I think this could be one of the most important games I’ve ever played and it took me completely by surprise. Developed by Paolo Pedercini in six days for the Experimental Gameplay Project, Every Day the Same Dream demonstrates beautifully how interactivity can communicate certain concepts every bit as effectively as linear media, perhaps even more so. I noticed it a few weeks ago but haven’t really had a chance to post about it. So …
A couple of days ago I posted up a link to Life is Hard, a short satirical flash platformer that had me chuckling away for a good few minutes. My girlfriend was at work when I spotted it so she didn’t get a chance to give it a whirl. Anyway, yesterday while I was at work Hazy popped up on Gmail and I pointed her over here to check out the game (and my first …
I was going to save my first post for something more substantial, something epic but spotted this over at RPS and couldn’t resist sharing it. As Jim Rossignol mentioned it’s not worth explaining simply because it takes less than a minute from start to finish unless you’ve got a crap connection like me in which case about ten. If you liked this then you should go and check out The Gutter and You Only Live …
GamePolitics reports that a Danish anti-domestic-violence Flash game allows users to beat a woman, I guess as a way to teach dudes why it’s wrong to do so. In fact, if you have a webcam, your swings and backhands will be interpreted by the model as real strikes! Is it just me, or is this plain wrong? Look, I applaud the concept of games that deal with mature, heartrending themes like violence. But when the …