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Games I've finished
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Toger
Somewhere, out there...
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February 21, 2012 - 11:06 am
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Steerpike said

... It's a great, deep RPG. With boobs!

Um... you do realize that I don't need to see digitized boobs since I have my own real ones? tonguelol

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Steerpike
Subtropical Southeastern Michigan
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February 21, 2012 - 12:02 pm
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Hey, look, I can't help you if you're gonna turn your nose up at boobs.

Life is the misery we endure between disappointments.

Scout
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February 21, 2012 - 12:29 pm
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The boobs are just cut scene interludes, the usual Geralt and Triss hot monkey sex scenes. You as Geralt can initiate sex with other boob-having NPCs but it's optional and easily ignored. But you are locked into a single male, hetro character. The dwarves  in the game are not exactly sensitive, poetic type guys. The elf guys are pretty hot though.

 

EDIT: Here is a copy and paste of the wording of the ERSB rating. Pretty funny.

 

This is a role-playing game in which players assume the role of Geralt, a monster slayer who must hunt down an assassin to clear his own name. As players complete quests, they use swords and magic spells to kill enemy soldiers and fantastical creatures (e.g., specters, harpies, spider-like monsters) in melee-style combat; attacks are often accompanied by slashing sounds and screams of pain. Blood-splatter effects occur when enemies are hit, and damage sometimes results in dismemberment or decapitation—blood stains and body parts occasionally appear in the environment. Other cutscenes depict gore and more intense acts of violence: a close-up view of a severed head; a restrained woman's eyes getting gouged out (off-screen); a character being castrated (not depicted) before his throat is slit. During the course of the game, some female characters are depicted topless; there is also a fleeting image of pubic hair as a woman dives into the water. Players can initiate brief cutscene sequences that depict varying degrees of sexual activity: a topless woman rocking on top of man; a man caressing a woman's back; a man pushing up against a woman's posterior—sexual moaning sounds can be heard, though the camera cuts away from explicit sexual acts. Some sequences depict a cocaine-like substance being cut into lines; another scene shows a man's back as he snorts the substance. Language such as 'f**k,' 'sh*t,' and 'c*nt' can be heard in the dialogue.

 

Don't worry Toger, there are no spiders. That "spider-like creature" was more like a lobster.

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Toger
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February 21, 2012 - 7:03 pm
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Mmmm, lobster.

I'm sorry, what were we talking about?

That ESRB rating is hilarious. Reading that will sell the game!

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Finkbug
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February 23, 2012 - 4:55 am
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Always wondered about the brains of people who end up being censors or writing such descriptions. I recently listened to An Uncensored History of Saturday Night Live and there's a hilarious bit where someone convinces the censor at dress that Gilda was using the transitive form of bitch, not calling someone a bitch. The censor cleared it for the live airing.

Other trivia from it, Chevy Chase was universally reviled when he came back as guest host. Behaved like a boor. And a boar.

 

Graphics are probably at the point where arthropods could be properly blown up into true terrors without all the little "hairs" all over them in scanning microscope images blurring into fatal masses of jaggies. Cue the Mites.

grooowrrrr! [menace menace] rrrrowwwr!

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Toger
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July 5, 2012 - 3:26 pm
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Thus endth Assassin's Creed Brotherhood. I fully admit that I watched the final bit of sequence 8 and all of sequence 9 via YouTube - I wasn't interested in the final battles since I'd rebuilt all of Rome and found all the Romulus lairs. I'll probably pick up Revelations if only to finish Ezio's story as it seems similar to Brotherhood except in Constantinople and it includes a tower defense game within the game.

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Steerpike
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July 5, 2012 - 5:15 pm
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Nicely done, Toger!

I myself haven't been making any progress in anything. Heck, I haven't even written anything for this site in three weeks. It's something about hot summers... they slow me down...

What's next on your list after all the assassins and the creeds thereof?

Life is the misery we endure between disappointments.

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Toger
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July 5, 2012 - 6:36 pm
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I'm trying to decide what to play next (you'd think with my huge backlog it'd be fairly easy to pick something). I'm considering Alpha Protocol.

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Helmut
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July 23, 2012 - 11:35 am
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Working through some backlog. I finished Splinter Cell: Chaos Theory, Rise of the Triad, and The Dig. I was very close to finishing Dig when it came out before a nephew scratched my CD.

My Dark Souls single player sensibilities are protected by a +10 GfWL Firewall of Ineptitude

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Synonamess Botch
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August 16, 2012 - 10:28 am
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I really liked Chaos Theory.  Absolutely gorgeous on the original Xbox - still stands up well even today.  I've enjoyed most of the SplInter Cell games ( sneaking is my bag , baby) but I recently played some of Double Agent (I haven't played them all in order) and I hate it.

