The last time I published one of these was just before Covid-19 hit and it was a lumbering monstrosity of a list. I didn’t have it in me to do one in 2020 nor 2021, but 2022 felt different. Joel and I even started Side by Side again, as I’m sure you’ll have noticed with the recent flurry of posts…
Whew, it’s been a while, but like a boomerang tossed into the distance, Side by Side is back!
It’s the Games of the Year 2021 Awards!
I forgot to do this last year to be honest, but it was 2020. Was 2020 even a real year for people? I feel like we all just took a mulligan on 2020.
Not that 2021 was a lot better from a global perspective, or really from an online one, but I at least tried to keep track of what day it was in 2021. I also played some video games. This list will contain no real surprises because it turns out I’m very basic in my old age and mostly liked the things everybody else liked. That said, hit the jump.
The first time I played Boyfriend Dungeon, I was actually pretty sure I wasn’t going to want to play the rest of Boyfriend Dungeon.
Something about it seemed too… wholesome, too focus-grouped for my taste. It wasn’t messy enough, and therefore, just wasn’t horny enough. As a connoisseur of sloppy pulp, I tend to turn my nose up at games that have the edges filed off. Those games that are so focused on Positive Representation that they don’t seem to have a coherent message, and instead seem to be aimed for the middle-of-the-road, frequently strawmanned, sensitive person on Twitter (who used to be the sensitive person on Tumblr), and therefore, don’t seem to be for anybody real, in particular.
But then I saw something miraculous on that same segment of Twitter: Everyone was mad about Boyfriend Dungeon. Apparently all the edges weren’t filed off, the trigger warnings weren’t strong enough, and people were outraged at the level of evil and villainy that went unremarked upon in this game.
Well, now that people were upset about it, I had to play Boyfriend Dungeon.