Jakkar, having companions I connected to was probably best part of Dragon Age for me. They weren't that amazing but at least they showed up. DA:O beckoned back to Baldur's Gate in that regard. I never got that far in BG 2, (I am determined to finish it one day…) mostly because of nongaming issues, but yeah, like that. I think the trend is toward no companions or one companion at a time. I suspect economic reasons though I don't know. Maybe this way of making games is cheaper? But it's also cold and isolating. Corporate, machined, assembled, not created. I want to say this reflects a greater trend but I hesitate to pull out the ol' broad brush. Whatever the reasons, newer games seem to be getting colder. Spectacle instead of connection, wowser gimmicks, instead of something deeper. Give me games that feels alive. To be fair, my tastes have changed too. Dead Money is a perfectly good little expansion but I not feeling much urgency to explore. I already know what I'll see. I've seen it all before. Pulp characters out of central casting get old after a while. Maybe I need to go back and replay the older games that seemed to matter. xtal said he still replays the first two Fallouts over and over.
I do, Scout 🙂 ... they've held up so well I think. I can't tell you how many times I've walked out of the vault 13 cave in Fallout and still thought .....damn.
And... damn you forums! They (haha, as if it's a sentient being?) just deleted my kinda long post and I didn't do the ol' Ctrl+C trick before posting just in case the forms borked. Going to recite the spirit of it from memory...
I'm playing mostly Bulletstorm and also have a bit of Alan Wake to wrap up.
Try not to lose your lunch, okay? Here it comes ... Alan Wake ... is ... underrated. Oh god not that word! It's the best Max Payne-like game I've played since Max Payne 2. What a surprise! Thank you, Remedy. I hope all of your employees continue to have jobs and income that helps feed their bellies and imaginations. So yeah, Alan Wake: I know it got what Metacritic would call "generally positive" (or something) reviews but even still I feel like a lot of people pissed all over the best part of the game: the writing. I read more reviews for Wake than I normally do for games and gosh, it feels like at least half of them just say something like, you know it's a great game, shining a light of beauty in the universe blah blah the taken but the writing is a bit cheesey. Blasphemy! Come on people, it's called camp! Or camp noir if you will. I want to know how many people that reviewed Wake have actually read a Stephen King novel.
I've smiled, chuckled and giggled so many times playing Alan Wake, it's ridiculous. Remedy deserve a goddamn medal for that game. And if you disagree I challenge you to square off against me in NHL 11. (Hint: I'm bloody awesome at NHL 11!)
Onto Bulletstorm: good shooty game, yeah? The skillshot system has me taxing my brain to never rest on its laurels and continually ratchet up the creativity and absurdity of destroying the freaks. Kind of like how Bioshock had you using the One-Two Punch and building from there. Thanks, Atlas!
I'll also say that it's a testament to how enjoyable the combat is when the section of the game where you control a giant robot dinosaur that shoots laser beams is the least fun part of the game!!
There must not be a lot of people playing it on PS3 either, methinks. I spent no more than an hour yesterday working on the Echoes and I'm already in the top 6,000 worldwide. Where is everyone? Where are all the real Americans?! Oh, right ... they're in Real America.
If being wrong's a crime I'm serving forever
Aye Scout, DA:O deserves a few points for at least keeping the Party alive.
Not every RPG needs companions - many excel precisely due to a sense of solitude (STALKER, on the rare occasions the Zone isn't crawling with infinitely spawning bandits in Adidas stripes), while others succeed with a character whose very nature discourages companionship (the almost-literal lone wolf, Geralt of Rivia from The Witcher). However, neither give me what I -truly- love, that being a real sandbox. Witcher has the vibrant world full of choices but no real freedom of expression, and STALKER has the sandbox but no spades or buckets, just.. more sand, and snorks.
Then you've got Morrowind, which gives me the sandbox and all sorts of wonderful toys - the ultimate open world game - and no companions, unless I feel like re-summoning my Dunmer 'Ancestral Ghost' and making the most of the sixty seconds before he vanishes in a puff of gravedust.
In terms of modern games, the only companion I recall truly appreciating therefore is very recent - my dear Veronica, in New Vegas. If anyone knows anything about her, please keep it quiet - I've not seen where her story takes her and to see it spoiled could break my heart. I've already broken my immersion several times by quickloading to deny the desert her bones... They can't have her. Bastards. Fucking near-invulnerable feral ghoul reaver packs.
