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Games I've finished
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Synonamess Botch
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January 14, 2014 - 11:30 pm
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"I swear."

So with that I've finished The Last of Us.  Excellent game.  My only complaint is that I started to see the cracks in the enemy AI after a while.  But what a great ride nonetheless.  The team at Naughty Dog just continues to impress.

Rule #2: Double-tap

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geggis
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January 15, 2014 - 4:17 am
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The biggest AI cracks I saw was when the soldiers in the hospital near the end kept clustering behind this one bit of cover I'd flanked so that I could keep tossing a single molotov at them, toasting them all. I just sat there, waited for the next group to take up their spot, throw another in, wait, throw. The burnt corpses surrounding them didn't seem to put them off hunkering down there either.

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Synonamess Botch
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January 15, 2014 - 8:39 am
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Some areas are divided up into regions, such that groups of enemies won't move beyond their own designated region.  So for instance there's the part in Pittsburgh where the sniper is shooting at you from the upstairs window of a house and the last wave of guys below him are stalking you.  Even if the guys see you, they won't pursue.  They'll just run around all excited and then go back to wondering where you are.

Your example is another one.  I think the intent was for you to have a big shootout at that point or something.

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Steerpike
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January 15, 2014 - 2:33 pm
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Well done Botch!

I got destroyed in the hospital level. Down to one arrow; I'd never been big on explosives; it wasn't pretty. Despite the AI issues you guys remarked on, it took an embarrassingly long time to get through.

Life is the misery we endure between disappointments.

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xtal
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January 16, 2014 - 11:44 am
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On Survival I did everything possible to conserve ammo and supplies so that particular scene in the Pittsburgh suburbs had me concerned. A lot of trial and error, but I eventually found a path (up the right side, which is not the one you are naturally nudged toward) where, with a well timed smoke bomb, I just ran my ass off behind the houses, rushed in and upstairs to the sniper, which of course triggers a scene. Saved a lot of hassle, because that part is pretty tricky. I never love parts of a game so scripted like that where you do not have a chance to end the situation on your own terms (there is no sniper of course - just an invisible presence and a gun shooting at you, and spotting you). The rest of the scene is fine, just the sniper bit irked me. It's actually reminiscent of a scene from the first Half-Life (or maybe OpFor?) where you have to crawl under barbed wire and avoid fire from those stealth ninjas. Damn...I want to play Half-Life now.

Anyway: congratulations, Botch. Welcome to the club!

If being wrong's a crime I'm serving forever

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Synonamess Botch
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January 23, 2014 - 2:34 pm
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I finished Alan Wake.  Who knew it had clickers (well, A clicker) and even a Big Daddy?!

Seriously though, it was a good game, but I'm glad I played on easy difficulty.  The ending was a little unsatisfying, but I still enjoyed the experience.

 

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xtal
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January 24, 2014 - 10:59 am
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I'm trying to remember the ending...

Something like.. he got back to their lake cottage and it wasn't there, and like, his wife wasn't ever a person, or the lake ate her? I remember it being typically cheese horror-esque, but I don't mind that kind of ending in a game like Alan Wake.

You can say what you want about the game's story and whether it has any merit, but it being a Remedy game I think you can rest assured they are very self aware writers.

Few would say Max Payne 1 and 2 had mind blowing, or even exceptional stories - but what people do still say to this day is just how memorably those stories were told.

The game channels King many times, and it's easy to understand why it does. I enjoy reading Stephen King novels because the experience of reading is where the enjoyment comes from, not necessarily the story itself. I think this is a highly undervalued quality in fiction.

Alan Wake is by no means a groundbreaking example of video gaming, but down the road I think it will be much more memorable than some games that you might call groundbreaking today. Again, same as Max Payne.

If being wrong's a crime I'm serving forever

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Synonamess Botch
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January 24, 2014 - 11:40 am
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In the end...

He finishes the story, and (I guess?) sacrifices himself so his wife can live.  Then there's the typical, annoying, crap-horror ending in which it's revealed that the darkness is much bigger and more powerful than you can possibly imagine and you didn't defeat it after all and blah blah blah.  At least that was my interpretation.

 

 

Also, I didn't find this game particularly scary.  At first it was, a little.  But I got so used to the enemies that it lost the creepy factor.  Again though, I have my criticisms, but I would still recommend it.

