botch said
...(personal fav: the oil painting).

The Milkman Conspiracy FOR LIFE ;-)

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xtal
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August 28, 2012 - 12:25 pm
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Anyone playing Guild Wars 2 yet? I've been trying to remind myself it exists every few weeks leading up to its release since we no longer have Lewis' articles flooding the front page.

Alas, it is here. I'd like to play it for a bit, but there's always the downside that MMOs have which is... it's an MMO. I can't explain it any better.

If being wrong's a crime I'm serving forever

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ImJustaBilly
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August 29, 2012 - 7:23 pm
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I'm playing GUILD WARS 2!!!!!!!

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geggis
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August 31, 2012 - 6:01 am
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Sorry xtal, didn't notice your question because I've been too busy playing GW2 ;-)

Lew offered to pre-order GW2 for me if I did him a few favours around his house-- how could I refuse?

Basically, GW2 is as good as a lot of people are making out -- my brother's fervour is well founded -- but more over, what makes it such an enjoyable experience for somebody like me who doesn't play MMOGs, hasn't played any MMOGs and wasn't going to play any MMOGs is that it feels very laid back and 'casual' for want of a better word. It's a nice game to dip in and get lost. There's a lot of things that fold into this feeling though so I'm going to just spill my thoughts here:

  • There's no strictly defined roles for players (no pure trinity classes ie. no tanks, healers, ranged classes), classes are incredibly flexible with different gear (which is doled out very early on).
  • All players can revive others so there's this lovely culture of passers by helping you to your feet if you got smashed.
  • There's no preferred way of gaining XP so things like crafting and cooking are perfectly viable ways of leveling.
  • Loot/drops and XP aren't shared so there's no rushing or competing for them. Sure you get medals depending on how you contributed to a given task but that's a personal thing and really quite rewarding when you get a gold.
  • If you play with lower level friends you'll be de-leveled to make it fair and fun (and possible), the same goes for if you go back to an early area, you'll be de-leveled so you can take part in events without steamrolling the efforts of other players.
  • Waypoints, once they're discovered, mean getting around the world is only ever a few clicks and copper coins away.
  • There's no endless shopping list of quests to do or annoying treks back and forth from 'quest givers' (or even much talking with them), it's simply a case of exploring and bumping into dynamic events which can spiral off into all kinds of scenarios depending on how well the group of players in the area deal with it. As such it feels very hands on with few tedious formalities.
  • The 'quests' or events themselves are numerous and really varied.
  • The combat is very punchy and satisfying once you've got your noggin around the many, many abilities it's possible to wield.
  • The world itself is beautiful and a joy to just bumble about in. There's a lot of stuff unmarked on your map so you come across all sorts of things on your travels.
  • Underwater bits!
  • PvP and epic WvW!
  • (Optional) platforming bits with nice rewards!
  • In fact, nearly everything is optional, that's what makes it so appealing.

There's a lot more that I'm failing to think of but I'm just getting all sorts of lovely vibes from it, it's such a forward-thinking, robust, beautiful and slick package. I can certainly see myself playing it for a long time to come. It's a game that doesn't hold your hand but is quick to cross it with rewards if you're prepared to just jump in and get involved. It's not fussy or impenetrable and, y'know, Harbour Master posted up a conversation between a few folks on Twitter talking about 'pressure/power gaming' culture and I think Guild Wars 2 manages to totally avoid all that because it's such a democratic and open experience. I always got the impression that you'd have to take all that stuff on the chin if you wanted to play an MMOG but apparently not. I'd love to play it with some fellow Tappers, it's got fun expansive co-op written all over it, in PvE, PvP and WvW.

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geggis
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