It’s been eleven months since I last set foot into Warhammer Online. As one of the first to play the game throughout its closed BETA period and launch, I had certainly burnt myself out by late October last year. Playing one class exclusively, and encountering many of the game’s trials and tribulations, a break was certainly much needed…
At a time when the community was in uproar over several prominent, powerful class types, server population reductions, Realm vs. Realm combat failing to live up to post Dark Age of Camelot expectations, and Area of Effect abilities ruling the roost, it’s fair to say Mythic has drawn its fair share of criticism.
Well received critically and with fans’ wallets, Warhammer Online peaked at over 1 million players within several months. A record at the time. Contrary to what others may now say, the launch (irrespective of being a European player or American), was faultless (for me anyway); a rare, noteworthy feat in the industry. An achievement even Blizzard didn’t pull off.
The numbers eventually declined, as with all MMOGs, falling to present figures estimated to be around 300-500,000 players. Not quite the World of Warcraft killer people tipped it to be, but nevertheless, these are respectable numbers. CCP, the developers behind the highly successful EVE Online, are continually praised for achieving such subscription figures, albeit for a niche title.
Thankfully, Warhammer Online: Age of Reckoning (WAR) is profitable and has continued, despite disruptions of Mythic releasing staff, a change in game producer, as well merging with Bioware, to keep its head down and fix as much as possible, as quickly as possible.
The die-hard fans still scream blue murder at the lack of this, or that; my class is still broken!, I’m still lagging!, this skill is too powerful!. But, based on the quantity of patches delivered, the weight of them and the team size at Mythic, they’ve done an incredible job of not only stabilising a game released 12 months too early, but filling the cracks, crushing those bugs and still managing to add new content.
The first thing that surprised me upon my return was that Mythic has taken complete control over its European operations, and has removed GOA (the company responsible for implementing their patches, hosting servers and liaising with the community). This, for everyone, is the greatest thing Mythic have ever done. Inept since Dark Age of Camelot, the entire community groaned when Mythic announced during WAR’s BETA stages that GOA would be reinstated for their European operations. Thankfully Mythic (12 months too late I might add!) have finally seen the light and cast them aside.
With server numbers now reduced to 9 and set across three languages (English EU/US, French, German) it’s startling to realise that only the core rule set exists. No doubt this ruffled a few players’ feathers at the time. It does however work in Mythic’s favour, not only for keeping the approach to the game simple for new players, but allowing them to focus their resources on one game rule-set, as opposed to Core, Role-Play, Open-RVR, and Open-RP variants.
The addition of an Endless Trial is also relatively new to WAR, and allows players to download the game and play without a subscription fee. Thankfully, there is enough available content within the playable Empire and Chaos racial pairing, within Tier 1 (that’s the starter zone) to hook them in. However, the restrictions placed on trial users (such as no item trading, no in-game mail, level cap) are not strict enough to convert the majority to pay for the full game. They seem more than content slugging it out in the lower Tier, resulting in several consequences.
The first is that those players trialling the game are so comfortable enjoying the lower Realm vs Realm (RvR) combat, irrespective of restrictions, means that there is no new blood moving onto the later Tiers. This results in a rift for those who do want to progress in the game, those needing new players at end game, and those happy to stay within the starting zones. This disparity affects everyone above level 11, resulting in less RvR, less scenarios and less chance of partaking in Player Quests (PQs).
Without figures from Mythic to confirm conversations, from Endless Trial to Full Accounts, it would be difficult to guess the financial success of such an initiative. However, from speaking to various players on my return, many are simply happy to stay as they are, which suggests that the Endless Trial shouldn’t perhaps be as endless as it is.
On a lighter note and scouring through the latest patch notes on the test server, Mythic are certainly making efforts to address this concern. The first is placing level restrictions on the Land of the Dead (32+), to ensure that those in Tier 3, particularly individuals into the late 20s, do not get ahead of themselves in order to power level to 40 (with the help of a guild mate or two). This should go some way in filling up the Tier 3 zones once more, while aiding in scenarios launching.