 

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xtal
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January 30, 2014 - 1:29 pm
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Wow, that's much worse than I remember it being. Oh, and there was an old woman somewhere involved.

Time heals all brain memories!

Wasn't there a sequel DLC though? Or was it a prequel? American Something Horror Or Other?

If being wrong's a crime I'm serving forever

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Synonamess Botch
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January 30, 2014 - 1:34 pm
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American Nightmare.  I got it for free somehow I don't remember, but I haven't touched it yet.

 

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Dix
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January 30, 2014 - 1:35 pm
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Synonamess Botch said
American Nightmare.  I got it for free somehow I don't remember, but I haven't touched it yet.

I think the two came bundled back when I bought Alan Wake, but I haven't touched it either.  I seem to recall hearing it was just so-so.

"Home is not a place.  It is wherever your passion takes you."

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Steerpike
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January 31, 2014 - 2:28 am
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I heard the same verdict. I have it too, but I was all Alan Wake-d out by the time I finished the main game. I never even went back for the two DLCs.

Remedy is betting the farm on this Quantum Break thing, and I think they're going to lose the farm. I hope Microsoft will inject some cash into them when that concept goes down in flames. I'd hate to see Remedy go under.

Life is the misery we endure between disappointments.

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Synonamess Botch
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January 31, 2014 - 10:18 am
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Oh that's right Dix - I got it as a bundle.  Ridiculously cheap too.

So what are your concerns with Quantum Break SP?  I know next to nothing about it.

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Steerpike
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January 31, 2014 - 7:12 pm
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Fundamentally, my concern about Quantum Break is that the whole thing seems like a retarded gimmick. The game is tied into some kind of TV show, and there's other alternate reality-game stuff associated with each, so the "full Quantum Break Experience" is going to require like a three hour daily investment. Plus even if the game's good, it'll depend to some degree on the quality and/or success of the show. I'm all for transmedia in theory, but big tentpole efforts like this rarely work. 

Microsoft wants the XBox One to be seen as the home entertainment device, though, so it's pouring money into... home... entertainment, I guess. To be frank I'm surprised it hasn't tried to buy one of the major American networks - though I don't think any are for sale right now, that might be why - and/or a big movie studio. The Bone is Microsoft's biggest play for the living room ever, and that'll be a fascinating battlefield to watch even if you don't have skin in the game. There are just so many combatants and so many agendas.

But Quantum Break... eh. I could be wrong. I hate gimmicky things and this feels like a gimmicky thing. Mostly it's a gut reaction. Using Remedy to build a game like this makes about as much sense as Ubi having Massive develop an MMO. I mean look at the evidence...

  • From a certain perspective Quantum Break is basically a product tie-in, meaning it must ship concurrently with the show's launch and whatever else MS has planned. Remedy has many fine qualities; one it lacks is the ability to ship a game on time. On average their games are 2-4 years late, which isn't an option here. They'll have to ship when the show premieres.
  • Sam Lake may be odd, but he's a hell of a writer and he really understands how to craft stories for video games. Shackling him and the studio - known for tightly narrated linear games - to a television property over which they have little influence kneecaps Remedy's most fundamental value proposition.
  • Remedy has shown no interest in, and has no experience with, non-game media. This is the studio that didn't know its own property had been sold to Hollywood (the ill-fated Max Payne film). Markus Maki said "we got back from lunch and found out about the movie on the internet." So Remedy + Network TV = No.
  • Fans don't want Quantum Break. They want Alan Wake 2 or - preferably - a sweet new IP that sees Remedy flexing its muscles a little. Give us the open world Alan Wake was meant to have. Give us some RPG elements. Give us a game that lasts longer, a more involved story. Imagine if Remedy was doing an Alpha Protocol type game - dark, modern, adult, choice-driven RPG that still manages to be all story. If anyone just heard a distant voice shout "Fuck Yes," that was me.
  • Finally, the last "Quantum ________" the world knew was Quantum Leap. I'm uncertain where Breaks stand (compared to Leaps) on the Quantum hierarchy, or even what a Quantum Break is supposed to be. Would most people prefer to Break something, or Leap it? Videogames are traditionally more Leap-oriented (think Donkey Kong). Will a lot of Break push out most of the Leap? Hard to say. Plus there's the fact that nobody uses the word "Quantum" correctly (we have Quantum Leap to thank for that), which is likely to upset the physics community. I can see the forehead veins bursting already; "quantum leap" has been adopted as a phrase; people are all "it's a quantum leap this" and "it's a quantum leap that" and nobody realizes THEY'RE USING THAT WORD WRONG. It's like saying "I could care less," or "I wouldn't step foot in." Those don't mean what people think they mean. You don't "step foot" in things, you set foot in things, and don't even get me started on caring less. When people say that all I care about is killing them and their families. But if the game or show is a hit, you can bet that soon the language will include a misinterpretation of its meaning and we'll be, like, "That's a quantum break in human capacity to communicate" or something and God will hate us even more.

