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What game are you playing?
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Synonamess Botch
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January 12, 2015 - 10:55 am
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I would read said rant as well.  My relationship with Bioware games is difficult to articulate.  I enjoyed KoTOR and liked what I played of KoTOR 2, but Mass Effect made me realize Bioware RPGs are just not for me.  I played 1 & 2 and just didn't really care enough to finish the story.  I wanted to like them but they're just so uninspired.  Or something like that - again, not really sure how to explain it.  Mass Effect 2 had all these really cool setups.  For example:  Setup: actually find that enemy ship, go there, and try to figure out what's going on!  Result:  Walk down alien corridors, shooting stuff until you get to the end of the corridor, then trigger some meh plot point.  Haven't touched any Dragon Age games but they look absolutely soporific.

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Toger
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January 12, 2015 - 5:49 pm
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I would read your rant, Dix. And I would nod my head, knowingly.

I'm 80(!!!)+ hours in, people. I've somehow managed to out-distance the level cap in a couple of new areas because I didn't immediately head for said new area as soon as it opened... which translates to no xp earned for most of the area.icon16If you didn't want me to earn the effin' xp, then why dump all those quests at me?! I can't not complete them. That would be sheer madness!

And it's kinda glitchy. The sound will occasionally play over itself or stop completely. Last night, my elf stopped aiming at critters and has taken to aiming off to the left during standard attacks for no discernible reason. No amount of camera repositioning seems to fix it. Attacks that require stamina with the associated cool-down work just fine.

Too many notes, indeed.

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Steerpike
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January 12, 2015 - 7:48 pm
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Togs, I'm playing an archer too and I DO NOT ENDORSE the bug you describe. I will not allow it in my game. That sounds annoying as... like... grrrrrrrr is it all the time? Every combat? That's basically a game-ender, I would think.

The one that has been a big problem for me is the occasionally ghosted-out conversation wheel. Anyone else had this? You walk up to someone and they're all, "thanks for saving my kitten from that tree, but now it is being chased by a dog!" and you can just barely see "I will save it!" "Man, fuck your kitten" and "Herald of Andraste don't save kittens for free" But you can't choose any of them, so you keep starting the conversation over and over to no avail until you just have to find one of those bunny things and kill it out of spite.

And, like you, I've outpaced the game's pacing. I'm around 11th level and just wrapped up the Choose Mages/Choose Self-Important Assholes quest, which was marked as 4-7th level. I haven't noticed if I'm not getting XP.

Too many notes. Fun notes, sure, but still too many for the one little symphony.

Life is the misery we endure between disappointments.

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Toger
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January 13, 2015 - 11:38 am
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Once the weird not-aiming began, it was every combat encounter. I stopped playing at that point (no shit). I'll have to check a prior save to see if it resets (Unfortunately, I've been overwriting the saves for each area. Woe is me.) I'm wondering if it has something to do with "focus" as I upgraded that with an Inquisition point just prior to the problem. Of course, I don't even know what the hell "focus" is supposed to do and just chose it because it seemed like a good idea at the time. Such is my gaming life.

Yes, I've gotten the ghosted-out conversation wheel. For me, it re-engages when I press... R3 (or L3). It's a non-intuitive (read: stupid) mechanic and I think it may have been explained once, in passing. Probably on the loading screen "tarot" cards... which is where I discovered "out-paced the level cap by 3? No soup XP for you!" You can tell when you're not collecting XP as you don't get the little gold XP stats bar as an enemy dies. (which I use to determine when to stop firing arrows tongue)

And yes, I've gone after the bunny things (nugs) out of spite, too.

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Synonamess Botch
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January 13, 2015 - 6:56 pm
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Oh, I also picked up Lords of the Fallen on PC.  I've played around with it some, enough to defeat the first boss and then get the gauntlet.  I like it.  More specifically I like the feel of it and I'm able to look past its generic high fantasy art style.  It feels weighty in that Dark Souls way (something Dark Souls 2 broke).  It's obviously more than a little bit inspired by the Souls games.  But although it copies some elements verbatim, it is still its own game.  Still, I'm not sure how I feel about said gauntlet...seems a bit out of place.

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Steerpike
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January 13, 2015 - 11:07 pm
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Does it run okay, Botch? It looks like Souls-y fun, but I heard some horror stories about the PC version.

