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What game are you playing?
Scout
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November 29, 2011 - 2:22 pm
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Like kay, I ground to a halt in Stalker, in my case at the ferris wheel. Just lost interest, though up to then I was loving it. Now, I am deep in Skyrim. It's got lots of rewards for playing, letting you level up, get stronger, feel some kind of progress. Stalker just mainly hit me over the head with a hammer until I took the hammer away and then it just found an new hammer and commenced to pound again. I guess in Chernobyl-land, game play you.

But yeah, for now, Skyrim is my drug of choice.

Finkbug
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December 3, 2011 - 3:46 am
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Snailiad is obscenely charming and fun. It's a metrovania game with oodles of secrets and without the steep difficulty curve.

Crawl up walls, under roofs, glory to the slime trail.

 

Can be played free at Armorgames, Newgrounds, and Kongregate.

grooowrrrr! [menace menace] rrrrowwwr!

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Toger
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December 19, 2011 - 2:39 pm
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Assassin's Creed II

May I say that this iteration is hand's down better than the first? The controls can sometimes make me scream when Ezio insists on making an extra jump and then falls. Or the camera won't let me swing around so I can see where I am in relation to a ledge.

I am also tickled pink wandering around 15th century Italy having just visited 21st century Italy in March.

Powered by PMS ™

lakerz1
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December 31, 2011 - 9:27 pm
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Funny you mention it, but I'm going to install the first Assassin's Creed game on the PC for New Years.  I've heard it can be repetitive, but I like to play the games in sequence.  I also purchased a bunch of classic RPGs at GOG.com so will load up once of them (probably Baldurs Gate 1) for when I'm not in the action mood.

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Synonamess Botch
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February 7, 2012 - 1:07 pm
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I'm playing Deus Ex: HR on PS3 and also felt a strange urge to start up Thief: Deadly Shadows on original Xbox.  I'm enjoying both immensely.  It's like a double-shot of nostalgia and I'm really buzzing.  Thief is kind of buggy though.

Rule #2: Double-tap

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Pokey
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February 7, 2012 - 4:52 pm
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I love Thief, especially the first two games. Mine is on PC, which means I can also download a lot of great fan missions. I do want to play Deus Ex:HR soon.

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Steerpike
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February 7, 2012 - 7:02 pm
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DX:HR will be a great post-Demon's Souls game for you, Pokey, a lot less stress and a nice change of pace. 🙂

The first two Thiefs are available on GOG right now. Given that my old discs don't like installing on these newfangled Windowses, I might just invest. There are some games you should never leave just to memory.

Life is the misery we endure between disappointments.

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Synonamess Botch
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February 7, 2012 - 7:53 pm
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I played the original Thief ages ago.  It actually took me a while to get through since I put it down for a long time.  It was a great game but I guess some of the levels put me off.  I never played the second one, although I believe it was supposed to have more straight-up thieving.  Maybe I should pick it up.

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Steerpike
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February 7, 2012 - 9:12 pm
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Why Botch, you should read my 18,000-word treatise on the subject.

Though it looks like it needs a little TLC given our recent theme switch.

Life is the misery we endure between disappointments.

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xtal
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February 8, 2012 - 7:53 am
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The Dark Project and The Metal Age are rare games, in that for being of the burgeoning era of the 3D first person perspective they are still quite playable today. Many other 1998-ish games wish they could claim as much.

Garrett is still very 'cool' I think. I would wager that in polls of coolness he could go toe to toe with many of recent history's super sleuths: whether it's shenanigans-sleuth Nathan Drake, murder-y-sleuth Solid Snake or puzzle-sleuth Portal Cake. I am on team Garrett.

If being wrong's a crime I'm serving forever

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Synonamess Botch
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February 8, 2012 - 11:47 am
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Steerpike, I may have read that piece a while back, when this site was still FFC (I've been a looong time lurker), but I read it again anyway.  Great stuff.  I remember back before the original came out and still had that nebulous title of "The Dark Project."  I would often and eagerly check their website for any hints of info (yes, I'm old).  I knew anything from Looking Glass was sure to be good.  Ultima Underworld and System Shock are two of my all-time favorites.

