xtal said
Dreamfall Chapters? What the hell is that?? Have they revived TLJ in some form?!
Yes. This has been on Tornquist's backburner for years and years (since soon after Dreamfall) that the follow-up would be episodic. That was back when Telltale's Sam & Max were kind of the template, I guess. Money wasn't there, finally got it Kickstarted a few years ago, and the first chapter (of two I think? I don't know if there are supposed to be more that aren't announced) is due out Oct. 21st, as of an announcement earlier this week or last. Recent. So yeah...should pick up on Dreamfall's cliffhanger, and hopefully learn from some of its mistakes.
Botch: I too have been eying Shadow of Mordor, surprisingly. I don't have any strong feelings about The Lord of the Rings, either in prose or film, but the whole system of all the orcs being unique and motivated to maybe assassinate each other to climb the ranks sounds super interesting and what I've read implies that it is actually a system, not vague window dressing.
"Home is not a place. It is wherever your passion takes you."
Wow, that's really cool about Dreamfall. Wish I had the enthusiasm to press on with TLJ. Rainy day... rainy day.
I love the LOTR films but am always weary of adaptations into games -- with plenty good reason, as most people will attest. But I too have heard many good things about Shadow of Mordor. It's on my to-buy list sometime in the next few weeks (hopefully).
If being wrong's a crime I'm serving forever
I know some of you have played The Binding of Isaac, and I know a lot of people love it. I played it once this past week .. kinda don't get it.
It sounds like something I should be into, but I'm not sure how far into the game that should happen. For comparison, I found Spelunky very easy to get into. I've heard some people compare them. As far as the gameplay goes (from what little I've played) it seems nothing more than average and weird.
Anyone want to tell me what I'm missing?
If being wrong's a crime I'm serving forever
Not just jumping in on this bandwagon because it seems like that's what the cool kids are doing.
I love the title - The Binding of Isaac, I mean, that's a great title - but overall these brutal Zelda-roguelikes tend to leave me cold, and I'm unsure what emotions I'm supposed to be taking from this one. Is it theatre of the absurd, or is it deeply disturbing? Either way I wasn't able to get into it, but I still love that title.
Life is the misery we endure between disappointments.
Giving Dishonored another run through. I didn't care for it the first time, but am having more fun this go round. The game seems to really push the non-lethal approach and I think I was more an arrow, bullet, grenade, and spring trap player the first time.
My Dark Souls single player sensibilities are protected by a +10 GfWL Firewall of Ineptitude
Dragon Age: Inquisition
Based on the saved games' clock, I'm 35+ hours in and I'm still not sure how I feel about it.
I adored DA:O from the jump (there's even a bullocks thread to prove it); I disliked DA 2 for various and sundry reasons - not least of which was the limited world/over-used art assets (how many times can you use that exact, same cave art while hoping to fool me (didn't) into thinking it was some place new when I recognize the textures?) - and didn't finish it.
This game is... different. I can't spec a dual-wield warrior (but that's how I've spec'd every RPG character since Neverwinter Nights!). Apparently only rogues can dual-wield... with daggers. Ugh. Daggers require you to get up-close and personal; entirely too messy. So, my Dalish Elf is an archer. It's not nearly as satisfying as stabby-mcstab with a flaming sword in my right hand and a poisoned one in the left. This game doesn't import any of my saves from previous games. Instead, I'm required to log on to the Dragon's Keep and set up my world state... I spent at least an hour setting the world state; exported it. Only to have the game tell me there's nothing to import. I'm not happy meeting people who should be dead. :mad panda:
It's very Elder Scrolls. In the first couple of hours, I'd somehow accumulated a dozen quests from simply walking/talking around the opening area. Overwhelming to say the least, but I've managed to get a handle on them (I would hope so after 35+ hours!).
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I just finished the newest Thief. Just a few side quests to finish up. Also played The Room and Gone Home, both of which I enjoyed. I know Thief had a lot of detractors, some rather vehement in their hatred of the game, but I liked it. It is not as good as the first two Thief games but I felt like I was back in my thiefy element and having fun. I didn't care much for all the backtracking across the city, many times having to go by rooftops or through windows to get to the destination, but I soon learned the pathways. Looking forward to the next Thief.
I also had to try Dishonored twice, so it sounds like maybe something about that game just...works that way. The first time through I completed the first major mission and went "eh," then I came back a year and a half later and liked the whole game much more.
"Home is not a place. It is wherever your passion takes you."
I didn't like the chaos mechanic, and the level designs taking those choices. In both the Cat level (getting rid of the Pendletons) and the return to the tower (getting rid of the Lord Regent) the low chaos approach shortens the mission appreciably. Granted, you can carry on to find more special items but it somehow feels wrong to carry on sneaking around when the mission is accomplished, especially with such low inventory limits. I loved the spring traps and turning the arc machinery against the guards, but didn't like the post-game story about how miserable everyone was in our chaotic rule. I especially didn't like the way the boatman said I was a failure for the way I carried out bizness and didn't want to come over for plague coated bbq rat on Sundays.