Still, BG2 trounces all - and Dragon Age may mimic its predecessor by bringing along the controllable party, but they are a pale shadow of the intense, frightening, amusing and endearing personalities I explored Athkatla with. I didn't finish it either, though. It's just a damn huge game, much larger than my attention span has ever been. Four long runs of Morrowind over as many years and I'm nowhere near even exploring half of Vvardenfel!
Games that feel alive... Scout, this may be a stupid question, but have you played and completed Vampire: The Masquerade - Bloodlines? It may be a tightly bound microcosm of a real world, more 'set' than 'sandbox', with even smaller locations than Deus Ex, but the life of the characters is unmatched. That game is the one and only to surpass Fallout's Talking Heads dialogue. No game has before or since made me feel as intensely -for a character- as Bloodlines.
xtal: You understand, man. You get it. You're in the zone. You're online. You're on the level. You're.. Okay, I'm just feeling a 'Fallout High Five! :D' urge [Image Can Not Be Found]And my sympathies for the loss of the post - I ctrl+a ctrl+c my posts compulsively every 15-30 seconds, a developed instinct from too many losses of 5000-word design propositions and heartfelt debates >.<a (-< hah, that a is an accident while unconsciously copy-saving the passage as I finished typing >.>)
Damn, how can we diverge so sharply in opinion on FEAR yet match so neatly in our appreciation of Fallout, and Alan Wake?
Camp is the key, cheeeeeese is the very heart of it. Wake is a game in the fashion of the film 'Tremors', caught in a perfect balance between unsettlingly violent and horrifying - and hilarious, cleverly written and consciously, intentionally stupid. It is hilarious, it is exciting, thrilling, moving. Mmm. Oneday, Alan Wake will be widely appreciated and I will be able to talk about it freely without the uncomfortable knowledge that I'll be spoiling it for 4/5 people reading this. The Mummy is another good example of a film in the vein of Alan Wake - albeit leaning further toward family entertainment than horror or thriller.
Mm. Bulletstorm. I need money. I need a new computer. I need someone to pay me something.
I going to make a quick comment and call it good. I'm not into glorifying or denigrating games these days. People like what they like. Me, I hated the Max Payne games. The dialouge made me dizzy ill so if Wake is like that, no thanks. I played a bit of Vampire: Maquerade - Bloodlines but it didn't stick.
Camp used to be my thing. Laser beam robot mushroom men with pink toes....eh. None of this is in the least appealing to me. Camp has decamped for me. I read King for years and now can't bear to read a paragraph.
I want anti-ornate. Screw over the top. I want real people. I want a game full of Arcade Gannons. I'm an old grouch. Get off my lawn. [Image Can Not Be Found] [Image Can Not Be Found]
Mostly alone, at the moment. Where I'm staying, if I want to jump online with my PS3, then I need to pull the cable out of my PC and hope my house-mates aren't using skype or otherwise chewing up bandwidth. In a few months, when I move into my house, then it'll be a very different story!
I don't mind the single player game. I enjoy getting bigger and better guns, and gaining skills/abilities and levelling. It's a nice touch to the FPS genre. The quests are ok, and at least they're not linear... if I have trouble with something, I can go off and level elsewhere (or buy better weapons if I can), and then go back and try again. I've just got it on it's default difficulty, but I'm not finding it too hard or anything. And it's lots of fun setting people on fire, or exploding their heads with a well-aimed sniper shot. Or pumping them so full of acid they dissolve. Then collecting all of the loot and selling it, and getting bigger guns and shields to start the cycle all over again.
A man goes to knowledge as he goes to war, wide awake, with fear, with respect, and with absolute assurance. – The Teachings of Don Juan
hehe, I find it hard to play more than one game at a time! I usually stick with a game as long as I can, to get my money's worth out of them.
The expansions are ok - although it appears that they don't have fast-travel in them (at least so far), which is time consuming and disappointing. The Island of Dr Ned was interesting, although short (around 7 hours of gameplay to get through the whole shebang). Didn't really look like a Borderlands game though, but it did have the same humour throughout that I enjoyed in the main game.