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xtal
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August 28, 2012 - 12:33 pm
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Double Agent is terrible. You are right to hate it, Botch. For that reason I didn't even bother playing Conviction and doubt I'll play any future Splinter Cell title. The original was a lot of fun, then they released an equally adequate sequel, Pandora something, rather quickly, but then Chaos Theory was a nice refinement of what came before. I'd agree that it's the series highlight, though the first remains my favourite simply out of personal preference.

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Pokey
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August 28, 2012 - 1:12 pm
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Double Agent did have technical problems, but I finished it. Not nearly as good as previous games. I also finished Conviction. I liked it but thought it seemed harder, probably because the stealth didn't work as well in it. My favorite is also Chaos Theory.

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Synonamess Botch
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August 28, 2012 - 5:08 pm
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In some ways I found Pandora Tomorrow's story more plausible than the others.  I actually never finished the first one.  It's the only one I owned on PC and my computer crashed on me.  I was fairly far along and just never brought myself to start over.

I'm torn about Conviction.  I played it and finished it.  It was a very good game in it's own right, and some of its features were absolutely inspired, such as the mission goals projected onto the environment.  Ultimately though, it left me hungry for a return to the deeper stealth mechanics of Chaos Theory.

Conviction is a sugary confection.  Chaos Theory is a steak dinner.

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Dix
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September 4, 2012 - 3:22 pm
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Helmut said
Working through some backlog. I finished Splinter Cell: Chaos Theory, Rise of the Triad, and The Dig. I was very close to finishing Dig when it came out before a nephew scratched my CD.

Gods, but I adore The Dig.

Speaking of puzzle/adventures, I just wrapped up playing Broken Sword 3: The Sleeping Dragon, because, like, I got excited about Broken Sword 5.  It was...not Revolution's best work.

"Home is not a place.  It is wherever your passion takes you."

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Toger
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January 13, 2014 - 2:58 pm
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Tomb Raider 2013 est fini!

For the most part, I really enjoyed the game. I got a little annoyed with the final battle as the snow obscuring my vision was getting on my nerves. I know the devs were going for realism, but in real life I'd take a moment to wipe the snow out of my eyes. How hard is it to have a button that does that? If I can take the split second to loot a body while running from the baddy, I should be able to wipe my eyes!

My completion percentage was a mere 92%. I started doubling back to find items I'd missed - mainly GPS caches and the odd document/relic - just to satisfy my game OCD. I headed back to Funkytown... er, Shantytown as that's where I'd only completed 68%. (I hated that area and The Pit. Both areas were so over-the-top nasty I was happy to run away as fast as I could.)

I fast travel to the first Funkytown camp and commence to hunting down the caches. I'm standing on a platform when I hear two guys talking. I'm surprised because I was really careful about clearing the area, but figured maybe I didn't come this way the first time through. I take them out and sally forth... only to hear two more guys talking. I can hear them but can't see them - anywhere. Lara's hunkered down but I still can't find them. I step out and suddenly I'm being shot at from at least two different directions! There's a whole bunch of these guys! Where'd they come from?! I ended up running and jumping into the chute that you enter the area the first time. The entire time I'm running, there's gunfire and yelling. Lara squeezes into the opening at the bottom of the platform and still they're firing. The entire time I run through that area there's gunfire. How the hell can they even see me?! The gunfire continued until I jumped the cliff behind the helicopter and then... absolute silence. Nothing. I couldn't see or hear anyone.

Screw completion. I went on to finish up the game.

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Synonamess Botch
Texas, y'all
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January 14, 2014 - 11:42 am
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I'm pretty sure whenever you go back to an area, some guys will be hanging around, even after finishing the game proper.

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Toger
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January 14, 2014 - 11:47 am
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I'd gone back to the bunker (the one just before the Endurance) and it was completely empty. The forest (where you discover the wolf/dogs pens) was empty as well. Maybe Funkytown is an exception? :shrug:

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Dix
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January 14, 2014 - 12:05 pm
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I don't remember there being any more enemies in Shantytown after clearing it out the first time.  Could be wrong.

"Home is not a place.  It is wherever your passion takes you."

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Synonamess Botch
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January 14, 2014 - 12:27 pm
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It may be variable: sometimes a location is occupied, sometimes not.

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Helmut
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Ditto-ish. Finished twice, once on hard and once medium. Really not very much difference at all. 83% completion the first time and 94% the second time. I quite liked the fog of confusion the first time round. The game almost felt a bit like the S.T.... erish in the way I knowingly left things behind in the confused and chaotic maps. Total time was ~60 hours and this is a part of why I liked the game so much. The game is long enough to really get into. The dev's really put a lot of work in, and I'm certain that was a tremendous risk at AAA development costs.  The only thing I would prefer is a little less protagonist abuse. My ribs hurt just playing. 

My Dark Souls single player sensibilities are protected by a +10 GfWL Firewall of Ineptitude

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