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What game are you playing?
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Dix
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August 28, 2014 - 1:31 pm
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Steerpike said
I really loved Tomb Raider, and I'm mad that the next one will be Xbone exclusive at first.

This, like, was the worst news ever.

"Home is not a place.  It is wherever your passion takes you."

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Synonamess Botch
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August 28, 2014 - 4:44 pm
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I really loved Tomb Raider, and I'm mad that the next one will be Xbone exclusive at first

First I've heard of it since I've really been out of the loop lately.  I can wait.  Tomb Raider was awesome.

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Toger
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September 3, 2014 - 5:42 pm
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Finally got back to AC IV: Black Flag and I'm in the home stretch; I've only the main story line's final mission to complete. I've upgraded my ship as far as I can without several of the elite plans - which requires diving with sharks and I'm no good at hiding/dodging them - and still managed to open the entire map. I also laid waste to several man o' wars which was immensely satisfying. Once I'm done, I might actually have to dive into my backlog. surprised

Of the three upcoming games that I'm interested in - TR, AC Unity and Dragon Age - I'm gonna have to invest in some kind of new hardware to play any of them. I is sad.

Powered by PMS ™

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Helmut
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September 3, 2014 - 7:58 pm
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Sorry, Dota 2, yes, I was on hols last week and missed that earlier. Loved the Yorkshire Airways bit. 

Somehow I've got 80 hours into Dota without realizing it. If you have a child or nephew or niece who is about 9 or so, and can remember everything instantly in the most annoying level of detail, you will know what it takes to learn this game. I'm having a lot of fun, and I'm certainly not very good. The game lets you fill in the 10 heroes with bots so you can play real games without going public. 

It's an incredibly nuanced experience. I can see why it's popular. It can't possibly get stale even with the most rigid map and structure to the game. Out of 110 heroes, I have played 20 maybe, with perhaps getting a slight idea of how to use perhaps 1 or 2. I still am ages away from learning the proper use and consumption of items. But I have learned a little of the vocabulary, and can now follow 60% of the dialog in the commentated tournament vids, the rest being about items and heroes abilities I have yet to run across. But, the learning curve is enormously steep, even with an endless amount of online resources available to you. I hope to write a bit more about it shortly, but I've said that before too. 

My Dark Souls single player sensibilities are protected by a +10 GfWL Firewall of Ineptitude

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Steerpike
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September 7, 2014 - 5:14 pm
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You've really been enjoying that, Helmut. DOTA is pretty significant gap in my gaming experience, and this revelation that you can hide your shame from Online by playing against bots makes it harder to find excuses. MOBAs are not generally my cup of tea, but I feel I should try this at least once.

I'm currently playing a game called "Buying Other Games On Steam." It's not that much fun, as games go, but it is strangely compulsive and helps top off your quotient of self-loathing. I've sunk hours into it, and it only promises to get worse as autumn's releases approach.

 

In other news: Toger! How are ya!?

Life is the misery we endure between disappointments.

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Toger
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September 8, 2014 - 1:59 pm
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:waves at Steerpike:

I'm good! Have I been MIA of late?

My only excuse is that no games have grabbed my attention lately. (sad panda) You'd think with my ginormous backlog I'd have all kinds of things to play. spank

Powered by PMS ™

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Helmut
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September 8, 2014 - 2:09 pm
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I have been having fun. Maybe your hesitation comes from a distant memory of Starcraft? I dimly remember a game where online success was mainly predicated upon build efficiency and RTS classic moves. I recently watched some online Starcraft vids online and it was a bit like watching paint dry. No offense intended, it's been very durable as one of the go-to tournament games for professionals for ages and I'm certain there are nuances that escape my eye.

The most interesting part of DOTA is the teamwork aspect. A massive part of tournament play is the pre-game selection of five heroes per team, performed in a number of steps that are intermingled with hero ban steps that prevent a team from choosing an overly strong (either solo or in combination with another already chosen hero) hero. There are so many point/counterpoint arguments for combinations of heroes, both in terms of their raw abilities and their abilities in conjunction with the player who will play them and their role in the individual games. 