I've only dipped my toes into Moxxi's expansion... It just looks like arena battles, which aren't that appealing when I could be out questing and levelling.
I like The Secret Armories of General Knoxx (except again for the lack of fast-travel). It's pretty humourous, got some good bosses, and nice loot. And it's much more inkeeping with Borderlands' overall theme. I just took out Mr Shank this morning before coming into work (which isn't that easy, time-wise, as it takes ages to get to him).
I'm yet to play the Claptrap Revolution, which I'm saving for after Knoxx.
Incidentally, I was looking up some of the weapons with special qualities online - there are more there than I thought there would be. I'd assumed that all of the weapons were just procedurally generated based off templates, but some of the special weapons are nigh unique and intriguing. I'm going to have to be more vigilant, and see if I can get some of them (I usually just sell everything I'm not using on autopilot!)/
A man goes to knowledge as he goes to war, wide awake, with fear, with respect, and with absolute assurance. – The Teachings of Don Juan
Scout said:
I going to make a quick comment and call it good. I'm not into glorifying or denigrating games these days. People like what they like...................
...................I want anti-ornate. Screw over the top. I want real people. I want a game full of Arcade Gannons. I'm an old grouch. Get off my lawn. [Image Can Not Be Found] [Image Can Not Be Found]
I have been out of touch for a bit. I am in Denver getting my sister through her second hip replacement and only today Tapped-Repeatedly
I just picked up this thread and read the recent posts. They made me wonder. And then Scout said the above.
Well, thank you, Scout. I always knew there was a reason a keep track of you and what you have to say. It is not that I may be looking for the same kind of game as you (although I often do enjoy games you like). But I love your statement that............. People like what they like.
This is actually a very simple statement of fact but it is also a profound philosophical statement. It has caused philosophical arguments for centuries. Philosphers have never been able to work it all out so they can decide about it and what it means about people or truth or ethics or morals or reality. But it seems to be a simple truth we can all agree with. People like what they like. [Image Can Not Be Found]
Kay
Imagine life with no hypothetical situations.
.. I do not agree with that 😉 I am more inclined to believe that some people are simply FLAWED! FLAWED! They do not like things, they just think they do.. *shuffles back to his laboratory-tower*
Thanks for the feedback on the expansions, Jarrod - in the far one-day of tomorrow, I shall endeavor to acquire whatever 'complete' pack they release.
Staff
Oh yeah, I remember hearing about that, Lewis, is it any good? It seemed very interesting at the time, although I didn't know how it'd all go together as a game...
I've finished the Claptrap Revolution for Borderlands, and think it's time to take a little break from it. And also time to see what's in the bargain bins for me to buy for my PS3 now...
A man goes to knowledge as he goes to war, wide awake, with fear, with respect, and with absolute assurance. – The Teachings of Don Juan
Staff
"Claptrap's New Robot Revolution" to be precise. Sometimes I like to shave a couple of seconds from my typing, and sometimes a little ambiguity goes a long way towards lengthening conversations.
For those of you to whom the Australian dollar is still low, you can pick up the Game of the Year version of Borderlangs (which includes all of the current expansions) for a bargain basement price of $38AUD (which is almost the same in USD, as we're pretty much on parity at the moment).
A man goes to knowledge as he goes to war, wide awake, with fear, with respect, and with absolute assurance. – The Teachings of Don Juan
Just picked up Assassin's Creed 2 before work, although now I have to wait until I get home to play it, for the same price as Borderlands above. I didn't play the first, but I've heard that the second is far better in terms of gameplay.
A man goes to knowledge as he goes to war, wide awake, with fear, with respect, and with absolute assurance. – The Teachings of Don Juan
Staff
Currently playing Pilotwings Resort and Super Street Fighter IV on my shiny new 3DS.
Fond of both, it has to be said. Pilotwings is an excellent game but just a little lacking in content, although getting a perfect score on every mission should drive completionists wild for a bit. Street Fighter is excellent. It looks and plays just like the console versions, with only a few compromises, which is a fair achievement given that it's running on a handheld. My only problem with it is that it's so close to the console version.. which I already played and got bored of a while ago, so I don't know if I'll stick with it. That's not the games fault, particularly.. just mine, as someone who keeps having to be reminded that I'm not all that struck on Street Fighter as a franchise..
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