Life is the misery we endure between disappointments.

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Synonamess Botch
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January 31, 2014 - 8:57 pm
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Hmm, I sense you're holding back on me Steerpike.  I wish you would just let loose and really tell me what you think.  wink

That all reminds me - never have I seen such blatant product placement in a game as in Alan Wake.  I mean forget all the billboards and such, there is an outright Verizon commercial in there.

Oh, and those Night Springs episodes you could stumble upon were absolutely terrible.  And not in the "so bad they're good" sense either.  I don't know where Remedy is located, but I was getting a definite cheesy Eastern European pop culture vibe.  It was probably the music more than anything.

 

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geggis
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February 1, 2014 - 10:47 am
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Synonamess Botch said
Hmm, I sense you're holding back on me Steerpike.  I wish you would just let loose and really tell me what you think.  wink

Hahah, this made me laugh.

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Dix
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February 3, 2014 - 10:17 am
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But God loves Quantum Leap!  This is verifiable fact!

Actually, I'd love to see a Quantum Leap game, now that I think about it.  Whether an actual licensed hire-Scott-Bakula-to-voice Quantum Leap revival game, or something that just sort of works the same way in concept, jumping between times and such (and preferably doing more than shooting everything once you arrive, a la Timesplitters).

...

So when has the game/TV show thing ever not failed spectacularly, exactly?  I know it's been tried a few times and flopped pretty considerably.  It seems astonishing to me that anyone would try it right now, given how much it must cost and how risk-averse the people with that kind of money are.  It's a nice idea, but the audience that is interested in playing a video game and watching a TV show and getting involved in an ARG is...really, really small.

Now that I think about it, though, it seems like the way you could give this a better try is to partner with Netflix or Hulu and do an exclusive show.  That takes care of a lot of the problems inherent in actual TV programming.

"Home is not a place.  It is wherever your passion takes you."

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geggis
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February 3, 2014 - 12:00 pm
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Dix said
[...] jumping between times and such (and preferably doing more than shooting everything once you arrive, a la Bioshock Infinite). [...]

Corrected that for you.

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geggis
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February 3, 2014 - 12:02 pm
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Dix said
Now that I think about it, though, it seems like the way you could give this a better try is to partner with Netflix or Hulu and do an exclusive show.  That takes care of a lot of the problems inherent in actual TV programming.

That sounds like a better idea to me.

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xtal
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February 12, 2014 - 3:16 pm
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This could be outright incorrect information, and at the moment I'm forgetting the source I obtained it from, but I have heard that there actually is no Quantum Break TV show. As in, there is either massive misinterpretation happening, or folks were at some time flat out deceived. The source I heard this from said that the live action shit is all just cutscenes happening entirely within the game, and that there is no actual secondary, outside production (aka the TV show).

That is obviously some fundamental information. I wish I could remember where I bloody heard this. But it doesn't seem entirely out of the realm of possibility, does it? What concrete evidence is there of this show in production? I don't see much online.

On the other hand, I don't see why Microsoft would allow such incredible misinformation to spread ... but like Steerpike rants about, this is probably the dumbest idea in the history of ideas, so maybe we have it wrong?

Remember that game from the late '90s or early '00s ... it was called Majestic something or other or something like that? It was some murder mystery where you were supposed to get actual telephone calls and weird shit like that? That currently stands as the worst idea in video games, ever. I don't know why anyone would want to top that.

 

Re: Night Springs ... Botch, please tell me you at least didn't hate Lords & Ladies??

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