Further, each game breaks down into discrete phases that evolve over time. Teams hope to have strong early game heroes, but the game is designed around the emergence of strong heroes as the game ages, generally in the 25-45 minute mark. At these stages, the late game heroes have earned enough experience and in-game gold to become serious dealers of damage and can generally sway the outcome of the game one way or the other. But of course there are exceptions to these rules, and aggressive early game drafts and strategies can upset these apple carts in an all or nothing attempt to take the other team by surprise and stop normal game evolution. 

After a game has progressed past its earliest stages, it can get really interesting with groups of heroes ganging up to look for kills of the other teams heroes. The nature of the players abilities and the items in the game often means to achieve a kill, a team will have to work in close cooperation to achieve this. A typical operation involves a hero teleporting in to an area with an opponent hero and immediately magically stunning or physically constraining the enemy hero in conjunction with silencing their anti-cast, coupled with a second (or third) hero who is capable of delivering great amounts of damage in a very short amount of time. When you first watch a vid online, it just seems a huge chaotic mess, but for me it's beginning to make a little bit of sense as I am learning about the most-chosen heroes and their skills. When team battles occur and it's five on five, it's crazy fun to watch. My strategy in these times is to just press every key on the keyboard and click both mouse buttons as fast as possible and hope something good occurs.

The good thing is that they've almost completely removed the RTS aspect of the game. There are AI elements ("creeps") in the game, but you have no control over them. Here's a link (some mild language) to an article that I posted earlier that describes the physical fundamentals of each game. There is only one map and it never changes. There is only one objective and it is the same every game. Your interaction with the creeps is both repetitive, yet still necessary and interesting and entirely possible to get wrong. Yet within these fixed boundaries the endless variation of hero choice and item purchase make each game entirely different. 

The reason I haven't yet played online is that I don't know which of the heroes to choose for a role since many can do many roles, and how to communicate effectively. It's hard to orchestrate any team action when everyone else is a bot, and at best the bots react only once you've done something (eg. stunning an enemy hero in a lane), but often that's too late to really achieve anything. But there is tremendous skill still to be developed in a lot of areas so I'm happy for now. It also runs well on my WinXP box with DX9 (which aren't stated as options in the system requirements) and is running the source engine, so it looks pretty good too. 

My Dark Souls single player sensibilities are protected by a +10 GfWL Firewall of Ineptitude

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Synonamess Botch
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September 8, 2014 - 3:55 pm
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So how much coin would Microsoft have to throw at Square Enix to make this Tomb Raider exclusive worthwhile?  Or is it not that simple?

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Steerpike
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September 9, 2014 - 6:50 pm
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Nope, it could be that simple. As to how much coin... thirty, forty million maybe? These deals can be highly desirable to publishers, since they make great insurance policies against disappointing retail performance. The developer may or may not be involved in the decision (Respawn wasn't even told about the Titanfall deal until the ink was already dry), and may or may not get any of the money... though it can be good for them anyway. It's a lot easier to go back and ask your publisher for more money if somebody just poured a dump truck full of cash on them. Besides, they're on the hook now too.

Fans obviously hate it, but nothing to be done there. I've always had doubts about most exclusivity deals' value, though, especially ones like this where the platform holder negotiates timed exclusivity on an IP it doesn't control.

Microsoft has always been pretty aggressive with exclusivity bombs, but its bull/china shop approach hasn't been terribly impressive to date. Gears of War and Dead Rising come to mind as examples of good investments; the same can't be said of Titanfall, Ryse, Crackdown, Alan Wake, or any number of others. Surely MS can't believe an IP as old and laden with baggage as Tomb Raider will sell a lot of hardware, so really all it's managed to do is irk customers. Sony deploys exclusivity in a more subtle way, using exclusives to burnish the brand's overall desirability, rather than try and sell a bunch of consoles. 

Life is the misery we endure between disappointments.

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Dix
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September 11, 2014 - 5:01 pm
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It is strange, this move, since Tomb Raider generally underperformed commercially no matter how much we like it.  The sequel isn't likely to be a killer app in any sense - Lara just doesn't command that sort of marketability, and hasn't for years.  I don't understand why Microsoft thinks it's going to pay off for them, and that irks me even more since it means I won't get to play it for a bit.  If it were at least something that we all know will blow the doors off retailers I could at least understand the logic.

"Home is not a place.  It is wherever your passion takes you."

