So because I don’t actually own an Xbox 360 (nor an Xbox, for that matter), I’ve always had to find other ways to play the (very few) exclusive games in their libraries that I cared about. So it was that I find myself blitzing through Halo: Reach on my brother’s console during a recent trip home. Because, seriously: Halo. What began rolling around in my brain as a review of Reach quickly turned into something …
Listen. Can you hear it? Those faint whispers? They’re the faint whispers about a new generation of home games consoles. Whispers that are starting to become steadily more audible; driven by rumor, speculation and internet job postings. When people start to talk about such matters, conversation often moves swiftly on to guessing what features the eventual successors to the Xbox 360 and PlayStation 3 will bring. Digital distribution, proven to be a hit on PC but …
The weekly sales chart is in, and it’s no surprise to find Halo: Reach dominating. Storming straight into poll position after selling twenty five billion copies in one evening, and generating enough profit to setup Master Chief for life (he’ll be grateful for the retirement and so will we). What did surprise me however (and you’ll all love this) is that Just Dance is still in the top 20 after 947 weeks*. Hang on while I smash something. …
By now, you’re probably aware of Bungie’s much publicised decision to lay down the law on “Rage Quitters” for its upcoming FPS behemoth, Halo Reach. Speaking to Xbox 360 Achievements, Bungie community rep Brian Jarrard outlined plans to detect and punish those who quit out of games early. Reportedly, these “soft bans” could prevent repeated offenders from joining matchmaking servers for up to 30 minutes and could be smart enough to differentiate between Rage Quitters …