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Synonamess Botch
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January 14, 2015 - 12:12 pm
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Mine seems to run fine on respectable settings.  I pretty much stuck with what the game set itself up for, which were pretty high settings for my not-so-new-anymore rig.  I have an i5 3570K and an Nvidia 650.  I haven't run Fraps to see what kind of frame rate I'm actually getting, but I don't remember any obvious slowdowns or bugs.

It's a very pretty game, with a cool haze effect in the interiors, plus some excellent smoke effects.  Really sets a nice tone.  Swinging that big hammer around and feeling the heavy, crunchy movement is quite satisfying.

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xtal
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January 14, 2015 - 12:17 pm
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Yeah Lords of the Fallen isn't bad. I'm about four bosses in. I really don't like the boss fights because they last so long; some Souls boss fights were tests of endurance but I feel like there were always more options available, more tactics to use. In LotF it's pretty cut and dry how you need to approach some of the bosses. There's also an early boss you fight in a graveyard with a super fucked up mechanic that I had to look up online.

It's definitely weightier than Dark Souls though. Also clunkier. Picture Dark Souls put through a Killzone 2 filter. That's Lords of the Fallen. And of course it's undeniably a total knock off; I doubt the devs themselves would deny that. The controller layout is identical, button for button. But that's fine; it's good to see that formula tried in other games. Graphically its gorgeous. There are a few interesting tweaks here and there; mostly enemy spawning seems to work a bit differently (unless it's buggy and I don't know about it), and there's a mechanic where your "dropped XP" slowly dwindles away, down from 100% remaining to none. I plan to push through; haven't touched it in a while though.

Oh, has anyone heard of this 2D sidescroller called Salt & Sanctuary? Also a Souls knock off, looks cool though. RPS featured it in December I think. They linked to a video that one of the Souls community vets made. I think it's first coming to PS4/Vita and then PC a bit later this year. Well, it must be otherwise RPS wouldn't have covered it.

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Synonamess Botch
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January 14, 2015 - 1:33 pm
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Yeah that first boss fight didn't seem to offer much in the way of tactical variety and of course I can't comment on any subsequent ones yet.  I ran into an odd respawning...occurrence also.  Maybe not the same as yours, but after I found the gauntlet, every enemy between the previous "bonfire" and the spot where I found it was gone.  Whether or not that's by design, I haven't played enough to know.

I like Vaati's take on Lords of the Fallen.  He doesn't see it as a clone or any similar disparagement you can give it.  Rather, he considers Souls a new genre of sorts, and LotF simply another exploration of it.  Semantics perhaps, but I agree with him.

Haven't heard of Salt & Sanctuary but I'll have to check it out.

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xtal
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January 20, 2015 - 10:59 am
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Souls is totally a new genre, I agree. I hear a lot of people bring that up as well; some fine with it and others not.

I also think that, because of a lot of lazy commentary on what Demon's and Dark Souls is, that series (or brand if you will) is closed off to many people. They're just unwilling to try it. At first because most outlets describe it poorly ("sooo hard l33ttzz!") and now I think backlash is taking hold because people are getting tired of hearing this game from 2011 being brought up so much.

Commonly I hear the criticism that the Souls games are just a little too slow and heavy. I think of the movement in Demon's Souls and that doesn't make sense to me. You could roll like, 9 times before your stamina ran out. But first impressions are important, and I suppose a lot of people had bad first impressions in whichever was their first.

I hope Bloodborne stands on its own and can change minds.

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Synonamess Botch
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January 21, 2015 - 3:43 pm
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Yeah needless to say the games have a lot of baggage.  I remember when I first picked up Demon's Souls I was terrified of it.  Not terrified in the sense of a horror game (like Fatal Frame 2 - that right there is terrifying) but in the sense of fear of the unknown or of failure.  It was ridiculous.  I distinctly remember it was December 2011 and From had set the World Tendency to Pure White for a time.  Even then it took me a while to drum up the courage to explore.

No other game, ever, has affected me that heavily.  So while I lament all the negative feelings towards the game, I can kind of understand them.  And in a sense I wouldn't have it any other way.  It's a special game and it deserves to be treated differently.  Inevitably that will rub some the wrong way.  I don't think it's necessary, or even desirable, for Souls or Bloodborne to be embraced by the masses.  I don't mean that in an elitist way.  Just that anything which appeals to everyone is always a little less meaningful.

Souls may not fully deserve the reputation for being super-hard, but they do deserve to be recognized as games that push back.  Not everyone will be on board with something like that and that's OK.