I didn't enjoy the more exploratory levels as much as you.  To me they just seemed too fantastical and therefore out of place, especially after the good old-fashioned burglary of Lord Bafford's Manor.  Constantine's house I didn't enjoy either, with all the weird architecture.  And those bug clouds were just too cheesy.  I really hated the Burricks and the other beasty adversaries.  I didn't mind the undead/supernatural ones as much but man were some of those levels creepy.  I remember the Bonehoard and the Cathedral especially.  Chilling.

I like how you give proper credit to Thief as pioneering the stealth genre.  I may play mostly consoles now, but my old PC snob self comes to the forefront in the Thief vs Metal Gear Solid argument.

I remember playing the Thief II demo and just didn't feel the magic.  That's why I never picked it up I suppose.  $10 bucks on GOG...

Deadly Shadows seems a worthy successor so far, although it's got a few warts.  The AI characters will turn their heads to look at you even when you're hidden in shadow.  And the parts in the city streets just seem kind of broken.  At one point everyone was running around killing one another, as if the AI wasn't quite up to the task given it  I do prefer the third-person perspective much more though.  I'm going after the Jacknal's Paw right now.  It's the fourth mission for me I think.

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Helmut
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February 8, 2012 - 2:03 pm
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I also didn't like the few levels when Dark Project turned into an adventure game. I remember skulking around for hours and hours in the hidden city level for no reason at all. It felt like a bit of a collection of unfocused ideas. I'm sure they heard about it because the second one delivers the gravy. Only the good gravy too. For me, the second one holds the record as the longest in progress yet eventually finished game of all time at somewhere over five years.

I did like the menace of the stalking dudes with the chains. I would take them on my side over Shodan in a throwdown. What could an AI accomplish in a water filled sewer on a foggy night under a full moon?

Here's a recent-ish article by one of the Dark Project's engine programmers.

http://nothings.org/gamedev/th.....ering.html

My Dark Souls single player sensibilities are protected by a +10 GfWL Firewall of Ineptitude

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geggis
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February 9, 2012 - 5:14 am
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I think for an oldie, Thief, or more specifically, the Dark engine, has aged very gracefully -- I still coo a little bit at certain screenshots. xtal's right about Garrett though, he's still effortlessly cool.

I've not read Steerpike's epic piece on Thief yet (I'm really slow), but some of my favourite and most memorable bits were when I was skulking around an ancient tomb or city surrounded by all sorts of unknown weird things; I dearly missed the paranormal in Thief 2 but nevertheless enjoyed it every bit as much as the first game. Did anybody play Thief Gold?

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geggis
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February 9, 2012 - 5:22 am
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And for the record, I loved The Sword! I thought it was a great way of mixing up what could have been another typical mansion mission.

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Steerpike
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February 9, 2012 - 9:25 am
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Gregg, I played Thief Gold while prepping for the big Thief article. Three new missions - two were just generally okay, and one, The Songs of the Caverns, was excellent.

The chief problem I've had with Thief's engine on modern PCs is slowing it down enough to be playable. Garrett's walk is so fast that he's across the room in a second and a half. Then, of course, there's the fact that Thief used the Indeo video codec, the codec that time forgot, which can also interfere. But like the rest of you guys, I'm impressed at how well its stylized, angular look aged. And Unreal 2-powered game (like Deadly Shadows) doesn't look half as good to me as the original Dark Engine.

For me, some of the more fantastical elements sort of enhanced the complexity of the game's flavor - just pure stealth burglary is fine, but mix in a little horror, a little magic, and it felt more multi-faceted. I do understand why some didn't like it, though: what seems like an added dimension to one gamer seems simply incongruous to another.

I certainly hope Thief 4 delivers the goods. It's coming from much of the same team that gave us DX:Human Revolution, so there's reason to be optimistic.

Also: glad you de-lurked, Botch!

Life is the misery we endure between disappointments.

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Synonamess Botch
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February 9, 2012 - 1:15 pm
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Thanks Steerpike!  I'm also looking forward to Thief 4, although honestly it seems so far off with a TBA release date, I haven't given it much thought.  I didn't realize that it was Eidos Montreal.  On a related note, the whole Eidos/Ion Storm/Looking Glass/Etc. relationship has always confused me.

