This week, Joel Goodwin of Electron Dance and I get bad to the blood in Winnie Song’s brutal and beautiful BADBLOOD.
In this week’s episode of Side by Side, Joel Goodwin of Electron Dance and I play Hypersect’s crisp ‘negative-space shooter’ Inversus. I mean, just look at it.
In this week’s episode, Joel Goodwin of Electron Dance and I don’t play, we talk about the Side by Side games of yore that we’ve since changed our minds about, and why. Sometimes, you just need more time (and friends) to stress test a multiplayer experience and reveal things that perhaps weren’t so obvious initially.
This week Joel Goodwin of Electron Dance and I take a look at Croteam’s WEGO tank party game Battle Bolts. “What the bloody hell is ‘WEGO’, Gregg?”, I hear you ask. Read on to find out…
We’re four episodes deep into season 5 of Side by Side and this week Joel Goodwin of Electron Dance and I are being tempted by the honeypot hexes in HELLFRONT: HONEYMOON. GRRRARRRGH!
Oof. Two semi-colons in the title.
This week Joel Goodwin of Electron Dance and I learn how to disappear completely in Team OK’s sneaky beaky deathmatch game Chambara.
For this week’s episode of Side by Side, Joel Goodwin of Electron Dance and I say very little as we focus all our energy on Sandwich_Generation’s LazerGrrl.
It’s that time of the year folks where Joel Goodwin of Electron Dance and I embark on our annual local multiplayer adventures with Side by Side.
In the first episode we take a look at SplitSide Games’ Fling to the Finish, a zany duo-tethered racing platformer currently in development following a successful Kickstarter back in June.
I’d love to tell you more about Control, the eagerly-awaited Edge magazine coverbait from Remedy Entertainment, the mad Finns who brought us Max Payne, Alan Wake and Quantum Break. I’d love to. And I feel… I guess sort of qualified to do so, since I have played Control for a few hours. But I’m not going to. To heavily paraphrase a trademark opening line in the (delightful) Girlfriend Reviews videos…
This is not a review of Control. This is a review of what it’s like to wish Remedy would fix Control.
I remember being at a game conference – E3 in 2010, if memory serves – when Final Fantasy XIV Online was announced. My thought at the time was: yikes, actually, that game looks like crap. It turns out my instincts were correct. It was absolutely crap! This resulted in a complete rework of the game. The developers practically destroyed the original FFXIV, subtitled it as A Realm Reborn, and fixing its many problems.
Not many people have good memories of whatever vanilla FFXIV was. But some of my friends have been playing ARR for a long time now, and all of them recommended it to me. It finally became too difficult to resist the temptation when the rabbit-woman Viera race was added to the game. I could ignore the siren song of sexy catgirls, but now I could become an Amazonian warrior bunny? All right, SquareSoft, you finally got me.
This is a review of A Realm Reborn and A Realm Reborn only. This is what it’s like to be me, a noob, playing FFXIV: ARR, in 2019.