On the topic of leveling, Mythic have implemented concentrated zoning. Originally when a player made a character, dependent on the race chosen, you began your adventures in the race’s respective starting zone. As a Dwarf, you would have spawned in the Dwarf/Greenskin pairing for example. However, to bring new players together instead of spreading them thinly over three lands (High Elves/Dark Elves, Dwarf/Greenskin, Empire/Chaos) all players now begin life in the Empire/Chaos zones.
This is a clever move by Mythic. It gives a great impression of the starting zone (bearing in mind the majority of the 300,000 subscribers are already level capped), it allows for a bustling area of Realm vs. Realm combat, questing, grouping, and Player Quests, and most of all it allows for users to really experience what WAR is all about. In another great step, all new players are automatically placed into a beginners guild. Meaning you can chat, group and organise straight from the get go (is there any wonder no one upgrades from the Endless Trial?!) while many of the quests have been adjusted to reflect this new game design.
Fundamentally though, this is Mythic acknowledging there is not enough of a new player intake to make all three racial pairing zones busy, which is a real shame; the other racial paired zones are absolutely stunning (particularly the Dwarf/Greenskin’s). Thankfully, you can fly to any of these and undertake the stories and quests, although there is no guarantee they will be busy with others.
Speaking of the game world, Mythic have recently implemented post-processing effects that really make the game world come alive. Although some may argue it’s no Aion, WAR really does look absolutely incredible on maximum detail. With the graphics cranked up to “ooh shiney!”, I really don’t think there is an MMOG on the market which is as visually appealing; the art direction really is fantastic.
What really did shock me is that for the first time since I left, I actually achieved over 30fps in Open RvR combat with several hundred Order and Destruction slogging it out, which in the past would have seen my computer crawl into a foetal position and beg for mercy, even after I had turned the settings to their lowest. Perhaps sacking GOA really was the blessing Mythic and players needed long ago.
While I’ve noticed that players still complain on the forums of server lag and slow down, I can honestly say I have experienced neither in the two weeks since I re-subscribed, and at no stage (even during a City Siege) have I lowered my graphical settings from the highest possible, achieving for the most part a healthy 50-60fps.
In terms of class balance, my class (Shadow Warrior) in particular has undergone very few drastic changes, even since BETA, while others (wading through the patch notes), have seen the nerf-bat swing back and forth with the finesse of a very large sledge hammer. Although the community is still very much “X is better than Y” or “Z needs improving in-line with X” the game certainly feels about right in its balance.
In many circumstances, people continue (as they do/have in every MMOG I have ever played in the last ten years) to place too much emphasis on their own class, its shortcomings, failure to consider context, personal skill level, or that the balancing of WAR in particular is based on group combat, not 1 on 1. There will always be room for improvement (the Magus in particular even now remains arguabley the weakest of all classes, while the Shadow Warrior’s stance mechanic is arbitrary in comparison to the Squid Herder) but to balance a game of this type is no easy feat; inevitably someone will always be offended.
I’ve yet to even mention the Scenario changes (improved queuing system), the implementation of RvR currency (these can be exchanged for weapons, armour and items), the Land of the Dead, Keep and Capital City sieges as well as exploring the Choppa and Slayer (I’ve still yet to find time to play either of these new classes properly since their implementation) so stay tuned over the comings months for my regular diaries.
I think I’m back in WAR for the long haul. Now I just need to tell my girlfriend.
WAAAAAAAAAAAAAAAAAAAAAAAAGGGGGH!
You can contact me in game by mail or tell at any point in the evenings on Mizaki Karak-Norn (Black Orc Down Guild). See you on the battlefield!
Email the author of this post at lewisb@tap-repeatedly.com
Endless trial? That must have been a scary proposition! I might have to check this out at some point. To be honest, I can’t see myself willingly getting into an MMO but it might be a good way of seeing what all the fuss is about.
How does it sit alongside the other MMOs you’ve played Lew?
Also re-subbed myself 2 months ago and am still playing since i re-subscribed the game has really taken a turn for the better and im sure a well-released commercial scale expansion to draw back the players could see this game go from strength to strength.
And to the above (Gregg) WAR is not your typical MMO as it focuses mainly PvP ( player versus player ) and is quite weak in pve ( player versus enviroment ) but if you like pvp then this game is the best in the business atm for it
It’s difficult to compare WAR to other MMOs. The World of Warcrafts and Aions of this world place complete emphasis on Player vs. Enemy (PVE), even if they do claim to have Player vs Player (PVP) gameplay.