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geggis
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January 22, 2015 - 5:19 am
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I agree Botch and I wouldn't have it any way either. That's what makes the Souls games tick: the oppression and danger of the world and its denizens. Take that away and you've got something totally different and considerably less appealing or unique. It's not super hard no, but it does punish the careless so you have to be paying attention constantly and that can be exhausting and just not enjoyable for some people!

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xtal
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January 22, 2015 - 12:10 pm
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You're both right. I guess I just get annoyed when anyone slags it off without first hand experience.

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Steerpike
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January 22, 2015 - 3:29 pm
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Those "the Souls games are for leet gamers with leet skillz" people are still around, and as xtal said I think part if it is that they're sick of hearing about them. So they manifest their fear with contempt. Most fans of Souls are happy to acknowledge the population that doesn't like them, if a good reason is provided. My Mother doesn't like the Souls games because she doesn't play games, she's arthritic, and she thinks they're bad for my mental health. Those are good reasons. But for people who don't even given them a chance because they're "l33t," I have less patience.

I bought Demon's Souls after reading one of my favorite articles from Meho - Abyss of Addiction - and my experience was a little different from Botch's. I'd heard it was "hard" but none of the "l33t" crap had been bandied about, so it taught me to fear it, rather than my going in afraid (I foolishly assumed, with an inner smirk, that I'd manage, and that maybe Meho was exaggerating about needing forty hours to kill Dragon God).

The Souls series is something everyone should try - mostly because there are more stories of converts than anywhere else. Heck, xtal was very reluctant at first, and for all the right reasons, but he gave them a chance and look at him now. These games are really special, and deserve special attention. But you can't say they're not for you without giving them a shot.

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Toger
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January 22, 2015 - 5:11 pm
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Steerpike said
The Souls series is something everyone should try - mostly because there are more stories of converts than anywhere else. Heck, xtal was very reluctant at first, and for all the right reasons, but he gave them a chance and look at him now. These games are really special, and deserve special attention. But you can't say they're not for you without giving them a shot.

Yes, I can. tongue

Oh, and the weird aiming glitch in DA:I resolved itself when I reloaded the save. I know, it's not Souls but I try.  kiss

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Synonamess Botch
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January 23, 2015 - 9:27 am
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You're both right. I guess I just get annoyed when anyone slags it off without first hand experience.

Oh I completely agree.  But there's probably no help for that.

Steerpike, I don't remember going into Demon's Souls with much foreknowledge other than a vague impression that people considered it very challenging.  I guess the idea of a dark fantasy setting with tons of mystery is what really drew me in.  So maybe my own experience isn't the best example of what I was talking about regarding baggage.  I spend entirely too much time pondering just why it is Souls has such a hold on me.  I've traditionally been more of a "story first, gameplay second" type of person, but I seem to be moving in the opposite direction, and the mechanics of Souls, particularly Dark Souls, scratches that itch almost perfectly.  And it's an itch I didn't even know I had.

The "Souls is for the "1337" crowd isn't helping anything.  It's a really odd stance to take and they deserve all the backlash they get.  I could see such a crowd developing for something like, say, Street Fighter.  But Souls is nothing like that.

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Synonamess Botch
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January 28, 2015 - 2:34 pm
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Yeah Salt and Sanctuary looks great.  Haven't seen it on Steam (I know it's still in development).  Are they trying to get it on there?

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lakerz1
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January 31, 2015 - 2:47 pm
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I finally got around to loading up a few adventure classics that I had purchased long ago.

First up is Post Mortem.  So far so good, the graphics are dated but not big deal.  Story seems good, but I'm stuck on the puzzle where I have to draw the suspects face.  Can't seem to get all the details right.  May have to check a walkthrough.

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xtal
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Synonamess Botch said
Yeah Salt and Sanctuary looks great.  Haven't seen it on Steam (I know it's still in development).  Are they trying to get it on there?

I assume so, because who goes PC-but-not-Steam? But I do believe it's coming to Vita/PS4 first (not sure about PS3).

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Synonamess Botch
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February 6, 2015 - 6:54 pm
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Yeah I saw that it was coming to PS4 first after I posted that question.  Has anyone played Dying Light?  I watched a little of it on a Youtube video and it looks pretty cool.  You can't swing a dead cat without hitting an open-world zombie survival game these days, but this one looks pretty deep.  However, although I never played Dead Island, it seemed like a real stinker.  Same developer right?

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