The tubes are alight with new rumors that Gearbox – creators of Borderlands and one of those WWII games, Medal of Brothers or Call in Arms or whatever – has been tapped to take over development of Duke Nukem Forever, a game that’s been in development since the Paleozoic and finally got canceled in 2009 …
Last night I saw The Girl with the Dragon Tattoo (oh, sweet sweet Netflix auto-streaming to Xbox, how I love thee). It was pretty brutal – not quite as brutal as the book, which spent pages exquisitely describing sexual torture – but pretty brutal. Michael Nyqvist was great, Noomi Rapace was a revelation; Niels Oplev …
The website People of Walmart may be old hat to some. I’m sure many Americans witness scenes like these every week (heck, I assure you some of these fine people would look right at home in the UK’s very own Walmart-owned Asda stores) and I’m fully expecting a call from 2009 to ask for it’s …
Review by Xtal Dead Space Developer: EA Redwood Shores Publisher: Electronic Arts Released: 14 October 2008 Available for: PC, PlayStation 3, Xbox 360 [reviewed] Time Played: Completed twice (approximately 25 hours) Verdict: 3/5 Middlin’ “Dead Space had no need to cater to an expected “mainstream shooter” audience. It had enough unique tricks that could have made it a wholly …
As in “things Japanese people are pissed about.” Rock, Paper, Shotgun ran this and I just have to pass it along. Those are Japanese people holding signs written in Japanese complaining about Japanese roleplaying games and how they’re linear and stuff. Whole image follows.
Oh, Bobby Kotick, you rascal you. Your corporate behavior isn’t enough, is it? No, the descent to the Dark Side must be paved with more than just unabashed greed and squicky business dealings. To be truly evil, you have to fire an employee who’s filed a sexual harassment charge. It’s a good thing the courts …
Nihilistic and existential indie Immortal Defense has gone to a pay-whatever-you-want pricing model, provided whatever you want is more than $1.75. This odd, eerie, and emotional game got a lot of positive press when it appeared in 2007, and some gamers have been satisfied with the huge demo rather than investing in the full game. …
By now, you’re probably aware of Bungie’s much publicised decision to lay down the law on “Rage Quitters” for its upcoming FPS behemoth, Halo Reach. Speaking to Xbox 360 Achievements, Bungie community rep Brian Jarrard outlined plans to detect and punish those who quit out of games early. Reportedly, these “soft bans” could prevent repeated …
Well do I remember the first time I met Ben. I’d written an article semi-attacking Roger Ebert for, you know, being Roger Ebert. And Ben, who’d apparently been a fan of my column, forwarded it to the great man, who in turn wrote me directly, politely agreed to disagree, and CC’d Ben on the missive. Then Ben and I got into email and we had a chance to grab some breakfast together at that year’s Game Developer’s Conference. Since then we’ve made a point to get together at any conferences we’re collectively at; I at least have about 450 pounds of fun when we hang out. Ben started at High Voltage Software, (where he produced Duel Masters), and then to EA (where he served as design director for Def Jam: Icon) to Emergent (where he launched demos showcasing the company’s famous engine GameBryo) to Paramount (where he tried desperately to get Hollywood morons to understand the gaming business), finally to 47Games, where he belongs – which is to say, his own company, a consultancy that will soon hire me focused on maximizing the synergy between games and movies.
I mentioned Ben a couple posts ago, when I wrote about Deadly Premonition. And I meant what I said: never have I known anyone who can disassemble a game experience better. To put it another way, Ben knows what the fuck he is talking about. And while we don’t always agree, one of the many things I love about him is that we both share the slack-jawed glee of loving games, even when we hate them. Ben and I have never had the opportunity to do this, but we could sit at a table, drinking and eating, and talk about games for… hell, 20 hours at least before we lost interest. He’s a good friend and a kindred spirit. You should definitely check out his blog .
Today, he’d like to share with you his thoughts on Starcraft 2: Wings of Liberty, a game some of you might have heard of. Take it away, Ben!
For Rock Paper Shotgun god Kieron Gillen, being one of the most highly respected games journalists in the world isn’t enough. OH NO, he has to write his own comics, and also write for Marvel. And now he writes video games. God dammit, Kieron, some of us are lazy. Would it kill you to be lazy? …