I came away from my interview with Daniel Dociu enlightened and with a greater respect for the concept art he and his team produce at ArenaNet. Having discussed at length his opinions on the industry, the games he plays (or doesn’t play) and his role within Guild Wars 2, it’s apparent he has a unique approach to managing those around him. There’s an overriding sense that he’s a man of heart, feeling and gut instinct; …
In the third and final installment of our three part (Part 1, Part 2) exclusive interview, ArenaNet’s Creative Director Daniel Dociu discusses Guild Wars 2’s marketing campaign, aspiring concept artists, and the games he plays. Then he tantalizes us with a little hint about the sylvari redesign…
In the second of our three part exclusive interview (Part 1 here, Part 3 here), ArenaNet’s Creative Director Daniel Dociu discusses his artistic preferences, Guild Wars 2’s interface, alongside his relationship with ArenaNet’s 3D artists and remaining personal ambitions…
In late March of 2011, Tap-Repeatedly’s Lewis B sat down for an exclusive interview with Daniel Dociu, the formidable creative force behind Guild Wars 2 and its stunning art direction. Daniel is the creative director for the highly anticipated MMO, and one of the most talented and respected concept artists in the business. As insightful as it was fascinating, the interview makes us love his work all more… This is Part 1 of our three-part …