Hmm, all of these comments about Thief are making me re-think my position darnit.  I do agree that the supernatural elements and ancient mysteries added a lot of depth to the game world.  It wouldn't have been the same as just a straight-forward manor-burglary-simulator.  I guess I just thought it was over-emphasized.  Aw hang it - I'm only criticizing b/c it was such a groundbreaking game to begin with.  It's hard to fault LG for not trusting their audience more.

I didn't play Thief Gold, but I watched a playthrough of The Sword and noticed that it added quite a bit.  So it wasn't just a few added levels right?

I finished the first boss fight in DX:HR.  I died several times.

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geggis
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February 9, 2012 - 4:13 pm
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The Sword was in the original (that was the one with all the warped rooms and indoor gardens).

Steerpike said

...but mix in a little horror, a little magic, and it felt more multi-faceted.

Yeah that was how I saw it too. Rather than it simply being a pseudo-medieval burglary-fest, it had this grim and mysterious otherworldy streak running through it; you never really knew what to expect which kept you on your toes, even more so than usual! I'll never forget my first encounter with a zombie, or a burrick, or a crayman (incredible sound design for those things) or hell, even those treebeasts in Thief 2! The Bonehoards will go down as one of the most memorable levels I've ever played simply because I got such a tremendous sense of place there. I felt like a real trespasser and not just a lowly house burglar, a tomb raider; a grave robber. It felt deep down as well, which is a quality than can't be understated given how many games send me underground!

And I'll also echo what Steerpike said: I'm glad you de-lurked Botch!

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Synonamess Botch
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February 9, 2012 - 4:57 pm
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Thanks Geggis!  What I meant to say was didn't they modify some of the existing levels in addition to adding the originally unreleased ones?  Or maybe I'm just forgetting some parts of The Sword, like that huge table.  It's been a while.

I think another bold move (by today's standards anyway) was the map system, or lack thereof.  It fit that Garrett would have only fragmentary information about most places.  Deadly Shadows has kept that feature.

So far the levels I've played have been pretty straight-forward affairs.  No tomb raiding or the like.  I did find a couple of zombies locked in cells in St. Edgar's church.  I, sneakily of course, opened the doors to see what the patrolling Hammer would do.  He promptly fried them with his magic wand.  It was good fun.

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Steerpike
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February 9, 2012 - 5:45 pm
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Down in the Bonehoard and Return the the Cathedral stand out in my mind as the most terrifying and, as Gregg said, the most... place-seeming. Another favorite - Strange Bedfellows. There were very few levels in the Dark Project that I didn't like; the Lost City and whatever the last mission was called. Anyhoo, all this conversation means is that I'm going to have to add another -1 to my Log of Shame. Damn you GOG!

Life is the misery we endure between disappointments.

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geggis
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February 10, 2012 - 5:36 am
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Synonamess Botch said

Thanks Geggis!  What I meant to say was didn't they modify some of the existing levels in addition to adding the originally unreleased ones?  Or maybe I'm just forgetting some parts of The Sword, like that huge table.  It's been a while.

I think another bold move (by today's standards anyway) was the map system, or lack thereof.  It fit that Garrett would have only fragmentary information about most places.  Deadly Shadows has kept that feature.

So far the levels I've played have been pretty straight-forward affairs.  No tomb raiding or the like.  I did find a couple of zombies locked in cells in St. Edgar's church.  I, sneakily of course, opened the doors to see what the patrolling Hammer would do.  He promptly fried them with his magic wand.  It was good fun.

 

Ahhh, now you mention it, yes: I remember watching a video of The Sword and seeing a section with all the giant scenery and thinking "How the fuck did I miss all that!?!", then I remembered that that level terrified me and the quicker I was out of there the better. I just presumed I hadn't explored the place enough.

The map 'system' was a stroke of genius really and it helped that each one was genuinely hand drawn, with scribbles and arrows and notes all over the place; it revealed another dimension to Garrett as well and his wily ways; researching before missions, gathering information where he could. It really painted a picture outside the bounds of the game. It was also as much a tool as it was a subtle hinting system. God damn, why did LGS have to go under?

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