Valve Software, lovable koala bear of a game producer that it is, has released interesting stats on who has achieved what, Achievement-wise, in their zombiriffic cooperative shooter Left 4 Dead.
That’s… really all I’ve got for you.
My take on Left 4 Dead, having now actually played it: it’s another win for Valve, whose commitment to quality and finely tuned gameplay are again on display here. And it achieves the heretofore impossible goal of structuring a co-op experience in such a way that griefing and general bad behavior are simply not a problem (at least, not yet, in the heady early days immediately following release; we’ll see what happens in a few months). I still feel that the game is a little light on content, particularly on the campaign side, to justify the $50 price tag. But that lone complaint is really all I can come up with.
I was waiting for the review here, since I had the opportunity (of course, from Valve pulling it post-release, it’s likely seen as a “gift” from them, hah) played the demo, I found that multiplying the time by 10 I’d still be playing much less then any other game, at a heftier price tag. Hmm, will have to wait and see methinks. Maybe they’ll release more maps and campaign content, then it’d be worth picking up.
Also, it’s wacky how it costs more online then offline. Ridiculous really, whatever the reason is.