Review by Jason Dobry Total War: Shogun 2 Developer Creative Assembly Publisher Sega Released March 15, 2011 Available for PC (Windows XP, Vista, 7) Time Played – 55 hours and counting Verdict: 5/5 Gold Star “CA learned from its mistakes and made a masterpiece of strategy gaming…Everything is better, and most importantly, not so much because it’s ‘bigger,’ but because they refined and streamlined in all of the right places..” My last experience with Total War was the regrettably mediocre …
As my second piece of news, also Steam related, SEGA of America, Inc. and SEGA Europe Ltd have today announced that Total War: Shogun 2, will be available on Steam on February 22. The press release goes on to state: SEGA and The Creative Assembly are proud to let gamers everywhere know that a demo for Total War: Shogun 2 will soon be available on Steam. The demo will allow all armchair samurai to test their skills …
This might have been one of the worst kept secrets in gaming for a while now, but it’s always nice to receive official confirmation of such issues. To be honest, I’m not sure if this even qualifies as news anymore, but it brought a smile to my face too wide to ignore. Following months of leaks and tip-offs, an ESRB classification last week and under cutting an expected E3 announcement by a couple of days, …
Based on yesterday’s flurry of bad press for Obsidian’s new Spy-PG, I’d decided to contradict myself (when I said I would buy regardless of reviews on account of Chris Avellone’s penmanship) and hold off on Alpha Protocol. After all, I still haven’t finished Final Fantasy XIII or Mass Effect 2 or Metro 2033 or Splinter Cell Conviction or Tropico 3, Dobry just loaned me Bioshock 2 and Assassin’s Creed 2 and sooner or later I’ll …
SEGA’s complexly-named studio director Constantine Hantzopoulos indicated to GamaSutra and 1UP that the Wii rail shooter Dead Space: Extraction’s unbelievably poor sales since launch (fewer than 10,000 units in a month) served as a “litmus test” for whether or not SEGA – which has nothing to do with EA and had nothing to do with Dead Space: Extraction – would produce Mature-rated titles for the Nintendo Wii platform.
Given that the SEGA-published Madworld and House of the Dead: Overkill, also for the Wii platform, underperformed, and the fact that Dead Space: Extraction got its ass handed to it, Hantzopolous indicated that future Mature-rated titles for the Wii will not be forthcoming from SEGA.
Word’s finally official that Obsidian’s action/rpg spy romp has been delayed to 2010, though reports vary on whether we’re looking at a early or late second quarter release. Since Obsidian insisted that Alpha Protocol was on schedule as recently as August 27, one can’t help but assume this latest in a long line of delays is fallout from a recently leaked document written by a SEGA quality tester. Salient to our story are the claims …
Listen up, kids: Edge and others report that a leaked document from SEGA strongly suggests that Sony intends to sell all PS2 games as downloads for the PS3 on the Playstation Network. Why SEGA? Well, the document suggested that Sony is courting them as well, to sell Dreamcast games on the system. We all know that Sony patented a software emulator for the PS2 a couple months ago, and that given the Cell architecture’s computing …
Review by Meho Krljic Let’s Tap Developer Prope Publisher SEGA Released June 16, 2009 Available for Wii Time Played It’s not about length, it’s about love Verdict: 4/5 Thumbs Up “If imagining a scene where four people tap on pizza boxes furiously, sweating, cursing, breaking into tears (and, well, yes, breaking stuff with thrown Wiimotes too) and dancing embarrassing victory dances every minute or so doesn’t make you think “I would like some of that …
Review by Jason Dobry Empire: Total War Developer The Creative Assembly Publisher SEGA Released March 1, 2009 Available for Windows XP/Vista Verdict 3/5 Middlin’ “Fans (like myself) of prior TW titles will appreciate the massive improvements to the turn-based campaign, but may be disappointed by the sleepytime AI in both the real-time and turn-based portions of the game, the infuriating pathfinding, and poor unit diversity.”