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Synonamess Botch
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September 11, 2014 - 5:53 pm
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I agree Dix.  Even though I'm not super disappointed in that I can wait for the PC version, I still find the logic baffling.  It gives the impression that Microsoft is desperately grasping for things to differentiate the Xbox One-Eighty.

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Steerpike
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September 11, 2014 - 5:57 pm
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Too right, Dix. Of all Microsoft's odd exclusivity decisions, this might be the most peculiar. A 20-year old franchise that's been completely rebooted twice; the last installment of which was derided by its own publisher as a "failure," this despite selling blah millions. Is that a naivete parallel? Square-Enix was surprised that Tomb Raider didn't move six million units in a week, a number that'd be outrageous even for a series without its past. Admittedly, it was one of the finest games of the last generation, a joy to play from beginning to end. I bought the last one on a Steam sale for $6, but based on its quality I had every intention of paying full price for the next. Does Microsoft think something has changed? Or do they have the same blinders on that Square did?

Titanfall I could see. It was even a coup at the time. If anyone had even the vaguest desire for the Xbone, the Titanfall bundle would have done its job. That outcome couldn't be as readily foreseen. But exclusives basically exist to sell hardware, and no one ON EARTH will buy an Xbox One to play Tomb Raider. That's money better spent elsewhere, and hopefully in a place less inconvenient for me.

Life is the misery we endure between disappointments.

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Dix
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September 12, 2014 - 11:12 am
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Titanfall struck me, going in, as the usual launch-title (or near launch?  I forget) kind of thing with a game that catered to the predecessor system's core demographic (multiplayer shooter players) but with something bigger and better, or at least mildly novel.  The excitement around Titanfall certainly seemed to justify Microsoft's investment prior to launch, and I heard at least one person claim it convinced them to buy the XBone over the PS4.  It should surprise no one that a launch title is a little thin on content and innovation, but I think Titanfall hit home with the people who were already going to buy an XBone, and maybe just got them to buy it a little earlier.

Maybe the Tomb Raider exclusive is some kind of reaction to Naughty Dog?  Microsoft must realize that the Xbox line is generally all Halo and sports games and that's it.  They must look at Sony's more diverse roster and think they need to readjust somehow.  Perhaps they think Tomb Raider can be their Uncharted, which is maybe not an outrageous expectation if you know only enough about those games to be dangerous.  I have to imagine they feel the need to chase The Last of Us and maybe this is the closest they think they can come, with a game that borrows somewhat from a game made by the same developer as the game they really wish they had.

"Home is not a place.  It is wherever your passion takes you."

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Synonamess Botch
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September 12, 2014 - 11:54 am
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That's a great point about the Naughty Dog angle.  One problem is that Naughty Dog was already a close Sony partner.  Square Enix and Crystal Dynamics are a completely different beast.  That's nothing you don't already know of course.  I guess that's simply the best option Microsoft has.

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Steerpike
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September 30, 2014 - 11:40 am
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My cup runneth over. I have The Vanishing of Ethan Carter, Defense Grid 2, Wasteland 2, and Ancient Space all lined up and looking at me.

Life is the misery we endure between disappointments.

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Helmut
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October 1, 2014 - 11:14 am
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Don't forget DOTA. It's free you know, with a 20 minute download. It's right there in your Steam download thingy. Doesn't cost anything except your soul. 

My Dark Souls single player sensibilities are protected by a +10 GfWL Firewall of Ineptitude

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xtal
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October 1, 2014 - 11:30 am
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"The Vanishing of Ethan Carter" is such a terrible name for a video game. Or for anything. It looks pretty good though.

If being wrong's a crime I'm serving forever

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Synonamess Botch
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October 1, 2014 - 5:04 pm
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How is Ethan Carter?  Never heard of it until now.  Sounds interesting though.

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Dix
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October 2, 2014 - 10:23 am
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I'm curious about The Vanishing of Ethan Carter as well.  Steerpike's been playing it.  Tell us!  TELL US.

I've enjoyed myself with some Endless Legend, which recently officially released (it's been on Early Access a while), and am preparing to probably replay The Longest Journey and Dreamfall in preparation for Dreamfall Chapters near the end of the month.

"Home is not a place.  It is wherever your passion takes you."

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xtal
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October 2, 2014 - 5:36 pm
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Dreamfall Chapters? What the hell is that?? Have they revived TLJ in some form?!

If being wrong's a crime I'm serving forever

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