In contrast, WAR’s PVE is simply a means to an end. To get your character from Level 1 to 40 so that you can enjoy the PVP and Realm vs. Realm (RVR) combat later. However, it its defence, the PVE is good. It’s not perfect in comparison to World of Warcraft (none are), but the Player Quest are fantastic and are a genuius addition to the MMOG genre, the quest stories themselves are great (if people actually take time to read them) and the game world is stunning.
The only rival to WAR’s PVP is Guild Wars. Guild Wars doesn’t have RVR per say, simply group orientated guild battles in controlled situations. WAR in contrast has open world RVR, scenario PVP, keep sieges and capital city sieges. It’s frantic, busy and a lot of fun (even if sometimes it doesn’t feel like there’s any organisation; but that’s half the fun!) and only gets better over organised guild raids using Ventrillo.
It’s also nice to have the opportunity at any level to take part in PVP scenarios while out questing, meaning if you are getting bored in PVE, you can pop in and out of skirmishes anywhere in the game world for extra experience and renown (this is your RVR level).
While WAR still uses the “press 1 skill” to activate an action mechanic (ala WoW) it doesn’t make the game any less involving or tactical. The skill level in WAR can be very high, especially when playing a class such as a Warrior Priest or Archmage. The need to know what to do and when to do it is paramount to being successful, whilst juggling attack and healing skills. Even more so when facing pre-organised guilds.
So where does it sit alongside other MMOs? I’d still argue 2nd. Behind World of Warcraft, and I’ve played them all.
If you want to join me on the free trial Greggi, give me a shout. I’ve got access passess for anyone who want’s one.
Josh, what server do you play on?
Took a test run today. There are minor issues (typos in the new player web guide, bright wizard staff covering another class at character creation) but no complaints beyond that. The open join quests are lacquer slick.
Do the many classes clearly differentiate further in?
Each class has its mirror, across Order and Destruction.
So the Bright Wizard and Sorcerers play mechanic are the same for example, however they are separated by certain different skills, tactics, morale abilities etc.
The Bright Wizard is an amazing class, one of my favourites in any MMOG.
One of the ones with which I’ve fiddled. Dark elf (watching the power charge is tough in default UI) too. My comfort zone is ranged/aoe caster but also tried the dwarf melee and the greenskin pet.
While I’m unconvinced they can pop each class even within a faction–that’s a heck of a lot of tanks–I’m still in baby play and I’d slag a new WoW player complaining about classes at level 15.
Send a PM with one of those invites, maybe we can coordinate for a tour. Rarely PvP WoW but was only semi-suck on my necromonk way back when. Mmm, Fountain of Blood. So tasty, so insulting.
I’ll send you a recruit a friend invite today Finkbug!
You can amend the UI and alter the size of anything, at any time by going to the Layout editor. (Press Escape/Layout Editor).
Also, i’d recommend you download a couple of amazing addons. The first is the curse client, you can find at http://war.curse.com/client/ then:
http://war.curse.com/downloads/war-addons/details/actionbarcolor.aspx
http://war.curse.com/downloads/war-addons/details/libslash.aspx
http://war.curse.com/downloads/war-addons/details/wsct.aspx
If you use the Curse Client it automatically install’s them all for you. It’s straight forward.
What’s your email?
There are Four Arch types per race, but all different in mechanic.
You should read my beginners guide I wrote; it’ll tell you everything you need to know! I won some prizes for writing it.
http://social.bioware.com/forum/1/topic/226/index/4415338
Hey, Lewis, I know the comments section of this blog article is sort of necro’ed, but just wanted to let you know that I’m another one of those players that was in on the launch and just recently came back and resubscribed. And now, I’m really addicted to this game! I play it compulsively after work now, but am still in the altoholic stage. You’re right about it having the very best pvp of any game out there right now. Even though everyone dies a lot in the pvp-rvr, none of the classes seem outright OP (except maybe for the destro sorceress ). And the general community across the servers seems a LOT less hostile than the community in WoW. I’m really looking forward to your blogs on this site!
Regards,
Steve
P.S. The most gorgeous scenery imho is that of the Dark Elf starting zones in Blighted Isle and Chrace.