Over the course of this weekend, it’s almost seemed as though I’ve spent as much time tweaking RAGE as I have actually playing RAGE. If you’ve been following the launch of the PC version, you’ll know that it’s just that sort of game. The beauty of PC gaming however is that as much as these inconveniences can frustrate and annoy, the rewards are often so great for those who invest the time to fix their own experience. …
I love that someone at Bethesda actually went to the trouble of finding a Nathaniel Hawthorne quote that used the word “rage” – “The fiend in his own shape is less hideous than when he rages in the breast of men.” Maybe I’m an asshole and id Software always intended that quote to drive their latest shooter; if so I apologize, but frankly I don’t think anyone at id is that well-read. In fact I …
Mortals, The Alliance of Awesome rises again! Tap-Repeatedly. Bits ‘n’ Bytes Gaming. Electron Dance. This week, Joel “Harbour Master” Goodwin of Electron Dance wrangles much of the Alliance’s European Contingent outside the Eurogamer Expo. Semi-drunken interviews follow. Clicky the clicky to click another thing in which the podcast lurks. Highlights: thoughts on Guild Wars 2, on Rage, on Zelda: Skyward Sword, on Skyrim, on great-looking indies, and much more. All delivered to you from the …
Yesterday Steerpike wrote a thoroughly enjoyable take on Electronic Arts going back to its evil ways, but in all the fuss and rightful condemnation we shouldn’t be forgetting that there are other players in this game too and that they’d like a minute under the spotlight as well.
1UP illuminates us this morning with a review of Borderlands, Gearbox’s anticipated open-world shooter whose chief claim to fame is the procedurally generated weaponry that literally allows for something like twelve million firearm variants. I bet you can’t guess what score they gave it.