My Dark Souls single player sensibilities are protected by a +10 GfWL Firewall of Ineptitude
I picked up several games on Steam during the recent sales. One of them is Don't Starve. Despite the fact that it looked interesting, it's not a game I typically play. But the sales were pretty nuts, so yeah. Now I can't stop playing it. For one, it's a very well crafted game, which seems typical for the developer, Klei. I also own Mark of the Ninja and it is similarly polished. But it's the simple yet compelling gameplay that really gets me. It's got no (discernable) plot, other than, well, don't starve. So it's all about figuring out how to do just that. This is a game for which reading a FAQ would ruin what makes it great, namely figuring out its systems and idiosyncrasies (of which there are many). It's just so full of charm and mystery that I'm hooked.
I also picked up Shadowrun Returns and Rogue Legacy. The former I haven't tried yet, and the latter, though obviously a great game, just isn't really my thing. I was curious to see it based on reviews, but I'm just no good at platformers in general.
Also, I finished To The Moon recently. I'd call it "adventure light" (although it does contain combat with zombies - spoiler!) since it's mostly about telling a story, which is charming and wonderful.
Rule #2: Double-tap
Good choices, Botch! Meho gifted me Don't Starve a while ago and I loved it. Great art style, really hard, and a sense of accomplishment when you make true progress. A very clever approach to the crafting/survival genre. I should revisit it, especially since there's now a multiplay mode.
The sales didn't do me too much harm, since I have such a mountain of games to play. Over the holidays I divided my time between Elite:Dangerous (impressions coming soon), Far Cry 4, Shadow of Mordor, Dead Rising 3, Wasteland 2, Dragon Age Inquisition, and a handful of others here and there. A lot of the really good stuff for 2014 arrived late and it's tough juggling it all.
Life is the misery we endure between disappointments.
I've started putting my shiny new gaming rig through its paces with the ever-so-taxing...Dungeon of the Endless. Yep, I'm doing it right.
Also been playing Dragon Age: Inquisition a bit. This is one of those games that has done nothing in particular to offend me, but I kind of want to sit back and vomit some words onto a page about how there is too much of it. Which seems like a dumb thing to complain about and I don't know if I can articulate a reason that anyone would want to read that article unless they, like me, are crotchety about side quests. And then it's just a bunch of head-nodding and that's kind of dumb.
Ahem.
Still also Suikoden.
"Home is not a place. It is wherever your passion takes you."
I'm with you on the "too much" thing, Dix. I think BioWare faithful might disagree, but I also think they just want every BioWare game to be re-skinned Baldur's Gate 2. I'd read your rant.
This is one of the predominant reasons I like Mass Effect 3 so much; it has the superb qualities of a BioWare game, but is tersely focused down a tight narrative path, more or less.
Of course there's accounting for many different tastes, but I think it was a worthy experiment (if you can call it that) with ME3, and I have heard similar complaints about Inquisition. I also heard the length argument almost unanimously lobbied against Alien: Isolation. I haven't played it myself.
If being wrong's a crime I'm serving forever
After the disorienting first hour or so, I found myself very fond of Inquisition for at least the next twenty. I found something pleasantly hypnotic in the repetition of tasks. Collect some plants. Collect some rocks. Swear you'll murder that redheaded scout if she chirps "Nothing to report, Sir!" one more time (If there's nothing to report, then JUST SAY NOTHING). Do a sidequest, which is the same as collecting plants because it's just moving to a spot and hitting a button. Go to Haven. Etc. In fact, there was even a moment when I thought to myself, I hope this isn't winding down, it's been more than 20 hours and I'm still enjoying myself. I'd be sad if it ended.
But it IS too much, and the irony of the above thought is that I'm still in the Hinterlands. I've visited other places and done assorted stuff, but I have at least another 5-10 hours of Hinterland business needing my attention. There's a part of the Hinterlands I still haven't visited at all. "I hope it isn't winding down?" I realized it's just beginning to wind up, and that put me off a bit. Plus there's a lot of stuff crammed in there that's poorly explained or implemented. There's nothing wrong with Inquisition, exactly, but as you guys say, there's too much of it. I, too, would read and enjoy your rant, Dix.
Actually there is something wrong with it: the innocations that BioWare/Black Isle introduced to the CRPG, innovations in single-player dynamics and conversation and story, are getting old. What was revolutionary in Baldur's Gate, and and again in KOTOR, and again in Mass Effect, and somewhat in the first Dragon Age, are now twenty years old and seem more like tried and true ingredients than bold new concepts. The same is true with Bethesda's RPG contributions. Something needs to evolve, though I'm not sure what it should be or where we might look for it. The Witcher brings a lot to the discussion, maybe that's the place.
Too much.
Life is the misery we endure between disappointments.
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